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Why aren't more people complaining about the direction R6 Siege is going?

I dunno, I think the 'semi-realistic' is not a label I would give to Siege. It's military fetishism at it's finest, and it is inherently silly given its competitive nature, fast rounds and the characters themselves. Just because something looks gritty, it doesn't mean it's realistic.

And immersion is something you lose with time, whenever you spend too long on a game. Characters stop being, well, characters and gradually just become stats. Might as well have some fun with them by purchasing a clown makeup.

I have to wonder why the game is still sold appearing to be a semi serious tactical shooter. Nobody's wearing clown shoes on the box art, but I doubt you'll be joining very many games without the silly cosmetics being worn by someone.
 
Couldn't they just add an option to "only see default skins"? Then purists could have default only, and others could have their custom stuff.
 
I don't see how this is an issue. The cosmetics don't change how the game plays, and if it's netting them more $, that's great for them.

Until a single handgun gunshot to the leg becomes a potentially lifethreatening and immediately immobilizing injury in this game, i dont want to hear about helmets breaking immersion.

It can only be described as semi-realistic.and these costumes arent the games least realistic attribute.
 
I understand OP, it does break the immersion of the game. Same shit happened when they introduced weapon skins in Gears 3, look where we're now, bullshit colorblast skins and everythnig...
 
I'm more annoyed by the fact that partying up and attempting matchmaking for this game on PC is still an absurd mess. If I'm not having problems, one of my teammates inevitably is.

this. matchmaking is still quasi broken and ranked is still in "beta" over a year after launch. i'm on ps4, im guessing its broken on all platforms

who gives a shit about skins when there are things that impact your ability to play that are still hooped

other non-game breaking but odd glitches happen all the time as well, like the "district 9 legs"

that being said, i still love the game and play it all the time, even with these frustrations
 
It's this or Season Passes. Pick one.

Yep. They need to justify to the higher-ups why they aren't charging for maps and operators, so adding cosmetic micro transactions and making DLC operators expensive with the in game currency is the way to do it.

Siege is the best model in games right now, and I will gladly give them my $40 for Season 2 just to support them going forward. I actually prefer having to earn the operators, but this is the best way I can support the game.
 
OP, you were cool with cutesy keychains hanging from colorful guns, but now you're drawing the line?

Give me a break. The game still plays the same which is why nobody is complaining.
 
Couldn't they just add an option to "only see default skins"? Then purists could have default only, and others could have their custom stuff.

They could, but it would devalue the cosmetics so they won't do it. Small price to pay to keep the game going, if you ask me.
 
Never been a fan of these kinds of skins and cosmetic changes but I don't really notice them during a match. It's only in the victory screen where I really see them anyway.

I know a lot of people bring up other things that break immersion in the game besides cosmetics, but I'd argue that it isn't quite all the same.
 
It's really dumb but also I kind of love it?? And Siege was never realistic or gritty. IQ wears pink sneakers. If you really hate it, just view this as the price you have to pay to keep all the maps and operators free for everyone, and for Ubi's continued support.

I'd rather this than hyper-macho gritty military hooah bullshit any day, even if I couldn't care less about the skins myself.
 
I've been very vocal on this forum about this season. I stopped playing 3 weeks ago and I was someone who played siege everyday for hours on end. The 3 minute attack is horrendous and spawn killing has increased significantly. Basically when you get higher up in rank the other team starts immediately spawn killing. What this does is put the other team on the defensive and can sometimes eat up to a minute of your attack time leaving you with 2 minutes left to capture objective. They don't necessarily spawn kill to eliminate enemy team, just a strategy to eat the clock forcing a last minute rush. The team who gets defend first almost always win the game in the matches I've played since defend wins about 90 percent of the time now. Reminds how unbalanced overwatch was in sudden death when it first came out. Also, the new rank system is garbage. My friends and I will spend an afternoon ranking up to gold just to go back to silver 2 after a few losses. I find I lose more rank from losing then I gain from winning. Basically just bouncing back forth between the same rank and never getting anywhere. Kind of pointless. I'll check it out again next season.
 
