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Why doesn't EA do remasters?

Grimløck;141265261 said:
they remaster madden every year.

thats-good.gif
 
You give EA way too much credit. That is not a plausible idea from them at all.

Yeah but with Ubisoft after their spot as the worst major publisher they could seize this opportunity by bringing a lot of people back onside, and I doubt a straight up remaster of Mirrors Edge 1 would sell that well anyway
 
Yeah but with Ubisoft after their spot as the worst major publisher they could seize this opportunity by bringing a lot of people back onside, and I doubt a straight up remaster of Mirrors Edge 1 would sell that well anyway

Just plain not releasing busted games is the easiest way to beat Ubisoft this year.
 
From that I take it that a remaster hasn't been greenlit or even entered pre-production. So basically, it isn't happening so far. Asking for basic feature interest sounds like they didn't get an approval yet.

Read between the lines. It's pretty much a confirmation that it is coming.

If it wasn't at least like 95% greenlit the Bioware GM would not be coming on here talking about it. There is nothing to be gained otherwise, but would piss a lot of people off if not.

EA and Bioware know that there is a demand for it and I wouldn't be surprised if porting is mostly complete since porting over the PC version would be rather painless.

However, if what shinobi was saying about them having to use Frostbite instead of the unreal engine then the undertaking would be a little more difficult.
 
Just plain not releasing busted games is the easiest way to beat Ubisoft this year.

Lol

I think when you have a niche game like Mirrors Edge, (or Bayo 1), putting out a 2nd game is a lot more appealing to those who didn't play the first one if you put them out together

It's not like you're going to be selling many copies of the first game at this point, and it comes across as a much better deal for newcomers
 
You give EA way too much credit. That is not a plausible idea from them at all.

To be fair, they've done it a few times in the past already. HD versions of Dead Space: Extraction, American McGee's Alice, and Medal of Honor: Frontline all came included with other games for free.
 
Screw Mass Effect. They should remaster Desert Strike.

Hell yeah !

A Strike Series Remaster Collection .. 1080p/60.
Just fucking include emulated Sega roms and HD-ified Soviet and Nuclear strike !
 
However, if what shinobi was saying about them having to use Frostbite instead of the unreal engine then the undertaking would be a little more difficult.
There's been a little update on that since I wanted to get clarification afterwards, apparently that license issue I mentioned previously extended to certain things and not others. They may very well still use Unreal Engine.
 
I wouldn't be surprised to see Mass Effect or Dead Space remastered. Maybe Mirror's Edge too.

If they remaster Dead Space they damn well better let you START Dead Space 3 in "classic weapons" mode. That crafting crap they jammed in for Microtransactions sake completely ruins the pacing. I was pissed when I FINISHED the game and then unlocked a game mode where I wouldn't have had to screw with it (while making crazy OP weapons anyway).

Hardly the only problem with DS3 but they could drastically improve the experience for returning players simply by letting you start on that mode.
 
Pretty much. And you can be certain that if there is money to be made, they will do it soon enough. Kind of sad that remasters are the flavour of the year rather than new meaningful content

Is there any proof that doing a remaster slows down a studio's rate of output in a significant way?

Take ND for example.

Uncharted - 2007
Uncharted 2 - 2009
Uncharted 3 - 2011
TLOU - 2013
TLOU Remastered - 2014
Uncharted 4 - 2015
Uncharted Remastered (Rumor) - 2016?
Two other projects also in progress

Unless Uncharted 4 turns out to be a rush job, doesn't seem to be a huge issue.
 
If they remaster Dead Space they damn well better let you START Dead Space 3 in "classic weapons" mode. That crafting crap they jammed in for Microtransactions sake completely ruins the pacing. I was pissed when I FINISHED the game and then unlocked a game mode where I wouldn't have had to screw with it (while making crazy OP weapons anyway).

Hardly the only problem with DS3 but they could drastically improve the experience for returning players simply by letting you start on that mode.

The microtransactions in Dead Space 3 were 100% not needed. It was actually a pretty useless implementation of it.
 
Great first post ... but, enough with the stupid remasters. Sick and tired of it. I just want new games ... as a pc gamer having higher resolution and framerate isn't much of a selling point
 
Pretty much. And you can be certain that if there is money to be made, they will do it soon enough. Kind of sad that remasters are the flavour of the year rather than new meaningful content

Can you actually back up this ignorant statement with facts?
 
I would love this too.

Yes, the new one was a bit too far of the formula - still fun - and they tried to reel it in with Mt. Eddy DLC. It was unfortunate that the developers had a chance to do the SSX and they chose to go in a darker direction instead of harkening back to the Tricky days. With that said, I still played it a ton and put up high scores on the leaderboards. Love SSX.
 
