Making me do this to play it.
I'm not sure how good the game would have been without the motion controls, because I never made it through the first dungeon before I was sick of doing this to play:
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I don't agree with this. SS's empty sky is just the center portion of the overworld and similar in size to OoT's empty field. TWW's largely empty sea, on the other hand, pretty much is the overworld and way too big.Fi and the incredibly empty sky, people complained about the emptiness of the Great Sea but Skyward Sword wishes it had WW's overworld.
Exactly how I felt man. All I was asking for was an option to play with a standard controller. The Wii would have been so much better if more games offered that. To me it was just a $199.99 Wii Sports player.
No game wishes it had anything from WW.
I don't agree with this. SS's empty sky is just the center portion of the overworld and similar in size to OoT's empty field. TWW's largely empty sea, on the other hand, pretty much is the overworld and way too big.
I don't know about shallow, but compared to other Zeldas I do find it extremely tedious. SS makes you sit there and wait for the opponent to block in one direction before you can attack. That kind of passive combat really grates on me. Compare it to WW, AoL, or really any other Zelda besides PH and SS (which are a bit too slow and simple for me combat-wise) and combat in SS just takes far longer than combat in a Zelda game should. It also never made me feel accomplished for defeating most enemies since it was just a case of Simon Says.
I don't agree with this. SS's empty sky is just the center portion of the overworld and similar in size to OoT's empty field. TWW's largely empty sea, on the other hand, pretty much is the overworld and way too big.
I really do believe that Fi's 'annoyance' is wildly overstated online, though.
TWW's largely empty sea, on the other hand, pretty much is the overworld and way too big.
Well, dang, I feel like an idiot now. Don't they make you use it to locate those animal things in a forest towards the start of the game?http://en.m.wikipedia.org/wiki/Dowsing
Also. Dowsing is completely optional, as it's just a compass of sorts that you can choose not to use it.
I agree about OoT's Hyrule Field being empty, absolutely. Wind Waker on the other hand is not. There is a lot of space between areas but that's mostly because of technical limitations of the Gamecube. That all counts as loading time.
Compare these two.
Wind Waker has content in each of those squares. Skyward Sword has a few scattered off island, very few of which have anything worthwhile. There's no comparison.
"Master, There's a 95% chance that you're wrong."
The game was great.
I hate all of you.
You can find them without dowsing, just explore and pay attention to find them.Well, dang, I feel like an idiot now. Don't they make you use it to locate those animal things in a forest towards the start of the game?
What's really better? Finding a couple of islands where you fall down a hole and fight some easy enemies on your way to the dungeon or working your way through an environment that challenges you to reach the dungeon?
One complaint that's always brought up which I fail to understand is collecting the tadtones. That wasn't difficult at all. Did you all miss that you could use the spin move to suck nearby ones toward you? Or did you simply suck at controlling Link in the water? Both that and flying was easy and felt great to me.