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Why does Final Fantasy VI get so much love?

Freshmaker said:
If only there was such a thing as antidote... The man with zero personality and character wouldn't have been able to kill an entire kingdom.

OP's right in about Terra. Terra was one of the worst main characters ever. Her relationship with Leo made no sense and I don't get how she managed to develop such an attachment to him after talking to him on a boat.

Always thought it was funny that Kefka in betraying Geshtal and destroying the world resulted in no deaths. He mainly just inconvenienced people a little.

1. That and your 2nd paragraph makes me think you missed the whole backstory to the game. That's not his "real" personality. To FFWiki!

2. Hm? I mean, it's pure melodrama, but it's because Leo didn't want the army to become magic-dependent and she's the disadvantaged party from his failure to stop that. Plus, political figures get automatic respect if you're for them (at least in stories).

3. That last bit's, er, where did you come up with that?
 
Freshmaker said:
That works since Anakin as a child had more personality and believable motivations than Kekfa ever did.

Theres a deleted scene in FFVI where Kefka shouts "YIPPEE" after he poisons the river
 
Zing said:
I bought this game for $65 from Babbage's on release day. I played it for a week and gave up. I believe I got relatively far in the game, and it was enjoyable to a point, but there were just too many goddamn characters. I didn't like how I would invest time into a character only to have him leave. It felt like characters were swapping in and out all the time and I couldn't get attached.

It actually sounds like you missed out on a large bulk of the game. Much of the character development is fleshed out in the second half of game.
 
Freshmaker said:
If only there was such a thing as antidote... The man with zero personality and character wouldn't have been able to kill an entire kingdom.

OP's right in about Terra. Terra was one of the worst main characters ever. Her relationship with Leo made no sense and I don't get how she managed to develop such an attachment to him after talking to him on a boat.

Always thought it was funny that Kefka in betraying Geshtal and destroying the world resulted in no deaths. He mainly just inconvenienced people a little.

What are you talking about, they show people getting killed during the world destruction.
 
longdi said:
Holy shit. :lol

GhaleonQ said:
Hm? I apologize if that message came across that way. I was just being matter-of-fact about it, since those are the things it did differently and you disliked them.

Characters: You said that there were too many characters. That's necessarily a comparison; you're saying there's a norm for how much time a character should have devoted to them and how many there ought to be. I'm saying that there isn't, whether it's good or bad, and that it's, in fact, really good at integrating 1 or 2 storylines per character. Ensemble casts are parts of lots of art. "Likeable" also seems to imply that you like a charismatic, positive central protagonist. Again, that's a comparison.

World Of Ruin: I think that you kind of dismissed me on this. Did you look up what the World Of Ruin is? It's genuinely not a fetch quest (and I like fetch quests, even). On that matter, I think that you were unfair to the game.
It's cool. Just glad to get that all cleared up. As for your points...

I'm not saying that having a lot of characters is a bad thing. I like having choices in my games (particularly RPGs), and having a diverse party is always a plus. If all of them can get proper story/background development, then all the better.

My problem in FF6's case comes from the fact that there are so many of them. Granted, they get fleshed out fairly early, and during the times when you're forced to control them during their time they get plenty of time to dive into their lives, but it's still too much. I'll even take Gau, Yeti and Gogo out of the equation. That's still 11 characters that I have to deal with and watch out for. It becomes a chore simply because I want to make sure that they're leveled evenly in case the game decides to hit me with another monkey wrench and split everyone up. It's been a while, but weren't Espers and equips locked onto characters while you were split? Even if they weren't, it's still a huge drag, and it really made me start worrying when I was going to be separated again.

I mention Terra as unlikeable specifically for her story, and nothing else really. I did like some of the other characters, but none of them really stand out as much as she did to me, for better or worse.

I'm guilty of exaggerating a bit on the WoR. While I know it's not a "fetch quest" in the truest sense of the term, I still didn't see the joy of finding all of the party members that I had bothered to level in the first place with characters that I had spent next to no time with in the first half of the game.

Was I unfair to the game? I'd like to think not. I gave it a chance, and simply stopped once the game became unenjoyable. At the very least, I was a lot more fair to this game than I was to FFIV.
 
I think it's having almost each and every character having a nice sidequest and getting into their stories. Kefka doesn't act as a villain, it's just completely insane from all the experiments done on him.

