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What's the best for Xbox One .. lower graphics or lower resolution ?

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Childish behaviour is a bit extreme, and if you heard me out right (which you obviously did not), you are the one who sounds a tad bit bias.

I simply included obvious opinions on the games for clear comparison for those without knowledge.

Facts are facts. The vast majority on these/this forum chose Ryse over KillZone as the better Graphically looking game. As well as someone I know has. Not a big deal, there are many more games to come.
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Nope. People can choose what they like. But it's definitely up for debate.
You chose opinions that suited your preference as fact.
 
To answer the OP, I want less aliasing on Xbox One.

Seems to me that Microsoft have their work cut out for them with many games that use deferred rendering.

Are Quantum Break and Titanfall based on deferred or forward rendering engines?
 
To answer the OP, I want less aliasing on Xbox One.

Seems to me that Microsoft have their work cut out for them with many games that use deferred rendering.

Are Quantum Break and Titanfall based on deferred or forward rendering engines?
Yeah in this case it might be wiser to go for 900p and up the graphical effects and AA, like Crytek did.
 
Why is there so much contention as to the fact that PS4 is objectively better than Xbox One in terms of hardware?

I have neither console because I'm a PC gamer, but I felt the facts were pretty clear, and that's coming from an Xbox 360 fanboy for the previous-gen console war...

While I can agree that Ryse looks better aesthetically to me than any PS4 game thus far, this is hardly the merit of the console in question.
 
Turok 2 runs at like 15 fps regardless.

Turok 2 next gen remake in Cryengine or UE4.0 is a dream of mine.


Game would be so varied and beautiful, and a great throwback to classic FPS gameplay.


Tweak the save system though....
 
Strange topic. PS4 also has to make sacrifices too. It's not just the Xbox One.

If you use AC4 as an example – a pretty good example of multiplat dev I might add – the only scrifices the PS4 had to make were a slightly better antialiasing method found on PC, and framerate. The rez is moot since once you hit 1080p you've maxed out everyone's TV. And that's at launch.

Going forward the shorthand really does seem to be:

Wii U - low settings
Xbox one - high settings
PS4 - very high settings

For Xbox one's party I'd have to lean resolution as I think it's the thing players will notice the least, overall. And when their screenshots are reduced in size for print/web they will look comparable to other platforms.
 
If you seriously can't fathom that Crysis at 720p doesn't look better than Quake 1 at 720p then you're either lying to yourself for the sake of an argument or need an optical checkup.

Maybe you resolution guys have no sense of imagination? You can't fill in the gaps? That must be it!? No sense of disbelief? I think I've fucking finally got the goddamn answer here for these ongoing arguments back and forth.
I can see a "blurry", 720p room filled with objects and items and realistic lighting on the curtains and my sense of disbelief "smoothes the room" I look past the technical bullshit and see the floor of the kids room in this game is scattered with magazines, 2 pairs of shoes a skateboard, some dirty clothes a poster on the wall.
You tech / resolution guys don't give a fuuuuuuuuuuuuuuuuuuuck if the room has 1 item on the floor as long as it's rendered photorealistically.
That's the difference here and that's exactly the op's point when he says "lower graphics"

I am hoping here that you just missed the point of the thread and you're not arguing the semantics of "lower graphics" for sport. Since that would be pointless and a waste of everyones time.

P.S this isn't a "why not have both" equation, we all get it, the Xbox One lost for GPU power, we know,.. very much already that it lost, ok? Honest - all of you, we get it. Doesn't change the OP's point, world items / stuff / lighting / particles / polygons on models OR resolution. Yes we'd love both, not gonna happen.

EDIT: for anyone here who isn't fluent with the term.
http://en.wikipedia.org/wiki/Suspension_of_disbelief#Video_games

/rolls eyes

Yes, yes. We've all heard this rant from you before.

You're still ignoring my point. Lowering the resolution is also "lowering the graphics". I don't want less objects in the room, I want the same objects displayed correctly.

Beyond that, it's indisputable that graphics look better displayed at a displays native resolution. For the vast majority these days, that's 1080P.
 
