Telling me to collect 30ish or more musical notes swimming around a flooded zone that was formerly an area big enough to navigate by foot.
Telling me to use my wiimote to swim.
Finaly, telling me to swim better since the musical notes would attempt to get away from me.
Considering how fun the dungeons were (though I can't remember any of the dungeons aside from the first, one in the middle in the desert area, and the last), who asked for all those fetch quests and puzzles before them? Sure, previous Zelda games had players complete a task or a series of tasks before gaining entry into a dungeon. Skyward Sword had players do too much to get into the dungeons, and I believe this was an effort to make the hubs (overworld?) more interesting. They flat out bored me. Considering the goal is to complete the dungeon, the trials to get into the dungeons were contrived.
I recall reading something about how the stuff the player does outside the dungeon was to flow organically into what the player did in the dungeon. That sounds fine on paper. That execution, however, brought a huge drag. I think Nintendo tried too hard with their goal and ended up with long, padded, delayed quests to get into the dungeons.
Then there's Fi. Great concept of character, but complete lack of one up until her last few lines. I get she's analytical akin to a fictional cyborg (or android...I forget the correct term), but she's devoid of any relatable trait aside from her looking somewhat human. She is uninspiring, lacking in any motivation I can remember, and manages to be more annoying than hearing "HEY! LISTEN! WATCH OUT!" every minute.
What's worse about Fi is how you cannot speed up text in this game and she says a fuckton of the same damn thing throughout in an attempt to aid the player. She prolongs cutscenes for no reason. Most of her lines extrapolate basic points to the point where the game is no longer pandering to folks clueless about videogame 101, but testing the player to see if they can stand her long enough.
I somehow did, and finished the game. Cleared each dungeon, defeated that awful-looking boss with the crazy teeth and cartoon toes several times, and got those credits and blue balls over Zelda.
I think SS is the worst Zelda game.
In fact, of these threads asking about what's wrong with xxxx game, this is the only one I feel I dislike more than enjoyed.
Also, did we really need a stamina meter?