At least in my opinion, he's really not a whiny emo villain compared to other characters. He's just straight up insane.
 
GhaleonQ said:
1. That and your 2nd paragraph makes me think you missed the whole backstory to the game. That's not his "real" personality. To FFWiki!

No. His "backstory" = He is crazy because he was experimented on. (Which is never explained at all in the SNES version.) That's it. That's his personality. That's his motivation. That's everything there is to know about Kefka. He's crazy.

2. Hm? I mean, it's pure melodrama, but it's because Leo didn't want the army to become magic-dependent and she's the disadvantaged party from his failure to stop that. Plus, political figures get automatic respect if you're for them (at least in stories).
You're... Getting a lot out of the nothing he says to her.

3. That last bit's, er, where did you come up with that?
Look in the towns. Nobody's dead. At most, Cid might die.
 
Professor Beef said:
It's cool. Just glad to get that all cleared up. As for your points...

I'm glad. Thank you!

Professor Beef said:
I'm not saying that having a lot of characters is a bad thing. I like having choices in my games (particularly RPGs), and having a diverse party is always a plus. If all of them can get proper story/background development, then all the better.

My problem in FF6's case comes from the fact that there are so many of them. Granted, they get fleshed out fairly early, and during the times when you're forced to control them during their time they get plenty of time to dive into their lives, but it's still too much. I'll even take Gau, Yeti and Gogo out of the equation. That's still 11 characters that I have to deal with and watch out for. It becomes a chore simply because I want to make sure that they're leveled evenly in case the game decides to hit me with another monkey wrench and split everyone up. It's been a while, but weren't Espers and equips locked onto characters while you were split? Even if they weren't, it's still a huge drag, and it really made me start worrying when I was going to be separated again.

I mention Terra as unlikeable specifically for her story, and nothing else really. I did like some of the other characters, but none of them really stand out as much as she did to me, for better or worse.

Okay, that has a LOT more clarity than your original post and changes the focus entirely. I get that discomfort with IX or VI, even if I disagree.

Basically, you far prefer character studies to thematic stories. I almost always prefer the latter. My advice for other games (or this one, if you replay it) is that they're supposed to be impressionistic. You shouldn't care about studying all 14 characters' individual pasts. You should worry about the collective impression that you get from all 14 of their stories' combined. As others noted, the game has a few central themes that ARE fully developed. The characters develop the themes rather than the stories developing the characters.

Professor Beef said:
I'm guilty of exaggerating a bit on the WoR. While I know it's not a "fetch quest" in the truest sense of the term, I still didn't see the joy of finding all of the party members that I had bothered to level in the first place with characters that I had spent next to no time with in the first half of the game.

Was I unfair to the game? I'd like to think not. I gave it a chance, and simply stopped once the game became unenjoyable. At the very least, I was a lot more fair to this game than I was to FFIV.

That's fair enough. In the future, characterize it as "restarting," maybe?
 
cj_iwakura said:
As an aside, I started with FF1 when it came out, and I loved FF6, and I loved FF13.

FF1 was the first game I ever played as well as my first RPG and so-on. FF6 is still my favorite (numbered) FF and 13 is one of my favorites. I'm some kind of monster or something based off what GAF says.

Look in the towns. Nobody's dead. At most, Cid might die.

...because, what? You expect them to just leave the dead bodies lying around? Or did you go from town to town in the WoB and WoR and count every NPC? The aftermath of the Floating Continent shows people dying and Terra's entire WoR storyline is about how the entire city was wiped out sans the children.

Sure, maybe more cities could've been flat out missing but what do you want? Dead bodies littering the landscape?
 
Instro said:
Ive never been fond of the job system personally, mainly because it requires you to waste hours leveling specific jobs and shit. Id rather just the characters have their set job/skill set and go from there, rather than switching jobs every few hours and re leveling again.

I don't mind set abilities if the cast is small and a lot of thought goes into what each individual brings to a battle, but I didn't like it in FFVI. They had some neat gimmicks, but I'm not sure why I'd ever want to use many of the characters, especially when the magic system makes it easy to override the primary abilities and make whomever you want overpowered. Characters like Locke I felt I really benefited from having in the active party, but he's one of the exceptions.

I definitely prefer the approach they had in FFIV and IX.
 
I watched a friend play through most of the game. Very, very good. I think you should play through the entire thing before judging it.

