AdmiralViscen
Banned
Amir0x said:Well with all that crying and thrashing, I felt it was best if I tried to console you.
you're still continuing it tough guy
Amir0x said:Well with all that crying and thrashing, I felt it was best if I tried to console you.
Gigglepoo said:I don't see it that way.
At its heart, Pikmin is a real time strategy game. In theory, RTS should explode on the Wii. A standard controller can be clunky, but a Wiimote should make the experience comparable to a PC RTS, right? You could circle the troops you'd like to use and order them to a specific point on the map with just a flick of your wrist. It should work beautifully, right?
But Pikmin is not a typical RTS. It was one made for the console word, made specifically for the Gamecube controller. The story even ties in to the already established control. You play as Olimar (is that his name...?) and are eliciting the help of these adorable, indigenous creatures. You get their attention by blowing a whistle and than point where they should go.
This is not a RTS where you control an invisible god. You are on the surface with your troops and are manually directing them. You blow your whistle and point to where they should go. I do not see how this would be improved with the Wiimote. Yes, it could function, but would it actually be a better experience? I doubt it.
Gigglepoo said:I don't see it that way.
At its heart, Pikmin is a real time strategy game. In theory, RTS should explode on the Wii. A standard controller can be clunky, but a Wiimote should make the experience comparable to a PC RTS, right? You could circle the troops you'd like to use and order them to a specific point on the map with just a flick of your wrist. It should work beautifully, right?
But Pikmin is not a typical RTS. It was one made for the console word, made specifically for the Gamecube controller. The story even ties in to the already established control. You play as Olimar (is that his name...?) and are eliciting the help of these adorable, indigenous creatures. You get their attention by blowing a whistle and than point where they should go.
This is not a RTS where you control an invisible god. You are on the surface with your troops and are manually directing them. You blow your whistle and point to where they should go. I do not see how this would be improved with the Wiimote. Yes, it could function, but would it actually be a better experience? I doubt it.
I don't know. I have a feeling its one of those things where us as gamers picture and have this tendency to say "Oh this is a great idea". But as far as implementation it might be a different story. For an example, you could look at the FPS genre and how the games have been implemented on Wii. But then again, if anybody can take a control scheme and make it the standard for developers to follow its Nintendo. Hopefully this will be the case with MP3. Either way, I just really want to hear something. Maybe GDC???Amir0x said:Gigglepoo: I actually think Pikmin would work well with the wiimote. I mean functionally you could move Olimar around with the nunchuck... but pointing and guiding the Pikmin around would probably be much easier with pointer control
AdmiralViscen said:Actually, the worst I said about you was that your schtick was tired. You told me to grow balls and stop crying. Bravo to you, sir.
BrodiemanTTR said:Wiimote control wouldn't revolutionize the game, but it would undoubtedly make it better. Move Olimar with the analog stick, whistle with C or Z to call Pikmin around you, select Pikmin with the pointer and point where you want them to go or where you want to throw them. Guide selected groups of Pikmin with the D-Pad or just point and click A to send them away. Would work very well and much smoother than with a standard control pad.
AdmiralViscen said:Actually, with Olimar's limited range in calling and throwing Pikmin, I wonder how well it'd work... There'd need to be some changes.
Yeah. I mean if they wanted to they could even implement any control changes into the story. Like now Olimar has some amazing high-tech laser pointer that he uses to direct the Pikmin.BrodiemanTTR said:Of course. There was changes from Super Mario World to Super Mario 64. From Link to the Past to Ocarina of Time. There's always going to be changes when you factor in a new controller, but Pikmin 3 stands to benefit from that change greatly.
sphinx said:I have always had this feeling that nintendo isn't going to do sequels to franchises that began their life on the Gamecube, with the obvious exception of Metroid prime.
sphinx said:I have always had this feeling that nintendo isn't going to do sequels to franchises that began their life on the Gamecube, with the obvious exception of Metroid prime.