I've been very vocal on this forum about this season. I stopped playing 3 weeks ago and I was someone who played siege everyday for hours on end. The 3 minute attack is horrendous and spawn killing has increased significantly. Basically when you get higher up in rank the other team starts immediately spawn killing. What this does is put the other team on the defensive and can sometimes eat up to a minute of your attack time leaving you with 2 minutes left to capture objective. They don't necessarily spawn kill to eliminate enemy team, just a strategy to eat the clock forcing a last minute rush. The team who gets defend first almost always win the game in the matches I've played since defend wins about 90 percent of the time now. Reminds how unbalanced overwatch was in sudden death when it first came out. Also, the new rank system is garbage. My friends and I will spend an afternoon ranking up to gold just to go back to silver 2 after a few losses. I find I lose more rank from losing then I gain from winning. Basically just bouncing back forth between the same rank and never getting anywhere. Kind of pointless. I'll check it out again next season.

While these sound like valid complaints, they have nothing to do with what this thread is about
 
I hope they never revert the 3 minute timer personally. Playing a casual with the 4 minute timer is insane. Attackers practically have an eternity.
 
I agree with you OP, but not necessarily because of realism. While many of the skins are eyesores, I detest them because all the new skins and headgear harm the visual design of the game.

If this was a game where you created your own character & loadout, this wouldn't be such an issue as every enemy you encounter would essentially be unique. But in a character-based game, being able to quickly ascertain which character you're engaged with is a matter of in-game life & death.

I'd at least ask Ubisoft for a toggle to turn that shit off if the player doesn't want to see it. I recall Plants vs. Zombies: Garden Warfare having a toggle or mode that disabled alternate character skins.
 
Jesus.

This is not even an issue.

If people want to spend their own money on purely cosmetic customization then more power to them.

The game have retained its gameplay focus of tactics and team work and that's what makes it so god damn addictive and fun.

I bought it randomly at a sale and didn't even start to play it for good because I thought the main menu was slow at the start.

I don't know how many hours I've played now.

Love this game.
 
I agree with you OP, but not necessarily because of realism. While many of the skins are eyesores, I detest them because all the new skins and headgear harm the visual design of the game.

If this was a game where you created your own character & loadout, this wouldn't be such an issue as every enemy you encounter would essentially be unique. But in a character-based game, being able to quickly ascertain which character you're engaged with is a matter of in-game life & death.

I'd at least ask Ubisoft for a toggle to turn that shit off if the player doesn't want to see it. I recall Plants vs. Zombies: Garden Warfare having a toggle or mode that disabled alternate character skins.

With TF2, I understand this complaint. As all the designs are fairly unique (you can ascertain most characters by sillouhette). I don't think it applies as well to Siege given how similar default Mute/Smoke look, especially in droning phase with the lower camera. Same for Sledge/Thatcher from differing angles and even Bandit/Jaeger.

Those designs aren't so visually distinct as to avoid the issue you point out even within the base default game and I just don't think it's much of a factor in Siege to begin with, especially life or death scenarios.

Unless it's Blackbeard, it rarely matters for example which enemy you are peeking a long hallway into (as you can't really see their scopes and have to assume attackers are going ACOG) and the life or death will come down largely to the better peeker or person with aim rather then anything attributable to the class.

Knowing who is on the attacking team is important for sure (is the Thermite dead etc). But I just don't think this games gunplay is designed around knowing the enemy class, given how most gunfights go and how quickly they end.
 
You liked the way they handled the free DLC maps, but you're upset they are trying to make money in other ways?

You can't have it both ways. Or at least it comes off as hypocritical if you do.

Gotta monetize, gotta feed your developers/artists... this is by far one of the least offensive ways to do it in the industry.

"Who asked for this?!!"

Well, if you see somebody rocking any of this gear, there is your answer. Your fellow gamers.
 
The game isn't realistic at all, I don't know why people say it is. Some of the headgear is ugly, most of it is fine or is completely unoticable in game if you're not going out of your way to inspect everyone.

Also, ninja units? It looks like BDUs with climbing gear and a face mask/hood respectively, whats so horrendously terrible about their design compared to anyone else? Their uniforms are some of the better looking ones in the game imo.
 