Also, people generally bring up VI when VII gets mentioned because VII has a crazy contingent and imo, VI is superior. It has aged better, at least.
 
The core reason FFVI gets so much love in debates these days is that it's not VII. It's a hipster thing.


That said, it's also an amazing FF games (one of the best five for sure) that sports some of the best music ever, an insane amount of content to play through, great art and absurdely good pacing.
Its main weaknesses are the core gameplay (it's probably one of the blandests FF games, and the combat is pretty terrible by the series' standard) and the somewhat boring story. I also consider Kefka one of the most uninspired villains in the saga; but he becomes god tier if you can magically pretend you don't know who the Joker is.
 
Character fetch quest isn't just fetch quest. It is also fleshing the characters out. It is telling the story of these people trying to live in this really bad world. It is very well done.
If you don't care about the characters, that's it I think, but if you do care about them (and it is the last Final Fantasy where teenage angst is mostly subtle), then it is basically fan service to go around having sidequest focusing on them.
 
Freshmaker said:
No. His "backstory" = He is crazy because he was experimented on. (Which is never explained at all in the SNES version.) That's it. That's his personality. That's his motivation. That's everything there is to know about Kefka. He's crazy.

You're... Getting a lot out of the nothing he says to her.

Look in the towns. Nobody's dead. At most, Cid might die.

Yeah, he's a crazed, vengeful monster and engages the magic/technology/natural themes of the story. Again, the character develops the themes. People seem to like it in Frankenstein!

No, you're supposed to engage the whole "Resistance" scenes with those things in mind.

Hm, no. Unless you think a world with a net population of 200 (150? 100, even?) created all of that, games' assumptions are that you're only experiencing a fragment of what exists. You're purposely being obtuse. Even so, you see/are told that Mobliz and Narshe have tons die. The Light Of Judgment is also frightening for a reason, so I'd assume the assumption is, "We watched a town get obliterated."
 
After thinking about it some more, I realized that I didn't really enjoy this game as much as I though to begin with.

Maybe it was truly something that I had to be there to understand--I got into the SNES RPG scene extremely late and by the time I've played FFVI, I already played several SNES RPGs that I enjoyed better.

Oh well. Not much I can do there. I get why people enjoyed the game, I guess I just didn't enjoy those particular reasons.
 
scy said:
Sure, maybe more cities could've been flat out missing but what do you want? Dead bodies littering the landscape?
It's a lame Armageddon. Counting the dudes milling around that magic tower, the world's population is virtually unchanged.

GhaleonQ said:
Yeah, he's a crazed, vengeful monster and engages the magic/technology/natural themes of the story. Again, the character develops the themes. People seem to like it in Frankenstein!
It helps if that's developed at some point within the game. I don't really care what some fanboy derived from a FMV then tossed in a Wiki. There's paying attention to the game and then there's just hanging out and making shit up.

Hm, no. Unless you think a world with a net population of 200 (150? 100, even?) created all of that, games' assumptions are that you're only experiencing a fragment of what exists.
If the game wants to show that the world's destroyed, it should show the player that at some point, the world was destroyed. Instead, we get the map changed up with very little loss to anything the player has seen.
 
For me , it's still the only final fantasy game that manages to balance gameplay and story togethor in perfect unison. I mean you spend about half the game on a pretty standard fair RPG quest around the world only to fail miserably at stopping the games villian, the truly evil Kefka. For what it's worth he's the only villian in ANY of the games that I actually feel there's a properly set up vendetta towards. By the end of the game you want to kill him.

Only after you fail to prevent the planets destruction does the world truly open up in a way very few games have since (at least where JRPG's are concerned). You start out as a character who is convinced she may well be the last person left alive, other then a sick and dying Cid. Through perseverance you can save Cid but should you fail, you end up attempting suicide. It's heavy stuff for a 16 bit storyline. Slowly but surely you go around the whole world gathering your 12 main party members as well as a couple of hidden characters (something I miss about newer games really).

I have to admit, it always surprises me that there are people that didn't care for this one for find it overrated. It's still got the best story, the best set pieces and some of the best characters. The gameplay systems being split across magic teaching espers and multiple characters with finite abilities and jobs allows enough freedom for gameplay variety while not overwhelming the player with hundreds of useless abilities like the previous game in the series. It also pushed the SNES fairly hard with some fantastic sprite visuals and well, the soundtrack in FF6 is to date the best one in the series. In fact, I'd go 1 step further and call it Uemotsu's masterwork. There does not exist a single piece of music in the entire game that I dislike. The soundtrack just pushes an emotional storyline that 1 extra notch further.

