Ilchymis said:I'll post my review when I'm finally finished with the game, but I'll elaborate on a few of the questions you all have asked here, as there is so little information on this game out right now, it's practically criminal.
Re: Job System
The job system in Opoona is not like Harvest Moon, or a dating sim, or anything else where it plays too much into the storyline. Basically, the game progresses through the jobs that you find from town to town, which offer you little sidequests and minigames that allow for some extra diversions between the larger Ranger missions, which Opoona is really all about. In each town there are anywhere between 2-4 new jobs that range from farming and mining, to being a hotel clerk and selling clothes at a designer boutique. A few of these are necessary to advance the storyline immediately, while others may be later on (I haven't completed the game, so I can't say if fishing suddenly saves the world 30 hours in). On a whole they are fun little activities, and can be anywhere from picking up trash with hoverboard attachments, to beating the crap out of fish underwater. There are a few jobs that carry over from town to town, while others are just a one- or two-shot affair that net you a little cash and some fame/friendship/"personal growth."
The meat of the game comes from the ranger system, in which Opoona goes out into the wilderness and fights off rogues and saves people and such. Those progress your overall rank, and get you deeper into the story that you're trying to unravel as things go on.
Re:Battle System
I said the Opoona's battle system had "surprising depth" because of the way that it is much more than simply flicking the controlstick mindlessly until everyone is finished. While this may be the case early on, you can fire you BonBon in four different directions, and the strategy comes in how long you hold down the control stick (resulting in a stronger bonbon shot), or which direction the stick is held in (up, down, left or right). You can make the bonbon fire over smaller enemires by holding back and selecting the enemy behind the smaller one, or swerve around it by holding the control stick left. All the while you're doing this in real-time, so pansies like myself who usually choose "wait" in Final Fantasy should prepare to finally man up and experience some chaos. Don't go into it expecting a tactical RPG, but there's definitely more to it than just pressing the controlstick back and watching the bodies fall. Certain enemies take more damage from certain tosses of the bonbon, while other times you'll be forced to loop around bombs in order to strike foes. It's more than I expected, I'll admit.
A lot of time went into the game, and it definitely shows. There are a good amount of optional sidequests including hidden codes you can redeem for goodies, art pieces to find and enjoy, and lots of jobs that give you rewards for continuing them when you need not to. It's very easy on the eyes as well - even though HiDef GAF will probably disagree, Opoona actually looks pretty good for a Wii game. I personally enjoy the graphics and overall aesthetic of the game, but I know that it's not going to be everyone's cup of tea.
Be advised that it definitely has a lot of generic JRPG elements, so I'm sure I'll start saving the world in a matter of hours, but it's still enjoyable no matter how trite. The localization is noticeably poor, however it doesn't really "kill" the game, so much as you'll just have some chuckles every few screens. It will occasionally result in you answering "yes" to something you meant to say "no" to, but usually just results in some awkward phrasing and occasional mistranslations ("envelope" instead of "envelop," etc.). Also there is a bit of trekking back and forth, but the hoverboard makes things a bit quicker, and it's usually not to fruitless as you can generally do other things from place to place.
I'm enjoying it so far, but I can see how it couldn't be for everyone. Yeah, the fact that Opoona is practically a fisher-price playtoy on an adventure with a ball will detract some, but if you're looking for a solid (and quirky as all hell) JRPG experience for the Wii, I don't think Opoona would be a bad choice. It looks to be somewhere around 30-40 hours right now, and I'll confirm that once I see some end credits roll by.
PantherLotus said:Those impressions, while appreciated, sound like one big apology.
gamepro review said:The battles are also depressingly easy: most enemies can be taken down with a standard attack, which is performed by pulling back on the Nunchuk's analog stick and flicking it forward. While Opoona can learn special moves, it's rarely necessary to use them.
not that i'm giving *either* of these sources any credit, but ummm... anyone who is playing this want to comment on difficulty?famitsu review said:old-school difficulty
http://www.1up.com/do/reviewPage?cId=3167119&p=441UP said:Reviews: Opoona
A solid game for roundabout role-players.
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(...)
Opoona's heart is undeniably in the right place. As an RPG, it's pretty standard, yet it manages to be just plain comforting thanks to its quirky looks and sounds -- and even its easy one-handed control option. The game only really stresses you out when you're figuring out what job to do next and where to go, but once you clear those barriers -- and don't always expect grandeur -- it's not a bad trip.
yay.1up's review said:hardcore battles, which seem aimed at advanced RPG fans
1up's review said:Opoona really stumbles in its localization. The game's English translation is rough and lifeless, with multiple typos and characters that barely sound different from one another
straydog1980 said:ahhhhhhhhhhhhhhhhhh I really want to buy this today but I just.......don't.........KNOW!!!!!
