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Where's the hype for Xenoblade Chronicles X?

Nintendo doesn't market anything except their own shit, so there's your lack of hype

NoA barely advertised Yoshi's Wolly World and it's their very own game... It's like Nintendo simply gave up on Wii U and they only have to "survive" at this point with the remaining Wii U games they have on schedule already until NX comes around. I honestly expect just a single TV ad of Xenoblade X and a couple of tweets to promote the game once we get closer to release date and that's it. So freaking depressing.
 
NoA barely advertised Yoshi's Wolly World and it's their very own game... It's like Nintendo simply gave up on Wii U and they only have to "survive" at this point with the remaining Wii U games they have on schedule already until NX comes around. I honestly expect just a single TV ad of Xenoblade X and a couple of tweets to promote the game once we get closer to release date and that's it. So freaking depressing.

Forget about seeing a TV ad. No way in hell is NoA spending the money on that. If somehow it does happen expect to see it around 2am or something like that. Which has the same result of not existing in the first place. Tweets might be the only thing we get. Hell they haven't even been bothering to update the game's page on the Wii U eShop when it comes to the youtube videos they put out.
 
When it came out in Japan. Had it gotten a near simultaneous release, there would have been far more hype. Of course they'd probably miss the swimsuit, but I doubt anyone would care or even know about it.
 
To me, it just sounds like they doubled down on the worst aspect of Xenoblade - the endless supply of generic MMO-style sidequests.

In one of the Nintendo Directs they even hyped up this aspect of the game. Like being able to take fetch quests from random villagers is somehow a selling point.

I found this + the focus on mechs to be the most off-putting things about how they were pushing this game, both in terms of development goals and marketing. Neither of those things were the source of the appeal in the original game; they seem to have improved the sidequests to some extent and the mechs are at least implemented well, but the game is going to live or die on the feeling the player gets from diving into the massive world.
 
NoA barely advertised Yoshi's Wolly World and it's their very own game... It's like Nintendo simply gave up on Wii U and they only have to "survive" at this point with the remaining Wii U games they have on schedule already until NX comes around. I honestly expect just a single TV ad of Xenoblade X and a couple of tweets to promote the game once we get closer to release date and that's it. So freaking depressing.
There was a lot of advertising for YWW on cartoon network.
 
Forget about seeing a TV ad. No way in hell is NoA spending the money on that. If somehow it does happen expect to see it around 2am or something like that. Which has the same result of not existing in the first place. Tweets might be the only thing we get. Hell they haven't even been bothering to update the game's page on the Wii U eShop when it comes to the youtube views they put out.

NA got a Bayo 2 ad, so a Xenoblade commercial wouldn't be all that surprising. Like you said though, it won't be something you see very often.
 
Forget about seeing a TV ad. No way in hell is NoA spending the money on that. If somehow it does happen expect to see it around 2am or something like that. Which has the same result of not existing in the first place. Tweets might be the only thing we get. Hell they haven't even been bothering to update the game's page on the Wii U eShop when it comes to the youtube views they put out.

Ummm, the game's eShop page literally only started existing 2 hours ago. eShop pages usually don't go up too far ahead of release.
 
I can deal with less story. I liked the story in Xenoblade, but I think the biggest thing that's going to matter with this is momentum. I don't want it to feel like a series of generic quests with no real progression from point A to point B. I basically just don't want another MGS5.
 
Also this isn't just a case of the Wii U doing bad and them just riding things out. This has been the problem with NoA since the mid-life of the Wii and right through the Wii U's launch (which had those cube adds for maybe a few weeks and then nothing else after that for the most part. Maybe something here and there for a few days.) This has been a problem that has gone on for years and it doesn't stop being frustrating. Especially when many games could benefit from the push. NoA as a marketing branch is just genuinely horrible at their job.

Ummm, the game's eShop page literally only started existing 2 hours ago. eShop pages usually don't go up too far ahead of release.

I haven't looked at it today but the page on the eShop has been up for a few weeks if not a few months now. For the longest time, even when the survival videos were coming out on youtube (talking about the english ones), the only thing there were the E3 trailers and some screen shots I believe. You had to search for it sometimes.
 
