Yeah I'm not touching this thread.Kagari said:Oh boy, here we go... keep it clean, folks.
It's the best FF ever and I'll leave it at that
Yeah I'm not touching this thread.Kagari said:Oh boy, here we go... keep it clean, folks.
SatelliteOfLove said:Wrong. I played the PS1 version in 2001, fell in love within minutes.
If a game is amazing right now, I'm not gonna wait 10 years to see if it's still amazing.Pureauthor said:I dunno... if a game is only good relative to a certain time period, I'd say that prevents it from being a truly amazing game overall, wouldn't it?
Something like, say, Tetris is timeless.
jstevenson said:The opening sequence of the game and the first 5 hours are absolutely incredible. The way it followed people, the better graphics giving us more emotion and more detailed characters, the story and interaction, the music!!!!
The way it created a very linear RPG, as well as a very open-ended one.
FFVI did SO SO much right. Still my favorite cast and most memorable cast of characters in a Final Fantasy game.
Like many console RPGs, FFVI revolves around the accumulation of weapons and experience, along with interaction with NPCs, but it was the first to include substantial plot complexity and character development, paving the way for Final Fantasy to become a huge franchise. The game blends story, music, dialogue, interactivity, and artwork in a way that inspired millions and still holds a strong following. Final Fantasy VI is widely considered one of the best RPGs ever made.
Instead of most swords & sorcery stories which occur in a stereotypical medieval or fantasy setting, FFVI occurs in a steampunk background similar to the late Second Industrial Revolution, with electricity, railroads, factories, robotics, and airships. The world in the game is culturally sophisticated, with art galleries, opera houses, and auctions. The story is set 1000 years after a catastrophic war, the War of the Magi. Prior to the war, mankind had similar levels of technology to the present, and it is implied that it took civilization 1000 years to recover from its self-destructive actions. The primary goal of the protagonists in the story is to avert a repeat of this same war.
Shirokun said:Well, I won't answer your initial question because you seem to understand what it is people like about it.
As for your frustrations with the "fetch-quest" second half, I can't really agree. First off, you can actually(IIRC) go to the final level once you retrieve the air-ship, so you don't actually have to get all of the characters if you choose not to(or if you let some of them die).
Secondly, the second half is not some giant retread of the game. The, and it's reflected as such. There's some really great stuff to be had, some nice levels, and some really good character development. If you feel like it's a chore, then so be it, but it sounds like you've made an assumption about the final half of the game without giving it a fair swing.world was drastically altered
Pureauthor said:I dunno... if a game is only good relative to a certain time period, I'd say that prevents it from being a truly amazing game overall, wouldn't it?
Something like, say, Tetris is timeless.
ghibli99 said:I disagree. I beat it for the first time in 2003, and it still ranks at the top of the FF heap.
SatelliteOfLove said:Wrong. I played the PS1 version in 2001, fell in love within minutes.
I'd say VII was the last good one, but I will always hate it for bringing CGs and extremely long cutscenes to the series.Pimpbaa said:It was the last good Final Fantasy.
Solune said:Professor Beef, as a regular of many fighting game threads I thought you a better man than this!
FFVI is one of the pinnacles of RPGs in general. Best FF soundtrack ever, incredible environments for it's time and has aged well. And it does a good job fleshing out alot of the character's stories. Highlights are Aria de Mezzo Carattere, Figaro brothers, I could go on but really it's just a fantastic game. Tastes may differ but if you see it mentioned often, there's a reason for it.
Now when people mention FFVIII as their favorite game, I have to stifle a laugh.
LiK said:i didn't know you're a FF fan *hi5*
Really? I found Kefka's simplicity very attractive. I've gotten so tired of horribly overwrought villains with complex ideologies and tormented backstories and possibilities of redemption who transform into giant techno-angel things for the final battle alone. Having a main villain who was just sadistically insane, who knows exactly what he wants, and who actually gets it was awesome.NotebookJ2 said:My only issue with this game really, is with Kefka.
Maybe it was a case of hype backlash [I think I heard about how great Kefka was prior to playing it], or maybe it was because I found the huge cast of characters much more interesting than him, but I always felt that he was kinda lacking, despite him "succeeding" in his plans. I'll give him credit for getting along with his plans than most villains, but even so, it didn't really impress me for some reason by the time it happened. I was a lot more concerned what was going to happen to the main party than anything. Perhaps I found him to a bit... I dunno, over the top? Honestly, he felt like more like a sideboss at times more than anything.
It's not like I need massive development to enjoy my villains or anything, but eh.
I didn't really enjoy the game much when I first played it but I think if I replayed it now I might enjoy it more, considering that I know what it was I really enjoyed about the game.
...I still prefer FFV though.
CTRL+F "train"
CTRL+F "suplex"
Lord-Audie said:It's Ok for the OP to not like the game.
Knux-Future said:I had the gba version and couldn't get past the first fight with the fighter dude and you had to put in this street fighter esque button sequence...
so yeah....up until that part it was a good game..but fuck if I know what I'm supposed to do there.
jstevenson said:False
This as well.worldrevolution said:It's also a game where your family dies, or your lover dies, or where you even try to commit suicide. These kind of ideas and themes just aren't in your everyday game, especially not treated so maturely like they are in FF6, and especially not in that age of gaming.
Fixed for me, personally.Willy105 said:I would call it (alongside FFIX and FFV) as the definitive Final Fantasy.
I'd love doing a raid against Kefka on a MMOKalnos said:Oh sure, there are 14 of you attacking my tower, but you can only choose 4 to fight!
That's not what I wanted to see when I checked for replies. :lolKagari said:Oh boy, here we go... keep it clean, folks.
I don't believe that. I didn't play Chrono Trigger until years after its release, and I still think it's fantastic.Psi said:That's the problem. A game like FFVI needs to be experienced during its time to fully appreciate it. In the SNES days it was glorious.
If you're talking about how I didn't get Gogo/yeti guy, those were the only ones I was missing. Not to mention that I put barely any time into leveling Setzer at all, so he was more of a burden to me once I was able to get moving. I would've rather the game chop the playable roster in half.Big One said:Why would you complain about the amount of party members when you haven't even gotten them all yet?
I liked the Esper system, but it made having such a huge roster a bit pointless.Pureauthor said:And the gameplay... I don't remember anything about the gameplay system that stood out as particularly fantastic.
Also the Opera scene didn't do anything for me.
I have no problems with how (most) of the cast was developed. I'd agree with you (and the others) about the music, but the only pieces I can recall clearly are the battle tracks. It has been a year though.DrForester said:Lets start with your fourteen characters bit.
I'd argue that those 14 characters (minus a few like Gogo, Umaro and Mog) are all far more developed characters than most of the characters in other Final Fantasy games. They all have well written backgrounds and motivations that fit within the world the game takes place. They all fit, no one seems unnecessary or out of place within the game.
Next, the music. The music is just fantastic. It's not light heated it really establishes that this is a pretty bleak world, especially the world of run theme.
The villain. It's not some emo guy with mommy issues. he's a lot like the Joker in that he just wants to cause chaos. He's not looking to create a new world order, he just wants everything to die. Much like the Joker, it works very well.
Also had a great magic mechanic where everyone could learn magic if you wanted.
Oh you.DragonKnight said:If you don't like RPGs with well fleshed out party members then Chrono Cross is the game for you.
Professor Beef said:I don't believe that. I didn't play Chrono Trigger until years after its release, and I still think it's fantastic.
Aaaarrrrrgh, I forgot Ultros! I love Ultros.Professor Beef said:And I only remember the opera because of Ultros. :3