Damn, I wake up click on gaf and I feel like I went back in time. OP was fanboy bait. Should there be a "What will PS4 have to sacrifice vs PC? Resolution or Effects?" That headline would have been locked into oblivion, but its a negative XB1 topic so let it ride.

Clearly. Thought I was the only one to notice.
 
sub native res looks blurry as shit, lower res also has way more aliasing

graphics, obviously

Never met a pc gamer who will lower resolution before he lowers his settings to get 60 fps
 
Damn, I wake up click on gaf and I feel like I went back in time. OP was fanboy bait. Should there be a "What will PS4 have to sacrifice vs PC? Resolution or Effects?" That headline would have been locked into oblivion, but its a negative XB1 topic so let it ride.

Yes. Glad someone shares this view.
Which is one of the things I was getting at a few replies back.
 
The PS4 has roughly 50% more "power" available.. what this means in the medium term is that most multiplats will be likely 1080pPS4 vs 900pX1, unless the PS4 is held back for parity's sake. This isn't so bad for X1 owners as to the naked eye and reasonable distance from the source 900p shouldn't look too much worse than 1080p (this implies the X1 inbuilt scalar is bypassed like it is in RYSE)

In the long term, I see many PS4 games being 900p as the graphical whizbangs increase... in that case unfortunately X1 will likely render in 720p.. however, still, 720 isn't far removed from 900.. and at least it's not 720p vs. 1080p... THAT I believe was an aberration.. the specs don't support a difference that big.

So in conclusion.. well... don't worry so much X1 fans. You will likely get all the same eye candy as your PS4 bretheren/sisterith, just at a modestly but not greatly lower resolution.
 
/rolls eyes

Yes, yes. We've all heard this rant from you before.

You're still ignoring my point. Lowering the resolution is also "lowering the graphics". I don't want less objects in the room, I want the same objects displayed correctly.

Beyond that, it's indisputable that graphics look better displayed at a displays native resolution. For the vast majority these days, that's 1080P.

Yep you're focusing on the semantics and missing the entire point of my post and the Ops, there is no "both" in this hypothetical question, period - one or the other is what he's asking. Considering the power of the Xbox One, that's a reasonable question.
Does Quake 1 look as good as Crysis 1/2/3 at the same resolution, Y/N?
Do you even recognise the difference?, don't answer this with anything but Y/N please,...........

This relentless focus on semantics stuff is fucking pointless, we get it he shouldn't have said "lower graphics". We get the Xbox One shouldn't have disappointed a shitload of people on the internet, it did, it's weaker - we've all curbstomped it thread after thread. Everyone has had a fun little kick, it's not going to change things.

Now let's get back on topic, world items, polygons, lighting, particle effects OR resolution - that's very obviously his point.
 
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Its clear now that most multiplatform games will get inferior version on X1 compared to the PS4 .. now some games have lower resolution and others have lower graphics .. but i think its time to standardize things because its not a good thing for X1 games to have such big difference between the games in resolution .

Start explaining how this is clear to you. Time travel?
 
Resolution.

Especially considering most users and game journalists for that matter apparently have screens to small or sit too far away and can't tell the difference anyway.
 
Digital Foundry dreamed Ryse was the best looking next gen game for them right?



What where? Not at all if your speaking about Crytek. I think everyone agrees XO not as powerful as PS4, but not the huge gaping difference your implying, there isnt a game that proves this yet (those 3rd party games dont show this "huge gap" and 1st party close that gap promptly)



CD Project would like to have a word with you. Theyve not worked on either console before

LOL. goon.gif
 
No massive differences right now(although that's kinda subjective) but it's only going to get worse as through out the generation. Developers go out of there way to do fancy shit for PC, I can see them doing the same for PS4. Doesn't PS4 GPU have some compute shit that XB1 doesn't have? HUMA and all that other mess.

no. I'm afraid it doesn't.

News to me.

I thought Xbox one does not have HUMA....

Yes.