Luigi's mansion
Pikmin
Eternal Darkness ( Don't know if they hold the rights to this and the next game)
Geist
Zelda 4 swords spinoff
are a few that come to my mind.
and since nintendo's new definition of "selling" is now in the millions, I doubt they think gamecube franchises have that potential.
It might be that pikmin returns because of miyamoto's love for those tiny little things.
who knows, but I REALLY don't have much hope.
Amir0x said:Well, first it'd have to be trolling. I imagine the meaning of 'trolling' is lost judging by the way people throw the term around these days.
Is it a good idea?
Yeah. I wouldn't be surprised if they gave the Geist guys another go at it (but for God's sake give them some decent tech like the Prime 3 engine). And they'd have to be stupid to not make another Four Swords game with online, though that might actually be more suited to the DS.Amir0x said:Why wouldn't Pikmin have that sort of potential? The original did plenty worldwide, more than a million iirc. The sequel didn't do as well, but they could easily revitalize the franchise for Wii if the criteria is "A MILLION+ SALES ONLY ALLOWED".
Of course, that's bullshit... Battalion Wars II proves that Nintendo doesn't have that philosophy. Heck, if anything it proves the opposite
Armitage said:guys
pikmin work together to accomplish large tasks
stop this bickering and embrace your inner pik
Amir0x said:I didn't say you said anything bad at all, all I said is that you were crying and thrashing a lot, so you should grow balls. Which you should! I'm not sure how that amounts to name calling, because it just means you need to stop taking shit so seriously.
GilloD said:Trolling: Any post that's completely non-informative and made in the spirit of being a smart-ass jerk. Granted, a lot of that goes on here and that's fine for Joe Poster. But for someone who's supposed to be moderator, it's unbecoming. Especially when it would have been a pluto for someone else, you know?
aeolist said:Yeah. I wouldn't be surprised if they gave the Geist guys another go at it (but for God's sake give them some decent tech like the Prime 3 engine). And they'd have to be stupid to not make another Four Swords game with online, though that might actually be more suited to the DS.
.AdmiralViscen said:Since then it's been all you.
Amir0x said:Is this one of those things where we both act stubborn and pretend it's the other person not ending things, even in the process of writing another post about it?
BrodiemanTTR said:Battalion Wars II and Mario Strikers Charged are already on the way.
sphinx said:and I know, there is still fire emblem which started its console life on GC ( right?) but hell, it was already stablished since long on the gameboy.
sphinx said:well yeah, you got me there but I might just add:
Mario Strikers sold extremely well when the gamecube was completely dead, something around late 2005 if I remember correctly and it is one of the many Mario spinoffs which always do great numbers on principle and definitely aren't new on nintendo consoles. They can bring a game called " Mario feces " and It will sell.
battalion wars? definitley not the strongest 1st party franchise on cube. If anything I would have chosen pikmin over BW, any day.
and I know, there is still fire emblem which started its console life on GC ( right?) but hell, it was already stablished since long on the gameboy.
The thing about games like Strikers and BWii is that they're made by independent developers, so it doesn't cost Nintendo more internal resources to get those games made. Things like Pikmin are EAD, and EAD would make a sequel. I'm also pretty sure EAD is quite busy right now, though it's entirely possible they've got a working build of Pikmin 3 in Kyoto right now that absolutely nobody knows about outside the company.sphinx said:well yeah, you got me there but I might just add:
Mario Strikers sold extremely well when the gamecube was completely dead, something around late 2005 if I remember correctly and it is one of the many Mario spinoffs which always do great numbers on principle and definitely aren't new on nintendo consoles. They can bring a game called " Mario feces " and It will sell.
battalion wars? definitley not the strongest 1st party franchise on cube. If anything I would have chosen pikmin over BW, any day.
and I know, there is still fire emblem which started its console life on GC ( right?) but hell, it was already stablished since long on the gameboy.
All Miyamoto would have to do for a third sequel is hand it over to one of Nintendo's many competent internal directors. When the formula for a game like that has been set it wouldn't require much direct involvement from him, other than making sure they're not totally screwing it up.sphinx said:I think the possibility of another pikmin depends entrely on Shigeru miyamoto.
