Delta Assault
Member
He does need a decent game.
Really wouldn't be hard at all. Just ripoff Arkham City.
He does need a decent game.
Not enough dev time, unskilled developers, WB Games hasn't given the go ahead on a big AAA Superman game, etc.You guys sure seem to know your stuff. Now only if you could answer the OP. Whats the reason for the bad Superman games?
Not enough dev time, unskilled developers, WB Games hasn't given the go ahead on a big AAA Superman game, etc.
There's nothing inherent to the character preventing a good game about him being made.
Supes is susceptible to Krytonite, fighting till his reserves are drained, lack of yellow sun, and magic. There are PLENTY of ways to use these individually and in tandem with each other to either depower Superman or make his enemies on par with him. Hell the Billy Batson fight in Kingdom Come would make an awesome boss fight in and of itself. Batman beat him, Doomsday beat him, Wonder Woman has cut him, it's possible, and it's possible in a way that would make fanboys eat it up.
Games can also have incredibly powerful emotional moments as well. As long as the game doesn't focus on JUST the power of Superman exclusively, saving the real tremendous feats of strength for moments that need them when he's facing people while he's at his most vulnerable, THATS how you elicit a great response from the gamer. Think the microwave hallway in MGS4 - now imagine Superman facing waves of Kryptonite or a super focused magic-based opponent - THAT is where the true essence of Superman lies. It's not just a power fantasy, Superman would do it if his powers were stripped, because he's innately good.
Give him dream sequences where he doubts his powers, or plays on his fears that he can't save everybody, similar to the Scarecrow levels in the Arkham games. C'mon people - we've been playing games as overpowered characters forEVER. It's not that hard if you think SLIGHTLY out of the box.
This. There were never any good Batman games until there were. Superman is doable, he just needs the proper care and world building.
Superman's principle ability is flying. That is very difficult to duplicate in a game correctly. You may say "but there's a lot of games with flying vehicles" but those are vehicles with inherent limitations we all accept. If we controlled Superman like an Arwing I think people would still be unhappy.
Yeah, what Vice says. Not sure about the throw away boss fight part, though. Maybe if you got that power like right at the end of a very difficult boss fight once you "beat" him, and then the game gives you the opportunity to keep wrecking him in your now God-like state just to rub it in.A metroidvania where he gets his powers drained at the start could work. Make the last one he regains invincibility so you get a cool last boss fight where you dominate.
I didn't play it but he was in Superman Returns. The game went places the movie didn't.Who needs dream sequences when you got Mxyzptlk?
This character is begging to show up in a game, damn it.
He's only that tough in certain incarnations, though. Keep that in mind.
Spring Loaded: I actually think skill trees would work well in a Superman game.
I didn't play it but he was in Superman Returns. The game went places the movie didn't.
Got blasted by a red sun weapon or the sun-eater appears. Regains power as he absorbs more yellow sun/exp. Same way batman levels up his martial arts and gadgets even though he should know all that at the start of every Arkham.But he's Superman. I don't know, this concept just bothers me.
But he's Superman. I don't know, this concept just bothers me.
The fact this thread hasn't came up with any solid and fun ideas rests the case that a Superman game would be stale as fuck.
Superman is one boring ass super hero anyways.
The fact this thread hasn't came up with any solid and fun ideas rests the case that a Superman game would be stale as fuck.
Superman is one boring ass super hero anyways.
The fact this thread hasn't came up with any solid and fun ideas rests the case that a Superman game would be stale as fuck.
Superman is one boring ass super hero anyways.
I think most posters in this thread would completely disagree with your post.
Incorporating a metroid element to superman would seem extremely out of place too. 'Oh you don't have the ability to fly yet', how else would you get around the city, take a cab as Clark Kent? Come on.
Those are all things that happen regularly in Superman fiction. Metropolis is crawling with super powered beings and Supes gets power resets like every 5 years now but regains them soon after. It makes sense in his world.Elements for a successful video game have to blend while submerging the player in a world they can believe in.
Playing as Superman is let's say, an open world game is like playing GTA with invincibility and all cheats enabled. Fun at first, stale in the long run.
Adding robots, aliens, etc. to a Metropolis would be a clusterfuck and wouldn't make sense for his character to battle on a regular basis as in comparison to Batman fighting thugs and criminals. The only fun Superman battles would be boss fights.
