Does the Call of Duty series count? Still uses idtech to this day, doesn't it?
Does the Call of Duty series count? Still uses idtech to this day, doesn't it?
I wouldn't say so. While you're technically correct, you're looking at almost 15 years of iteration. I'd be surprised if there was more than a faint trace of id Tech left, plus the engine is no longer referred to as id Tech but rather the IW Engine.
Oh, I don't doubt it's heavily modified but I presume the roots are still there.
Half-Life
More seriously? I guess American McGee's Alice. I'm pretty sure that used the Quake 3 engine.
I can't play it nowadays, but I loved it when it first came out.
I wouldn't say so. While you're technically correct, the version of the engine used for the original game has been iterated upon numerous times since its debut all the way back in 2003. I'd be surprised if there were more than a faint trace of id Tech left, plus the engine is no longer referred to as id Tech but rather the IW Engine.
Ghosts was the last game to have any traces of it left. I'm fairly sure this is why modders can't import assets from newer games into older ones. There's a modded MW2 for PC that has weapons and maps from COD4 - Ghosts but not anything newer.Oh, I don't doubt it's heavily modified but I presume the roots are still there.
Im sill amazed anachronox even came from the quake 2 engine.
It still uses the old iDtech 3 debug font and text. I think they also use Radiant for level development
As most of you know, the Call of Duty game series uses a quake 3 engine. That's partially right. Call of Duty uses the ID TECH 3 engine."Tree of engines" must be something like that:
ID TECH 3 ---> Quake 3 ---> RTCW ---> Call of Duty
Wolfenstien: The New Order
Im hoping Wolfenstien: The New Colossus uses Idtech 6 since its a really impressive engine.
Im hoping Wolfenstien: The New Colossus uses Idtech 6 since its a really impressive engine.
Don't get your hopes up too high: TNC has been in development since at least September 2015.
Eh, the first one for sure, maybe even 2 but starting from CoD4 the engine started to change too much to still be eligible here.
Call of Duty doesn't really count except the first game. Every one after is using modified engines up until Advanced Warfare where the id tech roots are completely gone.
Wolfenstein The New Order
I wouldn't say so. While you're technically correct, the version of the engine used for the original game has been iterated upon numerous times since its debut all the way back in 2003. I'd be surprised if there were more than a faint trace of id Tech left, plus the engine is no longer referred to as id Tech but rather the IW Engine.
"No true Scotsman!!!"
Modified Id Tech is still Id Tech. Same is true for the "Void Engine". Even the Source Engine is full of Id Tech 2's major trappings to this day. And of course, the "Creation Engine" is still Gamebryo, even with a billion and one modifications to it.
Oh, I'm aware. I just feel that if an engine is far more bespoke than original design -- which the IW Engine undoubtedly is, and then some -- then it seems a little disingenuous to consider those games valid examples of the engine the developer has mostly replaced.
Honestly, you're only proving my point further about Id Software's (And more importantly, John Carmack's) complete naivety and lack of business acumen that led to them being bought by Bethesda in order to survive instead of being an independent studio able to be sustained by licensing Id Tech.
I wasn't trying to dispute you on that. As we're in a thread that asks "What is the best non-id id Tech game?", I was weighing in on how I feel the question should be contextualised.
In all respects, this thread is the perfect context for this topic considering the fact that there's semantics going on as to what counts and doesn't count as Id Tech.
Wolfenstein The New Order is probably the correct answer. That game was ten times as good as it had any real right to be. I'm also quite partial to Heretic. Hexen was never as much fun for me, but I loved the level design and fantasy weapons of Heretic. Not as good of a game as Doom by any means but still rock solid.
ID tech 5 runs like shit on AMD hardware even though both the Xbox One and PS4 have AMD GPUs. I wouldn't call it the right answer.
Multiplayer - Probably Wolfenstein Enemy Territory. Loved that game. Splash Damage never quite captured that magic again.
Singleplayer - Half-Life I guess?
Nostalgia - Hexen II multiplayer, assassin max level weapon finisher... CHAINS EVERYWHERE!!!!
Bonus Nostalgia - Soldier of Fortune II MP demo. For some reason I played the shit out of this. Still remember the barrel exploit people would keep using. Hilarious.
Extra Bonus Nostalgia - Doom 3 looked super amazing for the time. Lighting and shading was off the charts.