I kinda agree with the OP. It's admirable that they went the free map and operator route rather than charging for everything and personally I have no issue at all with games having cosmetics to fund these 'free' maps and operators but some of the skins are starting to go a little too far. I'd really like an option to be able to disable all skins and just have default operator and weapon skins showing for me. I doubt they would do it as that would piss off people paying for said skins to show off to people like me. Not sure what they can do but the game is not what it use to be.
 
I don't see anything wrong with RB6. Game gets better with age and I would rather see a game supported like this versus a new version every year.

and why aren't people complaining about this complaining titles?
 
It's not a huge deal but at the same time I totally get the op. Those weird designs simply ruin the look of the game. Uncharted 2 had a similar issue when they introduced all those characters from other games.
 
Why aren't people complaining that a ton of threads are starting with "why aren't more people complaining" lately?

On topic though I guess it just doesn't bother me that they are adding cosmetic stuff in. I realize this is about realism so to that you have a point but it isn't a point where I thought seige was super realistic anyways.
 
The point of cosmetics in an FPS is for other people to see it - especially if they're locked behind cashwalls and can't be earned with in-game currency.

"Opting out" would cause a huge backlash in games like this that literally need those cosmetic micro-transactions to survive. There are plenty of games that require payment for map packs and don't have cosmetics - those are probably more your speed.

I'm not as convinced as you that there'd be a huge backlash. The people who want to show off their own skins have to see everyone elses. The people who choose to not see the skins of others appear plain to everyone else.

I don't think people will really care that much that some player in their lobby can't see their Christmas gun camo.
 
But how can you play something you dearly care about (Insert any of your favorite franchises, anything with a coherent style you care about) with a bright Mountain Dew advertisement on it? It's like Darth Vader with Taco Bell written on his chest because we gotta make sure that money is being made. Sponsorship and out of place cosmetic items are not the same, I know but both can totally destroy any artistic intention. Why don't they introduce pets while we're at it?

Because adding pets would change the way the game plays. A dog barking would ruin being tactical. These are just cosmetics and putting Taco Bell into Star Wars is a silly comparison.

What I appreciate is they are not splitting the userbase by adding maps only playable if you pay extra. They have a grace period (I think 7 days) and that's it.
 
Because it's not an issue at all.

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Headgear and cosmetics don't make the game any less tactical or suspenseful. I can understand how it degrades the (already fantastical) veneer of realism--to an extent. But I think no longer playing the game due to this is a little ridiculous.
 
Personally, I love the cosmetic stuff in siege. Sure it's not super realistic, but this is a game where your character has 2 reinforcement contraptions and infinite wooden barricades in their pockets, so that went out the window long before this stuff came out.

I've been very vocal on this forum about this season. I stopped playing 3 weeks ago and I was someone who played siege everyday for hours on end. The 3 minute attack is horrendous and spawn killing has increased significantly. Basically when you get higher up in rank the other team starts immediately spawn killing. What this does is put the other team on the defensive and can sometimes eat up to a minute of your attack time leaving you with 2 minutes left to capture objective. They don't necessarily spawn kill to eliminate enemy team, just a strategy to eat the clock forcing a last minute rush. The team who gets defend first almost always win the game in the matches I've played since defend wins about 90 percent of the time now. Reminds how unbalanced overwatch was in sudden death when it first came out. Also, the new rank system is garbage. My friends and I will spend an afternoon ranking up to gold just to go back to silver 2 after a few losses. I find I lose more rank from losing then I gain from winning. Basically just bouncing back forth between the same rank and never getting anywhere. Kind of pointless. I'll check it out again next season.

While, like some people have pointed out, this has nothing to do with the thread... I completely disagree. Three minute rounds has made the game a lot better. It makes trap-oriented operators like kapkan and frost more viable, and while it definitely has made attacking a bit more difficult, I don't really see that as a problem. Attacking should be difficult, and require coordination within the team.
Spawnkilling is so easily countered that I won't even bother talking about it.
And I'm not sure what's going on with your rank stuff, I pretty much always get roughly the same amount of points that I gain when winning/losing.
 
I think people are missing the point. There's no issue with having cosmetics in the game. The problem is how absurd some of those cosmetics are. There's a difference.
 
I've complained about Siege enough already. As long as the series isn't dead I can hope for a mainline R6 one day...

