Do a Bayo and put Mirrors Edge 1 on the disc for free with Mirrors Edge 2
Grimløck;141265261 said:they remaster madden every year.
You give EA way too much credit. That is not a plausible idea from them at all.
Yeah but with Ubisoft after their spot as the worst major publisher they could seize this opportunity by bringing a lot of people back onside, and I doubt a straight up remaster of Mirrors Edge 1 would sell that well anyway
From that I take it that a remaster hasn't been greenlit or even entered pre-production. So basically, it isn't happening so far. Asking for basic feature interest sounds like they didn't get an approval yet.
SSX collection please, EA (1, Tricky and 3)
Just plain not releasing busted games is the easiest way to beat Ubisoft this year.
You give EA way too much credit. That is not a plausible idea from them at all.
Screw Mass Effect. They should remaster Desert Strike.
There's been a little update on that since I wanted to get clarification afterwards, apparently that license issue I mentioned previously extended to certain things and not others. They may very well still use Unreal Engine.However, if what shinobi was saying about them having to use Frostbite instead of the unreal engine then the undertaking would be a little more difficult.
I wouldn't be surprised to see Mass Effect or Dead Space remastered. Maybe Mirror's Edge too.
Pretty much. And you can be certain that if there is money to be made, they will do it soon enough. Kind of sad that remasters are the flavour of the year rather than new meaningful content
If they remaster Dead Space they damn well better let you START Dead Space 3 in "classic weapons" mode. That crafting crap they jammed in for Microtransactions sake completely ruins the pacing. I was pissed when I FINISHED the game and then unlocked a game mode where I wouldn't have had to screw with it (while making crazy OP weapons anyway).
Hardly the only problem with DS3 but they could drastically improve the experience for returning players simply by letting you start on that mode.
Pretty much. And you can be certain that if there is money to be made, they will do it soon enough. Kind of sad that remasters are the flavour of the year rather than new meaningful content
I would love this too.
Grimløck;141265261 said:they remaster madden every year.
Is there any proof that doing a remaster slows down a studio's rate of output in a significant way?
Take ND for example.
Uncharted - 2007
Uncharted 2 - 2009
Uncharted 3 - 2011
TLOU - 2013
TLOU Remastered - 2014
Uncharted 4 - 2015
Uncharted Remastered (Rumor) - 2016?
Two other projects also in progress
Unless Uncharted 4 turns out to be a rush job, doesn't seem to be a huge issue.
Great first post ... but, enough with the stupid remasters. Sick and tired of it. I just want new games ... as a pc gamer having higher resolution and framerate isn't much of a selling point
Read between the lines. It's pretty much a confirmation that it is coming.
If it wasn't at least like 95% greenlit the Bioware GM would not be coming on here talking about it. There is nothing to be gained otherwise, but would piss a lot of people off if not.
EA and Bioware know that there is a demand for it and I wouldn't be surprised if porting is mostly complete since porting over the PC version would be rather painless.
However, if what shinobi was saying about them having to use Frostbite instead of the unreal engine then the undertaking would be a little more difficult.
Is there any proof that doing a remaster slows down a studio's rate of output in a significant way?
Take ND for example.
Uncharted - 2007
Uncharted 2 - 2009
Uncharted 3 - 2011
TLOU - 2013
TLOU Remastered - 2014
Uncharted 4 - 2015
Uncharted Remastered (Rumor) - 2016?
Two other projects also in progress
Unless Uncharted 4 turns out to be a rush job, doesn't seem to be a huge issue.
The difference in this case is that Uncharted 4 and TLOU PS4 are built on the same engine, and the work done on TLOU involved their production pipeline in ways that will still be useful later on.
Mass Effect Trilogy involves working on three different versions of Unreal Engine when Bioware has fully transitioned to Frostbite already.
It's so contextual, I don't know how you could tell. Devs can size up/down to get additional projects in and remasters especially can vary in the amount of new assets and functions built into them. Having multiple teams blurs that even more.Is there any proof that doing a remaster slows down a studio's rate of output in a significant way?
Take ND for example.
Uncharted - 2007
Uncharted 2 - 2009
Uncharted 3 - 2011
TLOU - 2013
TLOU Remastered - 2014
Uncharted 4 - 2015
Uncharted Remastered (Rumor) - 2016?