Is there any proof that doing a remaster slows down a studio's rate of output in a significant way?

Take ND for example.

Uncharted - 2007
Uncharted 2 - 2009
Uncharted 3 - 2011
TLOU - 2013
TLOU Remastered - 2014
Uncharted 4 - 2015
Uncharted Remastered (Rumor) - 2016?
Two other projects also in progress

Unless Uncharted 4 turns out to be a rush job, doesn't seem to be a huge issue.

The difference in this case is that Uncharted 4 and TLOU PS4 are built on the same engine, and the work done on TLOU involved their production pipeline in ways that will still be useful later on.

Mass Effect Trilogy involves working on three different versions of Unreal Engine when Bioware has fully transitioned to Frostbite already.
 
Great first post ... but, enough with the stupid remasters. Sick and tired of it. I just want new games ... as a pc gamer having higher resolution and framerate isn't much of a selling point

Let's see here:

September: Destiny
October: Shadows of Mordor, Alien Isolation, Evil Within, Sunset Overdrive
Nov: Assassins Creed Unity, Farcry 4, Dragon Age Inquisition, Call of Duty Advanced Warfare, LittleBigPlanet 3

All of those NEW games. 10 new games. 10 mutherfreakin new games.

So can people quit with this idiotic and retarded argument of "give me new games"?

You're getting new games and plenty of them.
 
Read between the lines. It's pretty much a confirmation that it is coming.

If it wasn't at least like 95% greenlit the Bioware GM would not be coming on here talking about it. There is nothing to be gained otherwise, but would piss a lot of people off if not.

EA and Bioware know that there is a demand for it and I wouldn't be surprised if porting is mostly complete since porting over the PC version would be rather painless.

However, if what shinobi was saying about them having to use Frostbite instead of the unreal engine then the undertaking would be a little more difficult.

There's a bunch of games they could remaster easy from PC. That's clearly not the only factor holding EA back.

And that same guy who posted on here tweeted at the beginning of March saying they'd discussed it. It's been nearly 9 months and they haven't greenlit it or announced it or even finalized the goals beyond the 'poll-the-fans-for-ideas' stage. https://twitter.com/aarynflynn/status/440158741787197440

Nine months is not much shorter than how long the whole damn remaster from PC to PS4/One would take the chosen remaster studio to knock out. Yet just weeks ago he is asking what people would want IF they could do it.


Is there any proof that doing a remaster slows down a studio's rate of output in a significant way?

Take ND for example.

Uncharted - 2007
Uncharted 2 - 2009
Uncharted 3 - 2011
TLOU - 2013
TLOU Remastered - 2014
Uncharted 4 - 2015
Uncharted Remastered (Rumor) - 2016?
Two other projects also in progress

Unless Uncharted 4 turns out to be a rush job, doesn't seem to be a huge issue.
The difference in this case is that Uncharted 4 and TLOU PS4 are built on the same engine, and the work done on TLOU involved their production pipeline in ways that will still be useful later on.

Mass Effect Trilogy involves working on three different versions of Unreal Engine when Bioware has fully transitioned to Frostbite already.

Remasters are unusual from the original studio. It's almost never going to conflict with existing new projects because it gets outsourced to specialist studios. It doesn't matter what engine BioWare is on now because that's irrelevant to a remaster studio.
 
Is there any proof that doing a remaster slows down a studio's rate of output in a significant way?

Take ND for example.

Uncharted - 2007
Uncharted 2 - 2009
Uncharted 3 - 2011
TLOU - 2013
TLOU Remastered - 2014
Uncharted 4 - 2015
Uncharted Remastered (Rumor) - 2016?
Two other projects also in progress

Unless Uncharted 4 turns out to be a rush job, doesn't seem to be a huge issue.
It's so contextual, I don't know how you could tell. Devs can size up/down to get additional projects in and remasters especially can vary in the amount of new assets and functions built into them. Having multiple teams blurs that even more.
 
The difference in this case is that Uncharted 4 and TLOU PS4 are built on the same engine, and the work done on TLOU involved their production pipeline in ways that will still be useful later on.

Mass Effect Trilogy involves working on three different versions of Unreal Engine when Bioware has fully transitioned to Frostbite already.

That's hardly a concern. They have PC assets which could easily be used to port over to PS4/X1.

However, shinobi clarified that ports to the new system could still use the unreal engine.
 
They tank the price on their games tremendously to move as much volume as possible so I'm guessing they don't feel there's much demand for remasters by the time they're done.