Both the Xbox and PS4 have GPGPU. But the PS4 has far more resources dedicated to it (8 ACE with 64 queues, vs 2 ACE with 8 queues on the Xbox), along with far more compute at its disposal to run the actual GPGPU commands.

The PS4 is also hUMA compliant, where as the Xbox isn't, due mostly to the ESRAM and DDR3 memory architecture.

You know what? You're right.

So PS4's gonna blow X1 out the water yeh?

Holy crap, DC R1D3R is back. "Oh man, my claim was wrong, gotta retreat into fanboy drivel". Hilarious.
 
Start explaining how this is clear to you. Time travel?

Its called benchmarking

You get a common game between 2 systems and compare factual performance.

Except for Need for speed and the sports games, the benchmark evidence is clearly in favour of Ps4.

Games running on 1 system only can be emotively nice, but it is not a benchmark
 
After seeing ryse, I'll take a bump in resolution any day. Shits amazing.fps and graphics are more important to me.
 
Resolution will be dipped before graphics due to the nature of the bottlenecks in the XB1, As has already been seen, I'd suggest this is because of esram and the need for tiling a framebuffer which could choke the DDR3 bandwidth at higher resolutions as well as a lower pixel fillrate.

In the future it will probably be lower graphics and lower resolutions on games that aren't sports/Racing due to the scope of those games.
 
Resolution will be dipped before graphics due to the nature of the bottlenecks in the XB1, As has already been seen, I'd suggest this is because of esram and the need for tiling a framebuffer which could choke the DDR3 bandwidth at higher resolutions as well as a lower pixel fillrate.

In the future it will probably be lower graphics and lower resolutions on games that aren't sports/Racing due to the scope of those games.

You're right, resolution is not only the less noticeable thing to drop, it's much much easier for the developers to do.
 
Its called benchmarking

You get a common game between 2 systems and compare factual performance.

Except for Need for speed and the sports games, the benchmark evidence is clearly in favour of Ps4.

Games running on 1 system only can be emotively nice, but it is not a benchmark

Console versions of games aren't untouched PC versions left to simply run raw on the hardware. OP made an assertion despite only having a few launch examples to back it up. I see no reason to believe there won't successful efforts made to achieve apparent parity between the platforms as has happened in every single generation up to this point where there were even greater disparities in specs derived from benchmarking.
 
You're right, resolution is not only the less noticeable thing to drop, it's much much easier for the developers to do.

Yep, there's only a fixed amount of resources and some are more suited to certain things than others, on the XB1 dropping resolution is probably better due to the strengths and weaknesses of hardware, though in personal preferences I'd prefer native resolution with my TV more than a couple of effects, but it would cost more than a couple of effects on the XB1 due to the shape of the hardware.
 
Yep you're focusing on the semantics and missing the entire point of my post and the Ops, there is no "both" in this hypothetical question, period - one or the other is what he's asking. Considering the power of the Xbox One, that's a reasonable question.
Does Quake 1 look as good as Crysis 1/2/3 at the same resolution, Y/N?
Do you even recognise the difference?, don't answer this with anything but Y/N please,...........

Why compare games of different generations, with aged and modern rendering techniques and effects, when we can compare multiplatform launch titles, that run on different resolutions?
 
It's not really an either-or thing. Because of the limitations of the XBO hardware, just dropping some visual effects or rendering less geometry won't magically allow the game to run at 1080p instead of 900p. To a large degree these are separate issues, it's not simply a matter of moving computational resources from one task to another.
 
You're right, resolution is not only the less noticeable thing to drop, it's much much easier for the developers to do.
It's extremely noticeable to drop resolution. PC gamers can attest to this, not sure why some console gamers haven't gotten wise to it. Although often I find gaming Tvs are desperately in need of upgrading from old LCD tech (combined with a lower quality make) that obscures many of the graphical benefits the new gen brings, so that could also be it.

Edit: I also have Forza 5 for my Xbox One and it looks fantastic. Dead Rising 3 looks brutally bad in most places when upscaled and looks like a big blur when running in 720p. Native 1080p seems like the way to go, or implement a much better up scaling solution.
 
