I'm sorry, but no. I started playing with the TurboGrafx16/SNES.
The PS2 version of MH still looks great to me today, and if the MH4 looked on par with that, or at the very least on par with MH3U I'd be happy as hell. It's such a downgrade from an earlier game in the series on the exact same console that it makes a lot of people wonder "why".
BECAUSE THE PS2 MH WAS DESIGNED FOR A CONSOLE. EVERY OTHER MH IS DESIGNED FOR HANDHELDS. (Except Dos/Tri)
I'm sorry for the caps, but HOLY HELL. Its so insanely obvious the game doesnt succeed on consoles. It started on there, but thats not its home. Its not going to be the Ultra High def Crysis 17 game for PS4/720. The game exists because of Japanese handheld gamers, Capcom HAS to cater to them, because the game can't survive without them. None of the console MH has been very successful. The best any of them has done was "ok". The handheld versions sell like hotcakes.
Capcom is greedy as hell, and youre free to hate them for it. The graphics in MH has nothing to do with their greed though. The market for it is on the handheld, and that device cant support the graphics people keep whining about. Thats why it still looks exactly the game. If you want to hate on Capcom, hate on them for reskinning the same models for 15 different monsters instead of actually making new models. THATS valid, because that is something they are doing out of pure laziness and greed. They make Diablos/B.Diablos/Monoblos/W.Monobols , Tigrex/Barioth/S.Barioth/Narga/G.Narga/L.Narga, Rathian/Pink/Gold/Los/Azure/Silver/Espinas/100 more vrariants. 3 models made into 20+ monsters. That is lazy, that is greedy.
If the Vita had the installbase of the 3ds, or if Japanese gamers prefered playing MH on the PS3, then we'd be getting the high def MH games you care about. None of that is going to happen in the near future, if ever.