Given the modern FF series entry is nothing more then a roller coaster ride with an attached shooting gallery it's not that hard to see why I like this one so much. It gave me everything I wanted in this type of game , the only other RPG I'd put at a similar level is Chrono Trigger. Coming in close behind that , Suikoden 2, Skies of Arcadia.

I suppose it needs to be mentioned though- FF6 is the odd duck in the entire series in the way it's setup so perhaps , really, by saying I think it's the best I don't actually care much for the more typical entry in the series. That typical entry being a game that allows massive customization , overly grind heavy gameplay , unlikable or pointless characters contained within generic plotlines. If I was forced to really think about it, out of 12 main , non online games- FF1 was ok, 2 was junk, 3 was far too difficult, 4 was ok, 5 was ok, 6 obviously is great, 7 I love the world and gameplay despite some glaring flaws, 8 was kind of junk, 9 was great for about half the game, forgettable and boring for the rest, 10 was interesting but overall poor, 12 ... 12 is very interesting but it's got a content issue, in that there is simply too much of it. And 13 well... it's barely a game and what game is in there is either way to simplistic or way to convoluted and confusing.

So at the end of the day 6 and 7 are the only 2 I really like, 1,4,5 can be fun playable entries and the rest outside of 12 may as well be skipped.
 
Freshmaker said:
It's a lame Armageddon. Counting the dudes milling around that magic tower, the world's population is unchanged.

But the world is so much more gloomy. The problem used to be soldiers being assholes, then it became "at any time, the insane god might just decide to murder us all".
Political issues become existential, primal issues. The world degenerates entirely, makes Kefka poisoning of the castle seems like the good old days.
 
I don't usually use the term "overrated," but it suits this game very well. I find it odd when people say "you need to have played it back in the day to appreciate it." Umm what? If it is one of the greatest FFs/JRPGs ever, why would that matter? I don't know a single FF fan that considers this game to be among the greatest, other than those that played it back in its heyday. That tells me the appeal is nostalgia, and little else. I have nostalgia for it as well, but I'm not gonna lie about it being superior to later FFs based on nostalgia.

Of course there are plenty of other reasons I believe this, such as the game itself, which is certainly good, but outclassed by later games in every regard. I never hear actual solid reasons why FF6 is better than say FF7 or FF8, just a bunch of BS about later titles lacking "charm" or some bashing of Nomura's character designs. The bottom line is that later FF's did everything FF6 does, much better. And had a hell of a lot more charm and personality too.

I do think you should finish the game OP because it is a good game, just don't try too hard looking for stuff that's gonna make you a devoted fan of it. Unless you played it back when it came out and have those warm fuzzy feelings for it, your not gonna find it.
 
Good to see the Kefka mentions early on in page 1.

I enjoyed a few other FF's more than 6, but damn.gif if Kefka isn't one of the greatest baddies of all time.
 
Terra does suck. I absolutely hater her.

However, FFVI has some of the best FF characters in the series with Edgar, Celes(the best FF female easily), Setzer, Locke, Cyan, and Sabin. And Kefka of course is the best villain in the series.
 
Sblargh said:
But the world is so much more gloomy. The problem used to be soldiers being assholes, then it became "at any time, the insane god might just decide to murder us all".
Political issues become existential, primal issues. The world degenerates entirely, makes Kefka poisoning of the castle seems like the good old days.
He was way more effective at that before he became a demigod.
 
Artadius said:
So, anything to add to the topic's title? Let me refresh your memory:

"Why does Final Fantasy VI get so much love?"

I'm joking, mostly... but your above comment is pretty ridiculous!

I already said my piece of FFVI earlier in the thread.
 
Ra1den, just so you have anecdotal dissonance, I played them all in order when 1/3 of the series was fan-translation only. I've never played the good-for-the-time-useless-now SNES port for longer than an hour on a television. IX>VI>XII>III's the 1st 1/3 of my ranking.

Freshmaker said:
He was way more effective at that before he became a demigod.

Even if you're purposely ignoring the parts where they explicitly tell you he killed 2 whole towns' worth of people, though, why would it be intuitive that a massive biological/sociological/political/war upheaval would result in 0 casualties? That doesn't make sense.