Console versions of games aren't untouched PC versions left to simply run raw on the hardware. OP made an assertion despite only having a few launch examples to back it up. I see no reason to believe there won't successful efforts made to achieve apparent parity between the platforms as has happened in every single generation up to this point where there were even greater disparities in specs derived from benchmarking.

Ok give some examples of games running the same on two different consoles with a hardware gap this big. I've never seen it happen but I'm sure it has since you say it has. Only way it happens is if they would reduce the superior console's graphics to match the weaker one. But that doesn't mean the weaker console didn't sacrifice graphics or resolution just that they gimped the superior version.

But yeah examples please.
 
Any system is going to have a visual "sweet spot" where bottlenecks are avoided and you get the most graphics performance out of the system. For Xbox that seems to be 900p resolution rather than 1080p on PS4. Which is ok because it still looks pretty good to most people.

PS4 hardware advantages:

1. ~56% more GPU teraflops (1.18 to ~1.84), depending on PS4 GPU reservation. Meaning ~50% more framerate, 720p-900p, 900p-1080p, or better AA/lighting/shading effects.

2. 32 to 16 ROPs. 32 ROPs can easily handle 1080p rendering, while 16 ROPs may lead to bottlenecks at 1080p.

3. Faster unified GDDR5 graphics memory, meaning it can take advantage of hUMA features more easily than a DDR3+ESRAM split.

4. GPGPU customizations. Games like infamous 2nd Son already handle smoke and particle effects by GPGPU compute.
 
Yep you're focusing on the semantics and missing the entire point of my post and the Ops, there is no "both" in this hypothetical question, period - one or the other is what he's asking. Considering the power of the Xbox One, that's a reasonable question.
Does Quake 1 look as good as Crysis 1/2/3 at the same resolution, Y/N?
Do you even recognise the difference?, don't answer this with anything but Y/N please,...........

This relentless focus on semantics stuff is fucking pointless, we get it he shouldn't have said "lower graphics". We get the Xbox One shouldn't have disappointed a shitload of people on the internet, it did, it's weaker - we've all curbstomped it thread after thread. Everyone has had a fun little kick, it's not going to change things.

Now let's get back on topic, world items, polygons, lighting, particle effects OR resolution - that's very obviously his point.

I'd go with letterboxing. That way you lower the number of pixels that need to be drawn while still matching the native resolution of the display for the pixels you do show. This way their is no compromise on "world building" and no shitty scaling.

Other than that, it's clearly time for graphics sliders to come to console. Let the Xbox gamers pick their poison.
 
Ok give some examples of games running the same on two different consoles with a hardware gap this big. I've never seen it happen but I'm sure it has since you say it has. Only way it happens is if they would reduce the superior console's graphics to match the weaker one. But that doesn't mean the weaker console didn't sacrifice graphics or resolution just that they gimped the superior version.

But yeah examples please.

You can look at the large number of virtually identical multiplats across X360 and PS3 despite the bigger spec differences. Of course, the generation did not start that way, but it did end that way for the most part.
 
You can look at the large number of virtually identical multiplats across X360 and PS3 despite the bigger spec differences. Of course, the generation did not start that way, but it did end that way for the most part.

You apparently don't realize that the spec difference between the PS4 and XB1 is much bigger than the essentially zero spec difference between the 360 and PS3 - unless I'm somehow miss-reading your post.
 
I got a sleep, and when I'm awake GamesFAQ raided GAF accounts!?

C'mon people for now Ryse looks batter than anything Ps4 has launched. There are many games with same resolution, and this sounds all the Cell whining all again "because my version needs to be better for reasons you shit/lazy developers" blablabla
 
You apparently don't realize that the spec difference between the PS4 and XB1 is much bigger than the essentially zero spec difference between the 360 and PS3 - unless I'm somehow miss-reading your post.

Guess I don't, but there was never a time that I could recall there being "zero spec difference" between last gen consoles.
 
1080p shouldn't even be a question at this point. A PC I built 5 years ago does 1080p.

Start with 1080p, then try to hit 60fps and then worry about everything else.
 
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