What I mean is do we really need a 4K UI draining resources from the games? My point is just that we don't spent much time on the UI but on the games themselves.
Mark Cerny told that half of that extra 1GB PS4 PRO had was just for sustaining it's 4K UI...that's a full PS3/360! Look at what developers were able to pull off on seventh generation consoles with only 512 MB avaiable to them!
Horizon Zero Dawn on the PS4 PRO not only enjoyed a boost in resolution but some (not all) of it's textures had an increase in detail thanks to the extra 512 MB avaiable for game usage. If another 512 MB was avaiable (instead of being there just to hold the 4K UI) the textures could be even better.
PS5's 4k UI certainly is much more memory intensive that XSX's and I honestly think that is just a waste of resources considering this generation had a smaller jump when it comes to memory avaiable to games. From my understanding more memory not only impacts texture detail but the image resolution also. So I think MS still made the right call freeing up more memory that Sony did.