Like, there are 2 or more scenes of the characters eating in the World Of Balance, too, but I don't assume that 0 depicted eating scenes in Ruin means that no one has to eat anymore.
 
For me, it's probably mostly nostalgia. I was 5 when it came out and I first played it, making it my first RPG and Final Fantasy.

I then played the Anthology version around 2004-ish, just to relive the game. FFV wasn't too bad either, but I didn't finish it. Then I got the Advance version, but have been playing it rather slowly. Maybe it's time to put the game to rest?

I actually played FFVII around 2003-ish and enjoyed it. I was aware of the extremely dated graphics and error-plodden dialogue, but I think I might have enjoyed it more regardless. Just how...different...the world was, with automobiles and cell phones, mixed into a blend of steam-and-cyberpunk. Yet, despite those massive differences in world, the gameplay held true to the series, and plays out pretty similar to FFVI. In some ways, FFVI feels like a proto-version of FFVII!
 
I'd just like to agree with Beef here. He gets to the exact point I do where I lose interest. I've played FFVI at least five or six times from the start, and never got much further than the Cid scenes after the floating continent. I just completely lose any interest in the game. I tried a few times, but I just have no interest in doing what it wants me to do at that point.

:(
 
I've played all the final fantasy in order since 1987 and VI is still my most enjoyable experience. It has a lot of qualities that I wish some of the newer RPGs had. A few notable ones are sidequests and character customization.

Sidequests

- Optional sidequests that you have to actually go out of your way to find rather shoving them to you on the way and just marked as "side quest". Better yet, their locations are logically placed. They are usually at the locations you are curious to re-visit. With the way they design the world and story, it actually makes me want to backtrack on my own, not just because the quests tell me to.

- Most sidequests are relevant to the main story and characters. Not just random errands.

- Rewards from them are well-balanced.

Customer customization

- I disagree when people say that Esper system can make character differentiation obsolete. I think it does to a healthy extent, but not so much broken like other games (FF8,10, 12 come to mind)
- Not everyone can use every weapon, and not every weapon can ONLY be used by 1 character. This is why I love Dragon quest. It has great balance of this. While FFVI doesn't do this as well as DQ, it still does better than a lot of other RPGs.
- Similar logic to the above point: All characters are not blank canvas for you to build however you want, and no character is 100% steered towards certain role. While everyone can learn everything, their base stats are different and it will take a whole lot of time to make Cyan a black mage. Many characters are hybrids with different strengths/weaknesses.
 
GhaleonQ said:
Even if you're purposely ignoring the parts where they explicitly tell you he killed 2 whole towns' worth of people, though, why would it be intuitive that a massive biological/sociological/political/war upheaval would result in 0 casualties? That doesn't make sense.
It doesn't make sense. This is what makes it funny that it didn't happen. He's also apparently still shooting off giant lasers off at random spots of wasteland the whole time. Kefka's a damn moron.

Like, there are 2 or more scenes of the characters eating in the World Of Balance, too, but I don't assume that 0 depicted eating scenes in Ruin means that no one has to eat anymore.
Cid ate fish after The Event, so we can at least establish that people still need to eat.
 
Why I like it? A very good japanese console RPG. It had a large cast, and yet the cast members never felt redundant. Each was interesting and by each having a unique type of skill in battle, they kept their character from storyboards to gameplay. (Of course, by the end you can have people spam Ultima, but some unique skills were still quite good.) The soundtrack is one of my favorites, and the phantom forest is beautiful for a 16bit game. I liked the world of ruin and most of the things you complain about.

Namely:

It was a slap in the face; I didn't want to go on a gigantic fetch-quest for my party members, and by that point I was tired of the game.

Why? You recover these characters and you recover their story. Rediscovering Terra was pretty moving for a 16bit game. I don't understand this quoted comment at all.
 
etiolate said:
Why? You recover these characters and you recover their story. Rediscovering Terra was pretty moving for a 16bit game. I don't understand this quoted comment at all.
"She has cow eyes!"
*Existential crisis solved.*

As for why I liked FF VI, it was very ambitious for a SNES game. The mine tunnel chase, the opera, all of that was clearly stuff they wanted to do big but were being held back by the hardware.

I liked finding ways to break the game. Vanish + X Zone was hilarious. Genji Glove + Offering and so on. It was fun making your characters impossibly broken.

