Chittagong
Gold Member
So, anyone who knows my post history knows I love my Switch. I think it's the perfect console concept, I love playing the same games home and on the go. I travel a lot, so I spend a lot of time in hotels, airport lounges, airplanes and trains. Zelda was heaven, I could just fire it up anywhere.
But Splatoon 2 is something else. I absolutely love the multiplayer, it's my favourite online multiplayer game. The thought of playing it in airport lounges, hotels and at the summer cottage filled me with joy.
Now that I have taken Splatoon 2 on the road, I have discovered just how shitty the Switch networking software is. So far, I have been entirely unable to play Splatoon 2 online outside my home and office - aside from a hotel in Italy that had a simple wifi with a password only, no popup.
- Heathrow Express train. Connects to wifi. Doesn't bring up sign in popup. Can't get online.
- British Airways lounge wifi. Connects to wifi. Doesn't bring up sign in popup. Can't get online.
- Helsinki Airport free wifi. Connects to wifi. Doesn't bring up T&C popup. Can't get online.
- Hotel wifi. Connects to wifi. Doesn't bring up sign in popup. Can't get online. - fixed by power cycling
- iPhone 7 / iPhone SE with full bars 4G as a hotspot. Connects to wifi. Goes online, Nintendo eShop works. Splatoon goes online, but fails matchmaking.
I have not come up with a way to play Splatoon 2 online when travelling, and it really bugs me.
What's the point of making this thing portable? Is Nintendo Switch only a SP / local MP machine on the go?
EDIT:
Splatoon 2 community service update for playing out of home
So far, we have discovered two important issues in this thread. Because Nintendo might be reading this thread eventually, or people might land here from Google, I'll summarise.
Issue 1 - Mobile hotspots fail in Splatoon 2 matchmaking
- This seems to be related to carrier
- eShop works, but matchmaking fails
- Carriers that reportedly work include Verizon, T-Mobile, Sprint, Three and O2
- Carriers that fail matchmaking include ATT and Vodafone
- Working carriers display NAT A-B
- Failing carriers dispay NAT D
- Same issue replicated on Splatoon with Wii U
Issue 2 - Switch wifi fails to bring up popup page
- This seems to be related to wifi provider
- Switch connects to wifi but doesn't bring up popup, so connection is not established
- This issue might be rectified by power cycling the Switch a few times (hold power button and select 'Reset')
- After power cycle Switch might be more willing to show wifi popup
But Splatoon 2 is something else. I absolutely love the multiplayer, it's my favourite online multiplayer game. The thought of playing it in airport lounges, hotels and at the summer cottage filled me with joy.
Now that I have taken Splatoon 2 on the road, I have discovered just how shitty the Switch networking software is. So far, I have been entirely unable to play Splatoon 2 online outside my home and office - aside from a hotel in Italy that had a simple wifi with a password only, no popup.
- Heathrow Express train. Connects to wifi. Doesn't bring up sign in popup. Can't get online.
- British Airways lounge wifi. Connects to wifi. Doesn't bring up sign in popup. Can't get online.
- Helsinki Airport free wifi. Connects to wifi. Doesn't bring up T&C popup. Can't get online.
- iPhone 7 / iPhone SE with full bars 4G as a hotspot. Connects to wifi. Goes online, Nintendo eShop works. Splatoon goes online, but fails matchmaking.
I have not come up with a way to play Splatoon 2 online when travelling, and it really bugs me.
What's the point of making this thing portable? Is Nintendo Switch only a SP / local MP machine on the go?
EDIT:
Splatoon 2 community service update for playing out of home
So far, we have discovered two important issues in this thread. Because Nintendo might be reading this thread eventually, or people might land here from Google, I'll summarise.
Issue 1 - Mobile hotspots fail in Splatoon 2 matchmaking
- This seems to be related to carrier
- eShop works, but matchmaking fails
- Carriers that reportedly work include Verizon, T-Mobile, Sprint, Three and O2
- Carriers that fail matchmaking include ATT and Vodafone
- Working carriers display NAT A-B
- Failing carriers dispay NAT D
- Same issue replicated on Splatoon with Wii U
Issue 2 - Switch wifi fails to bring up popup page
- This seems to be related to wifi provider
- Switch connects to wifi but doesn't bring up popup, so connection is not established
- This issue might be rectified by power cycling the Switch a few times (hold power button and select 'Reset')
- After power cycle Switch might be more willing to show wifi popup