The deflation of hype is because the game has been in development for so long and has already released in Japan and we already know a lot about it. Which is fine, it just removes the mystery surrounding it that you would get with a worldwide release. And Nintendo is really bad at marketing.

Forget about seeing a TV ad. No way in hell is NoA spending the money on that. If somehow it does happen expect to see it around 2am or something like that. Which has the same result of not existing in the first place. Tweets might be the only thing we get. Hell they haven't even been bothering to update the game's page on the Wii U eShop when it comes to the youtube videos they put out.

There'll probably be a targeted TV ad.
 
NoA barely advertised Yoshi's Wolly World and it's their very own game... It's like Nintendo simply gave up on Wii U and they only have to "survive" at this point with the remaining Wii U games they have on schedule already until NX comes around. I honestly expect just a single TV ad of Xenoblade X and a couple of tweets to promote the game once we get closer to release date and that's it. So freaking depressing.

Actually, Yoshi's Woolly World would be even less of a Nintendo game than Xenoblade X, seeing as Good Feel is independent!

MY, HOW THE TABLES HAVE TURNED
 
We'll probably start seeing their marketing push in the next few weeks. It won't be big, because this is Nintendo and they don't know how to properly market a game like this, but also because this is a niche-esque title that probably doesn't have much of a potential life on a dead console.
 
Also this isn't just a case of the Wii U doing bad and them just riding things out. This has been the problem with NoA since the mid-life of the Wii and right through the Wii U's launch (which had those cube adds for maybe a few weeks and then nothing else after that for the most part. Maybe something here and there for a few days.) This has been a problem that has gone on for years and it doesn't stop being frustrating. Especially when many games could benefit from the push. NoA as a marketing branch is just genuinely horrible at their job.



I haven't looked at it today but the page on the eShop has been up for a few weeks if not a few months now. For the longest time, even when the survival videos were coming out on youtube (talking about the english ones), the only thing there were the E3 trailers and some screen shots I believe. You had to search for it sometimes.

The actual eShop page is definitely new. Before it was just a list of videos.
 
I remember seeing the first trailer or two (when it was just 'X') and being really excited, it looked almost like a mix between a JRPG and a mecha-monster-hunter type of thing at the time. Eventually as more came out, the game looked worse and worse, and eventually it looked almost exactly like its predecessor, which I didn't really like.

Maybe you can blame me for getting the wrong impression or setting expectations based on the first trailer, but I just have no interest in it anymore.
 
NoA barely advertised Yoshi's Wolly World and it's their very own game... It's like Nintendo simply gave up on Wii U and they only have to "survive" at this point with the remaining Wii U games they have on schedule already until NX comes around. I honestly expect just a single TV ad of Xenoblade X and a couple of tweets to promote the game once we get closer to release date and that's it. So freaking depressing.

YWW got advertised. A lot, not like MK, Smash, or Splatoon, but it had plenty of ads running on kids/cartoon networks.
 
Hello Zefah,

I am sorry if something I wrote has upset you. I don't meant to come off as either a liar or an expert. But I have lived in Japan for more than a decade and follow the industry here as well as I can. Most of what I wrote was based off impressions I got at the time of launch while living here. I am fully prepared to be proven wrong but I just am not seeing the negativity in Japan that so many of the posters here are claiming.

A few of the scores from publications I follow are:

34/40 (9.9/8/8) Famitsu score (I know a lot of people don't take much account of Famitsu scores but also the respondents to the Famistsu poll (1200 gamers not reviewers) gave it a 74.4 out of 100. (集計対象1200人)によると平均プレイ時間は「168時間」、100点満点で「平均74.4点」

Dengeki called it a masterpiece http://dengekionline.com/elem/000/001/040/1040729/

Thanks for the detailed reply.

So... from which part of that Dengeki link which detail the writer's impressions on the game are you getting the "masterpiece" quote?

Either way, I agree with you that impressions in Japan were largely positive. Then again a 6/10 score could also be interpreted as largely positive. My main point was that the game certainly did not receive the same level of overwhelming positivity as its predecessor. That's fine, of course. It doesn't have to be as good as Xenoblade to still be a decent game worth playing. I do think people should keep their expectations in check, though.