Kefka boss fight:

All my characters had fire shields. Everyone cast Ultima or Merton (which was healing every one) save for Terra who was rocking the Genji glove combo. Kekfa melted in a few rounds.
 
Ra1den said:
I don't know a single FF fan that considers this game to be among the greatest, other than those that played it back in its heyday. That tells me the appeal is nostalgia, and little else. I have nostalgia for it as well, but I'm not gonna lie about it being superior to later FFs based on nostalgia.

Of course there are plenty of other reasons I believe this, such as the game itself, which is certainly good, but outclassed by later games in every regard. I never hear actual solid reasons why FF6 is better than say FF7 or FF8, just a bunch of BS about later titles lacking "charm" or some bashing of Nomura's character designs. The bottom line is that later FF's did everything FF6 does, much better. And had a hell of a lot more charm and personality too.

Unless you played it back when it came out and have those warm fuzzy feelings for it, your not gonna find it.
I disagree with you on that point (the nostalgia thing). I did not play it fully back when it came out on SNES for the first time. In fact, when I rented it after finishing FF4 when it first came out, I loathed it and took it back to the store before even completing the first portion through Narshe!! (Forgive me, I was an unenlightened child). The first time I actually sat down and played it was when I was in my mid-teens with a SNES copy, after I had played every other FF up to FFX. If this were the case, then FFI and FFIV would be my favourite titles in the series due to nostalgia, but they aren't. I feel nostalgic for FFIV, but it isn't my favourite title in the series... I admire it for its revolutionary ATB for its time, however.

Now it's one of my favourite FF titles because of the way it told the narrative via character quests, expanded on characters' backgrounds through individual quests, the music, some of the memorable scenes, the well-written dialogue, etc. Basically the reasons I wrote earlier in the thread and probably more. Mind you, I like VII, VIII and X... just not as much as I did V, VI and IX. These games feel like what I envision the ideal Final Fantasy title to be (and X-2 is the perfected version of the ATB system, imo, aside from CT's ATB 2.0).

Basically... different strokes. It may have to do with nostalgia for some people in this thread, but for me personally, it's just about the pure enjoyment out of the title.

(Also, Celes is totally the best FF female.)

Edit:
GT Vespene said:
But you gotta give it to VI for being the only numbered Final Fantasy to create so many memorable moments without relying on pre-rendered CG, voice acting, or facial animation.
This. I was very very impressed with this while playing through the game. The characters may be sprites, but they're so expressive and as a result, the player is exposed to so many emotions and memorable scenes in the game. Like I said before, I loved the spritework in this game.
 
I'm SNES biased. It's my favorite console of all time.

That said, FFVI is the only Final Fantasy game I see that can be adapted to a film or TV series and still retain a mature, serious and modern story. Every other game in the series eventually falls into either infantile heroism (everything before VI) or japanese anime cliches (everything after VI). Is the game perfect? Absolutely not. But at the time, it definitely was.

Sure, all you kids nowadays who didn't play this as kids will call me a nostalgia whore, and that's fine. But you gotta give it to VI for being the only numbered Final Fantasy to create so many memorable moments without relying on pre-rendered CG, voice acting, or facial animation.

People clamor all the time for a remake of VII, but I think that's the wrong game to revisit.
 
Freshmaker said:
It doesn't make sense. This is what makes it funny that it didn't happen. He's also apparently still shooting off giant lasers off at random spots of wasteland the whole time. Kefka's a damn moron.

Cid ate fish after The Event, so we can at least establish that people still need to eat.

I was typing up a little flowchart of what you could possibly people "fish" are in this world based on the fact that Cid is sick, not starving, and that fish can also kill him, but it just ended being baffling.

So, last question, is that ACTUALLY the way you read the story, prodding Final Fantasy fans aside? Did Shadow not die in the end, since we don't witness him getting crushed? Et cetera, et cetera. Video games seem like they would really disorient you if that was the case. The Russian people inside of the Tetris field alone might cause an existential crisis.
 
IV was my first FF. I loved the intro, but at the time it was too hard for me and I didn't like RPGs back then. SMy first one I would have to say was Mario RPG I really loved that game and made me love the genre. After that I played IV, but still didn't finish it I remember. After playing and loving VII I went back to IV and then VI. So I basically became a real fan after VII.