This is 100% a miyamoto game/concept and the game will live or die according to his desires.
SumGamer said:This remind me of the new IP from Miyamoto Shigeru. Where is it? Or was it just a rumour?
Amir0x said:isn't this Wii Sports shit the "new IP"? Wasn't that what it ended up being?
Wii Sports was directed by several other members of EAD. I don't think he had too much to do with it, though Nintendo's hinted several times in the past that he'll be making something new on the Wii.Amir0x said:isn't this Wii Sports shit the "new IP"? Wasn't that what it ended up being?
Amir0x said:isn't this Wii Sports shit the "new IP"? Wasn't that what it ended up being?
Amir0x said:so if you admit Battalion Wars disproves your argument, what is your point? That means there's nothing stopping Pikmin 3 from coming from that standpoint
I think the possibility of another pikmin depends entrely on Shigeru miyamoto.
This is 100% a miyamoto game/concept and the game will live or die according to his desires.
Sweedishrodeo said:god i hope so
sphinx said:well if you can bring me at least other 5 1st party franchises that started their life on the gamecube for which a sequel has been announced, then i shut my mouth. Otherwise my point is that, putting aside some exceptions (BW and MP), nintendo isn't very interest in keeping alive gamecube franchises.
it is my opinion, only. You can have yours and we don't need to agree.
Amir0x said:and here i was hoping that was a joke
It is a stupid opinion, and yes opinions can be stupid. It's really early in the Wii life cycle and Nintendo has already announced a ton of sequels, several from Gamecube franchises, and others from some of their biggest series.sphinx said:well if you can bring me at least other 5 1st party franchises that started their life on the gamecube for which a sequel has been announced, then i shut my mouth. Otherwise my point is that, putting aside some exceptions (BW and MP), nintendo isn't very interest in keeping alive gamecube franchises.
it is my opinion, only. You can have yours and we don't need to agree.
Shikamaru Ninja said:To the old school Nintendo gamer, there may be reason to worry that much of EAD may be developing "Wii Fun", replace fun with a generic activity that is fun to play for 4 mindless minutes. It is what the casuals want, and what the casuals want will sell.
EAD has gone POP. Accept it and like it
Shikamaru Ninja said:Miyamoto doesn't make games anymore. He manages the team and gets to outline the projects. The real designers are a bunch of guys you have no idea exist. Miyamoto is the manager, and his name will be attached to any game for PR purposes. Would Iwata mention during an E3 press event, that the new Higeashi Otaku Fuji game is coming... or would he rather say a new Mr. Miyamoto project is coming....
The last game Mr, Miyamoto is credited as a real director on is Super Mario 64. Everything since then from EAD he has acted as a supervisor, general producer, or producer. Do you really think someone can manage a 450 person development group, serve as a board of directors, conduct constant american/european/japanese pr, and still design a game???
Hardly.
All you have to worry about is that 99% of the guys who developed F-Zero X, Wave Race 64, 1080 Snowboarding, The Legend of Zelda: Ocarina of Time, Star Fox 64, ... are the same guys developing games at EAD.
EAD just got finished developing its biggest and most expansive and expensive game ever, and it's a huge success.Shikamaru Ninja said:To the old school Nintendo gamer, there may be reason to worry that much of EAD may be developing "Wii Fun", replace fun with a generic activity that is fun to play for 4 mindless minutes. It is what the casuals want, and what the casuals want will sell.
EAD has gone POP. Accept it and like it
F: Excuse me (laughs). Was this the first time that you joined the development of a title since Ocarina of Time?
M: That's right. I was the director of Mario 64, and half producer, half director on Zelda. As for Pikmin, I'd say half producer, half director.
aeolist said:It is a stupid opinion, and yes opinions can be stupid. It's really early in the Wii life cycle and Nintendo has already announced a ton of sequels, several from Gamecube franchises, and others from some of their biggest series.
It is extremely retarded to assume that they are out to expunge all original Gamecube content just because they haven't announced more sequels. It's ****ing Nintendo, they always take forever to announce games, and they can't (and shouldn't) blow their entire load in the first ****ing year.