Dengeki quote

Seriously, where is this "masterpiece" quote coming from? I can't seem to find it online. Hoping it's not another mistranslated that fans latched onto because they liked it.
 
I lost interest after hearing the reception from Japan. Combat seemed really dry too and the UI looks cluttered and obnoxious...especially the damage numbers.
 
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XCX could get a spot on Toonami or something like that. The trouble is the market for JRPGs is hard to pin down vs the market for TV shows, unlike, say, advertising The Show.

I'm not "hyped" for XCX, but that's more because of personal stuff. Graduation's a-coming and i still haven't gotten a job yet, so anxiety for my future saps hype for stuff like XCX or even Episode 7 to a certain extent.

Plus i'm never really hyped to start off big RPGs of any stripe. They always take 5-10 hours in game before they open up (Xenoblade doesn't really get rolling until you pick up Sharla and have a 3-person party consistently, which is at the end of your explorations of the Knee)
 
Thanks for the detailed reply.

So... from which part of that Dengeki link which detail the writer's impressions on the game are you getting the "masterpiece" quote?

Either way, I agree with you that impressions in Japan were largely positive. Then again a 6/10 score could also be interpreted as largely positive. My main point was that the game certainly did not receive the same level of overwhelming positivity as its predecessor. That's fine, of course. It doesn't have to be as good as Xenoblade to still be a decent game worth playing. I do think people should keep their expectations in check, though.

I don't think anyone would interpret at 6/10 to be "largely positively", fwiw
 
The main problem of the people who played that game is that they expected a Witcher 3 with choice and consequences.

No... I don't think anyone went into with expectations like that.
 
Personally, with it beeing out for so long in Japan and the soso reception it's not really on my radar anymore. As strange as it sounds it feels like an "old" game. The time from announcement to realease was too long. In addition to that I played the last three games I got for my WiiU maybe for 1h each before I lost interest. My hype for anything related to WiiU is dead.
 
IIRC, doesn't this still have XBC's worst side quest feature, where you have to hunt around for people based on location *and* time of day? I didn't mind XBC's side quests at all, but having to find people to accept/turn in the quests was the fucking worst.
NPCs don't actually wander around in this game, they just vanish or appear suddenly when the time changes from between day and night. Finding new quests is actually a lot easier now that exclamation points don't disappear if you're more than two feet away from them, and if you have to talk to a certain NPC as part of a quest objective, the quest navigation will place a marker on your map showing exactly where to find them. Or you can just use the navball if you somehow get lost following the map.
 
I don't mind if a lot of the content is through questing, but I want to know if they're done better than the first game.

My concerns:

-Are they presented any better? Voiced, animated, or at least framed properly, etc.
-Is the interface and objective tracking for them better?
-Are they more responsive in accepting and declining? Do they flow more coherently?
-Are the objectives any better? Unique mechanics or is it all old pre-WoW stuff still?
-Do they overpower me if i do too many?

Xenoblade's quests were very cumbersome, uninteresting by decade old metrics and kind of broke the rest of the game if you did too many. I'm hoping if this game is so steeped in them that they've at least received a lot more thought.

The side quests?

-Are they presented any better? Voiced, animated, or at least framed properly, etc.
No. Just characters standing around with maybe some basic animations and text bubbles.

-Is the interface and objective tracking for them better?
No. It's pretty awful, honestly.

-Are they more responsive in accepting and declining? Do they flow more coherently?
Not sure what you mean here.

-Are the objectives any better? Unique mechanics or is it all old pre-WoW stuff still?
No. Pretty much universally have you go to a location to either kill X mobs or gather Y items.

-Do they overpower me if i do too many?
Possibly. I typically tackled story quests as soon as I could, so I never ran into this.
 
I do hope the next Xenoblade game ditches the avatar thing. I know there's appeal but it sounds like they had difficulties making a story surrounding the silent protagonist and I imagine it wasn't worth it. I liked the set up of the first game.
The gameplay seems like a big improvement, though.
 
You tell me: http://www.psmk2.net/index.php?r=site/title&title_id=97&db=2

Since people like to use MK2, why don't we just swing the pendulum all the way.