That being said Siege is more fun and a better game than the Vegas miniseries for sure. I am glad people are enjoying it even if I cannot. If you want more realism may I suggest you go play Rogue Spear or Raven Shield?
 
ÂŻ\_(ツ)_/ÂŻ But I agree with you OP. I find it silly however at the same time, I enjoy cosmetics within the realm of what type of game it is. As long as the cosmetics are not silly and look out of place, I am fine with it.

Personally I tend to stick to default black for my weapons.
 
ÂŻ_(ツ)_/ÂŻ But I agree with you OP. I find it silly however at the same time, I enjoy cosmetics within the realm of what type of game it is. As long as the cosmetics are not silly and look out of place, I am fine with it.

But that's the thing. They do look silly and are out of place. Cosmetics are not the issue. It's how absurd some of those cosmetics are that's the problem.
 
I don't like over the top skins, but at least these look "well made" in a sense, not totally cheap looking. Don't think this would be something that would make the game unplayable for me if the game is great (also, you had decent amount of time to play it without the skins, if they should actively support it further stuff like that is understandable). Maybe you are just fed up by the game after a long time playing it (natural cycle).
 
I don't mind this stuff really. Although like you mentioned it being covered by kids, I won't lie, some of those headgears can be quite intimidating when playing. I've only ever got the Blitz klown headgear.
I really have fun to this day playing the game. I went from being to chicken shit to do anything and having major stress from it to suddenly capping off a whole team with no sweat.
 
With TF2, I understand this complaint. As all the designs are fairly unique (you can ascertain most characters by sillouhette). I don't think it applies as well to Siege given how similar default Mute/Smoke look, especially in droning phase with the lower camera. Same for Sledge/Thatcher from differing angles and even Bandit/Jaeger.

Those designs aren't so visually distinct as to avoid the issue you point out even within the base default game and I just don't think it's much of a factor in Siege to begin with, especially life or death scenarios.

Unless it's Blackbeard, it rarely matters for example which enemy you are peeking a long hallway into (as you can't really see their scopes and have to assume attackers are going ACOG) and the life or death will come down largely to the better peeker or person with aim rather then anything attributable to the class.

Knowing who is on the attacking team is important for sure (is the Thermite dead etc). But I just don't think this games gunplay is designed around knowing the enemy class, given how most gunfights go and how quickly they end.

I'll agree that knowing your adversary's class is less important when you're in an ADS peeking match, though being able to ascertain exactly what I'm looking at is still important. Being able to cleanly see body parts, especially peeking heads, is vital no matter which characters are in-play. If the visual language for a head in R6:S keeps changing, it's difficult to keep up.

In the other 50-60% of the game knowing what characters you're up against is very important. Theremite, as you said, is a classic example. If the opposing team is playing 5 characters that have access to nitro cells, that's good information to have. Being able to specifically tell my teammate that I tagged Tachanka (or Doc) but he got away might change everyone's strategies.

More skins means more information, which means more noise. No way around it. If the devs want to keep the game tactically focused and not team deathmatch, they should re-think their skins.
 
Completely defeats the point of the skins in this game. In a TPS like TLoU, you get to see those characters and skins you paid for even if no one else does.

In an FPS, you are never going to see your character outside of end game screen and the entire reason for the skin to exist is so that others can see it...If people can turn it off then it serves no purpose.

Why? Not everyone will turn it off, plus as you say, you get to see them at the end (and the start). People should be able to play the game with the vanilla assets if they want to. I would hope that for at least all competitive play those extra skins and whatnot were not selectable.

offensively stupid idea

if i paid for cosmetic dlc, you are going to see it

Civil discourse usually doesn't include labelling others ideas as stupid. Your remark is melodramatic at best, and offensive at worst. I'm willing to engage in debate around an idea, and entertain a difference in opinion but your approach to such discussion is crude.

Nevertheless... it's clear that many people see the change in aesthetic direction, because of these purchasable masks, as annoying. The ability to remove them would also remove your own ability to express your own cosmetic variations. It seems like a fair trade off, and games like Titanfall, already do this. On Titanfall you can remove items like Calling cards from the HUD during gameplay, people can pay for additional calling cards, yet players can chose to remove them from display 95% of the time. It's clear that other developers don't see this idea as stupid.
 
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