EAD just got finished developing its biggest and most expansive and expensive game ever, and it's a huge success.
sphinx said:why are you so angry?
you are telling me that nintendo MIGHT possibily announce sequels to gamecube franchises. your argument is only some hope you have, you can't say its a FACT nintendo WILL indeed announce sequels to many gamecube franchises.
I am retarded because unlike you, I choose to not expect or believe that luigi's mansion, pikmin or geist sequels will be announced??
I am retarded because we disagree?
cool...
And that still doesn't mean that Nintendo is just going to dump all its assets into minigame compilations with "Wii" in the title.Shikamaru Ninja said:It was succesful. But for some reason I think we are all noticing that Zelda failed to decimate its competition and in many ways undelivered in some aspects of next-gen gaming. It definitely isn't holding its throne like The Ocarina of Time did respectively. I don't think Nintendo is happy the game is NOT selling in Japan.
But Wii Sports, Wii Play, Brain Age, have caused more shockwaves and will generate more profit at a fraction of the staff and development time.
Actually, gotta put Pikmin in there as well.
Quote: F: Excuse me (laughs). Was this the first time that you joined the development of a title since Ocarina of Time?
M: That's right. I was the director of Mario 64, and half producer, half director on Zelda. As for Pikmin, I'd say half producer, half director.
Amir0x said::lol
no man, you're not making sense because Nintendo has ALREADY announced several Gamecube sequels that fly in the face of the criteria you gave earlier. Your entire argument was predicated on the idea that Nintendo is abandoning Gamecube games, but there are a total of three GCN games getting sequels that already prove you wrong
Gigglepoo said:I don't see it that way.
At its heart, Pikmin is a real time strategy game. In theory, RTS should explode on the Wii. A standard controller can be clunky, but a Wiimote should make the experience comparable to a PC RTS, right? You could circle the troops you'd like to use and order them to a specific point on the map with just a flick of your wrist. It should work beautifully, right?
But Pikmin is not a typical RTS. It was one made for the console word, made specifically for the Gamecube controller. The story even ties in to the already established control. You play as Olimar (is that his name...?) and are eliciting the help of these adorable, indigenous creatures. You get their attention by blowing a whistle and than point where they should go.
This is not a RTS where you control an invisible god. You are on the surface with your troops and are manually directing them. You blow your whistle and point to where they should go. I do not see how this would be improved with the Wiimote. Yes, it could function, but would it actually be a better experience? I doubt it.
Shikamaru Ninja said:If Miyamoto wants to call himself half-director on Zelda and Pikmin that is fine. But Zelda had 7 "full-time" directors credited without subjectivity. Which makes it impossible to say Miyamoto "directed" that game. Pikmin is the same deal. 2 full-time directors, and several assistant directors.
Miyamoto created the three biggest EAD franchises and he is now the boss. But do you want to believe he is the lead designer of any game? Most real lead-designers can only work on one game for several years. They don't look in and out every now and then like Miyamoto and Tezuka now do for several Nintendo games.
I disagree. Pointing is made immensely better with a pointer.Gigglepoo said:This is not a RTS where you control an invisible god. You are on the surface with your troops and are manually directing them. You blow your whistle and point to where they should go. I do not see how this would be improved with the Wiimote. Yes, it could function, but would it actually be a better experience? I doubt it.
That's incredibly downplaying the people who actually work on these games in more than a supervisory role. 100% Miyamoto? No credit to the directors? The designers?sphinx said:I think the possibility of another pikmin depends entrely on Shigeru miyamoto.
This is 100% a miyamoto game/concept and the game will live or die according to his desires.
Jesus, you want 5 more? Were there even that many successful new GameCube-born Nintendo franchises?sphinx said:well if you can bring me at least other 5 1st party franchises that started their life on the gamecube for which a sequel has been announced, then i shut my mouth. Otherwise my point is that, putting aside some exceptions (BW and MP), nintendo isn't very interest in keeping alive gamecube franchises.