Like I said in an earlier post, the 59 score for XenobladeX is actually quite positive in the grand scheme of things on the MK2 site. It's user based, but they tend to use the full scale much more than western review sites.

More just saying, out of context of anything, that I thought Zefah was using hypotheticals about a 6/10 being considered "largely positive" when most would probably not consider that score to be.

Most probably wouldn't, which is why I take issue with people saying it was objectively well received in Japan. I don't think it was. Hard to amalgamate all of the impressions online, but overall it seems like most people had a good time with it but recognized it had some major flaws at the same time. That more or less mirrors my personal thoughts on the game, although I still need to go back and finish the final story mission.

I think the main story and most of the characters are complete shit, but I love the premise of the game (I'm a sucker for "after Earth" settings). The first couple of hours had me really excited to see what would come next.
 
Like I said in an earlier post, the 59 score for XenobladeX is actually quite positive in the grand scheme of things on the MK2 site. It's user based, but they tend to use the full scale much more than western review sites.

I wasn't disagreeing with you.

I was more aimed at stuff like this where people have seemingly no semblance of understanding MK2s aggregate nature or have never bothered to look at any of the scores other than the ones that suit their interests:
Because it was. The D user rank on wiimk2 isn't very positive.
Poor sales, poor reviews on that fan review site, dunno what reviews were from legitimate sources (not Famitsu) though.
Who look at things in a vacuum, but the latter of two quoted would be glowering over the BB score on MK2 if they had ever seen it.

These are about the only major games I've seen do well on MK2 in a long while this gen:
http://wiimk2.net/wiiu/title.php?title=125
http://www.psmk2.net/index.php?r=site/title&title_id=110&db=2

But then I haven't bothered looking to frequently or sitting down to slowly read the better reviews posted. If anything, you can delineate the tastes of MK2s general gamer populace.

More just saying, out of context of anything, that I thought Zefah was using hypotheticals about a 6/10 being considered "largely positive" when most would probably not consider that score to be.

I didn't realize it was about MK2

MK2 has a tendency of harsh (but fair and very detailed) scores even if the overall review reads like a positive. The people who do actually go into detail for these write ups will be very, very critical and the score will show it. This isn't bad, if anything it shows how much a review cares when they get that detailed, but people need to be aware of how the scores are handled there as opposed to in the west where everything is crammed in scores of 8-10.

Xenoblade resounded very well with the audience of its time, XCX was divisive and had flaws that flogged it... even if many of them were the same as its predecessor.
 
All the reviews from journalists have been positive. Fans? They will downscore any game. They did it to Ocarina of Time back in the day. I have not seen an import review lower than a 9/10.

It might not have the story of the first game, but the gameplay is better, more things to do, more varied mission. It ups everything else.
 
they lost me on mechs and ancient mmo style side quests

might grab it after i see some of what you guys say on here after it comes out

first game was great
 
I don't give a fuck if the game is one of the greatest of all time, I just want to go weeeeeeeeeeeee all over those gorgeous environments in one of those silly whatchamacalits while my brain hits sensory overload from the badass creature designs.
 
I don't give a fuck if the game is one of the greatest of all time, I just want to go weeeeeeeeeeeee all over those gorgeous environments in one of those silly whatchamacalits while my brain hits sensory overload from the badass creature designs.

By far the best parts of the game, so I think you'll be pleased.
 
Well my hype disappeared with the silent protagonist, lessened story focus and americanised setting, so I ended up canceling my preorder. Though I do wish I jumped on that $15 pricing error recently.
 
Is it Nintendo? I have no idea

Just wondering if it's possible we'll ever see any Monolith Soft games on other consoles

Nintendo owns Monolith Soft so they are as much Nintendo as Retro is.

I wouldn't say I'm hyped, I just don't do hype anymore. it is and has been my most anticipated game of the year though.
 
My hype has been diminished greatly but I am still going to get it. I don't think the lack of story is going to bother me that much. I didn't actually care for the story of Xenoblade or the characters.
 
If you like Monolith's general style of gameplay and world building, you'll love X.

Is the game "main" story shorter than the first game? im afraid i wont have much time to play it, something like 40 hours would be nice, conidering its not the main focus.
 
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