Incorporating a metroid element to superman would seem extremely out of place too. 'Oh you don't have the ability to fly yet', how else would you get around the city, take a cab as Clark Kent? Come on.
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This assumes there's no way to incorporate any kind of fail state that makes sense for the character (untrue, since folks have already suggested several) or create enemies that could hurt him (also untrue as several exists in the comics he's based in).Elements for a successful video game have to blend while submerging the player in a world they can believe in.
Playing as Superman is let's say, an open world game is like playing GTA with invincibility and all cheats enabled. Fun at first, stale in the long run.
Except...that is what Superman fights on a regular basis. Alien invasions, scientific abominations, magical beasts, other super beings, etc. Those are the things that appear in Metropolis on a regular in comics, movies, TV shows, etc. Would not be at all out of place in a game.Adding robots, aliens, etc. to a Metropolis would be a clusterfuck and wouldn't make sense for his character to battle on a regular basis as in comparison to Batman fighting thugs and criminals. The only fun Superman battles would be boss fights.
"Leap tall buildings in a single bound."Incorporating a metroid element to superman would seem extremely out of place too. 'Oh you don't have the ability to fly yet', how else would you get around the city, take a cab as Clark Kent? Come on.
If anything he has too manyThe fact this thread hasn't came up with any solid and fun ideas rests the case that a Superman game would be stale as fuck.
Superman is one boring ass super hero anyways.
But he's not invin...Oh never mind.
"Leap tall buildings in a single bound."
Start the game leaping, progress to flying, go from there. Skill trees, rather than unlocking new powers, could unlock new methods for using the powers you already have.
Elements for a successful video game have to blend while submerging the player in a world they can believe in.
Playing as Superman is let's say, an open world game is like playing GTA with invincibility and all cheats enabled. Fun at first, stale in the long run.
Adding robots, aliens, etc. to a Metropolis would be a clusterfuck and wouldn't make sense for his character to battle on a regular basis as in comparison to Batman fighting thugs and criminals. The only fun Superman battles would be boss fights.
Incorporating a metroid element to superman would seem extremely out of place too. 'Oh you don't have the ability to fly yet', how else would you get around the city, take a cab as Clark Kent? Come on.
I have no good ideas for a Superman game because I don't think it can be successfully incorporated into what the modern gamer wants.
Not only does gameplay have to functionally make sense in terms of fluidity but it has to make sense with whatever setting/story you set it with.
Would the Last of Us be more criticized if you have a full arsenal of weapons instead of scavenging?
A modern day superman game would be like playing infamous ss after unlocking every power. Invincible.
I don't know what you are talking about OP.
Superman has got to be one of the most boring superheros ever.
He's a boring character.
He's practically invincible, so a game is basically you running around either ridiculously strong and beating everything or every henchman, minor villain and boss has some kyrptonite based weapon to make him "vulnerable" and thus defeats the point of the game in the first place.
Honestly though, maybe if they made a game where he actually dies after having a son or daughter and you play them acquiring their powers while trying to figure out their lives and responsibilities having never known their father but clearly seeing the impact that he had on the world. Make it like prototype with a justice league style.
Or you could go really big and make a game in the style of No Mans Sky, where superman just wakes up on a planet in a distant galaxy with no memory or powers and you have to explore and re-gain powers to find your way home while taking part in an epic outer space opera on the way there. At the same time also regaining your memories. However, they are not just memories of some extremely powerful enemy taking you to where you wake up, but memories of heart wrenching loss and failure so much so that it effects your character both visually and Gameplay wise.
The most important part of making a successful and interesting superman game is making him vulnerable to the point where death or failing is a real concern of the story itself not just the Gameplay. Heck, make a game that begins where he has already failed or lost a battle in an epicly devastating way and then tell a story of rebirth and rebuilding. Show us a broken man on the brink and let us build him up to the potential that we know he has from scratch.
Really wouldn't be hard at all. Just ripoff Arkham City.
This used to be said about Batman, no? Just needs the right idea and the right developer.
yup, even though Batman is easier with him being vulnerable and, well, a human. Superman wouldnt even need to walk anywhere let alone take damage.
I would take Alpha Protocol/Mass Effect as foundation and make a Superman action rpg. There the combat against basic mooks can be overpowered destruction fantasy, then have a really good intricate storyline with hard choices that cause people to live or die and have some epic bossfights in space against legendary foes. Done!