For me its VII > VIII> VI > IV > IX>..XII(loved it, I just wanted it to be called Vagrant Story 2, didn't like the superficial story with that focused on the wrong heroes!!! >.........XIII( Beautiful looking game...but an empty shell. I loved the battle system. It just was so much crap It was not memorable at all, stupid story, even worse than XII and I think XII had so much potential it just was misguided. XIII though was just crap. All looks all style no substance.
 
FFVI is the quintessential classic era character RPG in the Japanese style. Other specific games do (insert) better or at a higher level of quality, but nothing has ever seemed to present the full package FFVI did. As has been pointed out, it's a game that has no fat or useless features that go nowhere, despite its sprawling size and many side quests. Very tight, elaborately scripted with genuine surprise plot twists at almost every turn.

Sure, looked at naturalistically, it is as aged as any of its kind in terms of characters, dialog, storytelling - I think only Chrono Trigger seems to have a certain timeless quality in those regards.
 
can i ask, why does FF7 get so much love?

FF7 is just FF6 with :

1. worse sounding OST, less interesting set pieces, less characters, less weapons and items, less secrets, uglier artwork.

2. similar plot about espers and mutated beings, narrowed down the story arc to an emo cloud chasing an equally emo sephiroth, overly convoluted twists and turns.
 
longdi said:
can i ask, why does FF7 get so much love?

FF7 is just FF6 with :

1. worse sounding OST, less interesting set pieces, less characters, less weapons and items, less secrets, uglier artwork.

2. similar plot about espers and mutated beings, narrowed down the story arc to an emo cloud chasing an equally emo sephiroth, overly convoluted twists and turns.

FF6 and FF7 get more love than FF5 because you fools can't appreciate.
 
GhaleonQ said:
So, last question, is that ACTUALLY the way you read the story, prodding Final Fantasy fans aside?
There's no other way to read Kekfa. You need massive ass pulls to get anything other than "He's crazy."

"Oh trust us. He really killed a lot of people."

Oh ok... Well then. Perhaps there would have been some degree of resonance if they'd bothered to illustrate this outside of a few characters assuring the player that this really is a catastrophe.

Did Shadow not die in the end, since we don't witness him getting crushed? Et cetera, et cetera.
I'm sure the Wiki has some detailed account of how he lived completely divorced from any in game content much like the apparently do with Kekfa's character development. I'm inclined to think he did in fact die because his part of the credits is sepia tinged which they were using for memories earlier in the game.
 
A lot of the game is incredibly cheesy in retrospect, but it was a significant step beyond what came before it in terms of art direction, scenario, tone and gameplay system. The aspect that makes the game "overrated" is the perfect timing of when it came out, right at the peak of the SNES era.

I'd love to see a remake that updates the game and reconsiders some of the more ludicrous elements (ie. floating back to Narshe with Gau in a diving suit?!)
 
Freshmaker said:
Nobody died during the end of the world

Ignoring that they actually show people dying after the shit goes down on the floating continent, there are lots and lots of references to people who die during the cataclysm. The people who washed up on the island along with Cid and all the people in that one town where you find Terra, just to name a few off the top of my head.

You're on some serious crack or you haven't played the game in 15 years and just forgot.
 
I really like it, I'm not sure it's the pinnacle of the entire era as some have suggested, but it is a damn fine game. The first half of the game is the most tightly scripted of the series in my view, the pace is brisk and the plot is filled with plenty of emotion and character.

I never got the deal with the opera scene personally, actually made me cringe if you want the truth. If you ask me the train scene probably ranks as the standout moment of the game, along with maybe the Cyan flashback. Of course the end of the world is a pretty big moment as well, great twist that one. I have to say that from that point onwards it drags terribly especially in comparison to the first half which goes from one compelling scene to the next.

The music and art style are brilliant too.

Mind you, I'm not sure why people have to put other games in the series down and trivialise them in order to put their favourite game on a pedestal.
 
longdi said:
can i ask, why does FF7 get so much love?

FF7 is just FF6 with :

1. worse sounding OST, less interesting set pieces, less characters, less weapons and items, less secrets, uglier artwork.

2. similar plot about espers and mutated beings, narrowed down the story arc to an emo cloud chasing an equally emo sephiroth, overly convoluted twists and turns.
This comparison is just like the OP, but worse sounding, less interesting, less character, fewer secrets, and with uglier artwork. Similar plot, but overly convoluted.
 
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