Dragon Quest Swords is ok I guess, but I really really really want an actual RPG for my wii! Does Opoona fit that bill? I like quirk, I like fun, it doesn't have to be super dramatic. But is the gameplay there??? Are the random battles fun? How is the level progression. Do you feel the need to grind? (I <3 grinding)
I'm just not sure....... OH GOD I'M GOING TO BUY IT I KNOW I AM.
_Alkaline_ said:Take one for the team!
straydog1980 said:man this is crazy.....nobody even got it! Walmart is only selling it online, and no gamestops in a 30 mile radius even got 1 copy in because there were no reserves....wtf?
:lol :lolstraydog1980 said:man this is crazy.....nobody even got it! Walmart is only selling it online, and no gamestops in a 30 mile radius even got 1 copy in because there were no reserves....wtf?
The high employee turn-around at that location provides me with regular amusement. And thankfully I already ordered it, just have to wait for it to arrive.GSGirl: Hello, [Insert GS Sales Spiel], how may I help you?
Me: Yes, I'm calling to see if you have Opoona, for Wii, in stock?
GSGirl: Uhh, what?
Me: Opoona... it came out this week for the Wii. Have you gotten any copies?
GSGirl: Uhm, hold on just a sec, I'll go ask.
[muffled conversation in the background]
GSGuy: Sir? Yes, it shipped today, we should have it tomorrow.
Me: Ok, thank you. Bye.
xir said:
Ilchymis said:I finally got my huge review of Opoona up, and it's probably the most comprehensive analysis of Opoona so far. Or at least the most verbose (I don't think you can argue much for that).
Opoona Review
I thought it was good, and someone here earlier said it best: "if you think you might like this, you probably will" . It's niche as all hell, and is quirky as shit, but it's a good game in my eyes. I couldn't score it much higher since the localization is so so bad, and there are definitely some problems with the battle system, but I would play through it again.
And it really does look and sound beautiful. The music is phenomenal.
Ilchymis said:Other GAFfers play this and offer their thoughts?
http://www.neogaf.com/forum/showthread.php?t=267133Ilchymis said:Other GAFfers play this and offer their thoughts?
I have only had time to get to the very first training session with Goldy. I'm supposed to go meet his subordinate in the B1 Hallway.Ilchymis said:Other GAFfers play this and offer their thoughts?
Ainaurdur said:I have only had time to get to the very first training session with Goldy. I'm supposed to go meet his subordinate in the B1 Hallway.
I know I am going to enjoy it, the only annoyance has been getting used to the Nunchuck camera control. (Yes, that's being lazy and not using the Wiimote D-Pad.)![]()
Teasel said:i have read ilchymis review and it's pretty much spot on... some dull moment of the game includes doing 10 random battle at the start of the game and one of the subquest consist of doing another 100 random battle in a place with uber-hard fighting (although you get a lot of level and cool new skills which helped into defeating a incredibly tough enemy... felt pretty old school in a good way) oh any idea how to get the star and sweeper license?
slasher_thrasher21 said:How was the plot towards the end of the game? Good? Bad? Decent?
Also how was then ending? Typical?
Thanks guys. Should have a copy in my hands next week.
Ilchymis said:Aww, c'mon! I'm not gonna spoil it for you! :lol Let's just say it's certainly a JRPG, but it's still fun when everything suddenly becomes trite.
yeah the point is where do i get the cleaning equipment? andIlchymis said:Glad you agree.
As for the licenses, I haven't put too much time into getting them all done after the game is done, but I've done a few here and there and along the way. For the sweeper one, make sure that you have the cleaning attachment and then go to the Cafe in Artelia. I'm pretty sure the only thing you can do is pick up trash and get a new wallpaper, but there could be more to it. As for the "Star" and "Idol" stuffs, you need sufficient Fame to get involved with the superstars Nikita or whatever. I haven't pursued it it, but I think it has something to do with them.
There's so much to this game. I initially thought it was skimping on the bonuses, but found it to be QUITE the opposite.
You did theOh well, trial and error I suppose!100 fights for the 5 star license? You're nuts! Would you say it was worth it? I leveled there for a little bit, but eventaully just went on past it. I was pretty annoyed with the way you had to go back to Paradiso at the end to go back to the other domes, considering NO ONE told you that you could. I just kept expecting a magical trip to the other ends of the universe like what happened with Poleena, but that never happened.
Ilchymis said:Oh well, trial and error I suppose!I was pretty annoyed with the way you had to go back to Paradiso at the end to go back to the other domes, considering NO ONE told you that you could. I just kept expecting a magical trip to the other ends of the universe like what happened with Poleena, but that never happened.
straydog1980 said:still having a lot of fun with this!
and the Fairy Grove? BEST AREA EVAR IN A GAME *swoon* SO FUCKING PRETTY