Two other projects also in progress
Unless Uncharted 4 turns out to be a rush job, doesn't seem to be a huge issue.
The difference in this case is that Uncharted 4 and TLOU PS4 are built on the same engine, and the work done on TLOU involved their production pipeline in ways that will still be useful later on.
Mass Effect Trilogy involves working on three different versions of Unreal Engine when Bioware has fully transitioned to Frostbite already.
They tank the price on their games tremendously to move as much volume as possible so I'm guessing they don't feel there's much demand for remasters by the time they're done.
Similarly Activision doesn't do remasters.
I don't see how that changes anything. For all we know him coming on here was more of a formal thing. I wouldn't be surprised if most of the work has already been done. If you look at remasters, most of them are announced release date very close to release date. Halo MCC being an exception. Last of Us and GTAV were given release dates within two months of being actually released. Tomb Raider was announced and released within two months.There's a bunch of games they could remaster easy from PC. That's clearly not the only factor holding EA back.
And that same guy who posted on here tweeted at the beginning of March saying they'd discussed it. It's been nearly 9 months and they haven't greenlit it or announced it or even finalized the goals beyond the 'poll-the-fans-for-ideas' stage. https://twitter.com/aarynflynn/status/440158741787197440
Nine months is not much shorter than how long the whole damn remaster from PC to PS4/One would take the chosen remaster studio to knock out. Yet just weeks ago they are asking what people would want IF they could do it.
Similarly Activision doesn't do remasters.
Grimløck;141265261 said:they remaster madden every year.
I'm guessing they don't feel there's much demand for remasters by the time they're done.
Similarly Activision doesn't do remasters.
I don't see how that changes anything. For all we know him coming on here was more of a formal thing. I wouldn't be surprised if most of the work has already been done. If you look at remasters, most of them are announced release date very close to release date. Halo MCC being an exception. Last of Us and GTAV were given release dates within two months of being actually released. Tomb Raider was announced and released within two months.
But lets say that they started porting work today, it would probably take a dedicated studio at absolute most 8 weeks to port if they port from the PC versions (and assuming that they could still use Unreal). So they could make an announcement this month and have it out by February easily. I know enough about porting to know that is possible.
Grimløck;141265261 said:they remaster madden every year.
Remasters weren't popular until last gen because there probably wasn't much money to be made doing them.
But this gen people love their games in 1080p/60fps and people like me would love nothing more than to re-experience games from last gen with higher resolution textures and the aforementioned 1080p/60fps. I'm 100% in for remasters as long as we get a steady flow of new games to complement them. I have no issue with remasters being released in the dead months of the year.
Remasters have become a way to get some easy cash with minimal amount of work.
Right now the Mass Effect trilogy is all but guaranteed to get a remaster.
Dead Space trilogy is a maybe.
Crysis is not likely, but possible.
Mirrors Edge could happen as a way to get people excited for ME2.
Aside from those what franchises does EA own that would be in high demand for a remaster?
Is there any proof that doing a remaster slows down a studio's rate of output in a significant way?
Take ND for example.
Uncharted - 2007
Uncharted 2 - 2009
Uncharted 3 - 2011
TLOU - 2013
TLOU Remastered - 2014
Uncharted 4 - 2015
Uncharted Remastered (Rumor) - 2016?
Two other projects also in progress
Unless Uncharted 4 turns out to be a rush job, doesn't seem to be a huge issue.
Can you actually back up this ignorant statement with facts?
Pretty much. And you can be certain that if there is money to be made, they will do it soon enough. Kind of sad that remasters are the flavour of the year rather than new meaningful content
I think it's nice to have a concept in gaming beyond "what was done when I was ten is bad and archaic, because it was done when I was ten". There are countless lay critiques of game design that will latch onto a factor like, say, random battles in JRPGs or widely-spaced checkpoints in FPSes and declare "we didn't know any better but there's no reason to do that now" without realizing that what they want is an even older status quo.
Remasters are still along the lines of the colorized film rereleases of the '60s through '80s, but their growing significance as single-title full- if not premium-price releases are a sign that gamers are starting to have a little bit of context and critical nous.
Grimløck;141265261 said:they remaster madden every year.