So basically you want every single game regardless of genre to expand out to be more than they are, which means at the potential benefit of appealing to more people (like you), there is a high chance that the game itself ends up poorer and less polished because of the divided attention in design and production? Is that it? Sure sounds like it.
In world populated with perfect developers and unlimited budgets/time schedules, it would indeed be a good idea to have as many features which people want in every single game as possible. Realistically, it is a terrible idea and people demanding more of such features are shortsighted and ignorant because all these features would be pointless if the game itself is not of quality.
What is most important is how good a game is, and how successful the game is at being fun to the primary audience of the game. Extra bullet points and features are not as important, and should only be explored when there is the time and space for it in a development schedule. Even then, such ideas should only be explored if they can benefit and enhance the game design itself, without ruining balance and focus.
It is very clear that you have no idea how game development or a good creative process works. Maybe you should take this thread as a learning point, since it appears you are interested in the subject. More != better. And even if more = better in certain cases, it is only better if the "more" that is added, is of the same quality as everything else. If it cannot be, then it is better to leave it out entirely, and the final work will be stronger for it.