Similarly Activision doesn't do remasters.
 
They tank the price on their games tremendously to move as much volume as possible so I'm guessing they don't feel there's much demand for remasters by the time they're done.

Similarly Activision doesn't do remasters.

They did Call of Duty Classic and Tony Hawk Pro Skater HD, but yes, their list is fairly small too.
 
There's a bunch of games they could remaster easy from PC. That's clearly not the only factor holding EA back.

And that same guy who posted on here tweeted at the beginning of March saying they'd discussed it. It's been nearly 9 months and they haven't greenlit it or announced it or even finalized the goals beyond the 'poll-the-fans-for-ideas' stage. https://twitter.com/aarynflynn/status/440158741787197440

Nine months is not much shorter than how long the whole damn remaster from PC to PS4/One would take the chosen remaster studio to knock out. Yet just weeks ago they are asking what people would want IF they could do it.
I don't see how that changes anything. For all we know him coming on here was more of a formal thing. I wouldn't be surprised if most of the work has already been done. If you look at remasters, most of them are announced release date very close to release date. Halo MCC being an exception. Last of Us and GTAV were given release dates within two months of being actually released. Tomb Raider was announced and released within two months.

But lets say that they started porting work today, it would probably take a dedicated studio at absolute most 8 weeks to port if they port from the PC versions (and assuming that they could still use Unreal). So they could make an announcement this month and have it out by February easily. I know enough about porting to know that is possible.
 
Similarly Activision doesn't do remasters.

Of course what do they really have to remaster from last gen that there would be a high demand for? Call of Duty is really the only games they have!

I mean I wouldn't mind having single player versions of the CoD campaigns, but since it's an annual franchise Acti would likely be more concerned about it cannabalizing sales of the next one to come.
 
I'm guessing they don't feel there's much demand for remasters by the time they're done.

Similarly Activision doesn't do remasters.

Think it's more an opportunity cost thing. X people at Y monthly rate for a low risk, low return versus using those people and hours on one of their many other projects that has higher risk but much higher potential return.

My money says that the success of the GTAV remaster is going to have EA going back to look at the remaster potential of some of its bigger franchises again early next year, if they're not doing so already.
 
I don't see how that changes anything. For all we know him coming on here was more of a formal thing. I wouldn't be surprised if most of the work has already been done. If you look at remasters, most of them are announced release date very close to release date. Halo MCC being an exception. Last of Us and GTAV were given release dates within two months of being actually released. Tomb Raider was announced and released within two months.

But lets say that they started porting work today, it would probably take a dedicated studio at absolute most 8 weeks to port if they port from the PC versions (and assuming that they could still use Unreal). So they could make an announcement this month and have it out by February easily. I know enough about porting to know that is possible.

Uh no. Porting is not an 8 week thing as a project. Getting 3 big games running? Fine, if you think so. Getting them marketed, rated, released, licensed, and set for retailer and digital distribution? Months.

The original Tomb Raider dev said they collaborated on the remaster with the porting studio since just after the original release. The Last of Us supposedly took nearly the whole year as well and was actually confirmed nearly four months ahead of release. And those were single games with much less DLC.

Just because they get announced on shorter notice due to less need for their marketing cycle, doesn't mean they are a snap to throw into sale.
 
Grimløck;141265261 said:
they remaster madden every year.

Oh shit. That first post. Talk about a burn. Seriously though you know I'm actually shocked they don't. I would have thought EA would have been at the forefront of doing that.
 
Remasters weren't popular until last gen because there probably wasn't much money to be made doing them.

But this gen people love their games in 1080p/60fps and people like me would love nothing more than to re-experience games from last gen with higher resolution textures and the aforementioned 1080p/60fps. I'm 100% in for remasters as long as we get a steady flow of new games to complement them. I have no issue with remasters being released in the dead months of the year.

Remasters have become a way to get some easy cash with minimal amount of work.

Right now the Mass Effect trilogy is all but guaranteed to get a remaster.
Dead Space trilogy is a maybe.
Crysis is not likely, but possible.
Mirrors Edge could happen as a way to get people excited for ME2.


Aside from those what franchises does EA own that would be in high demand for a remaster?

Can confirm these games look phenomenal at 4K.
 
Is there any proof that doing a remaster slows down a studio's rate of output in a significant way?

Take ND for example.

Uncharted - 2007
Uncharted 2 - 2009
Uncharted 3 - 2011
TLOU - 2013
TLOU Remastered - 2014
Uncharted 4 - 2015
Uncharted Remastered (Rumor) - 2016?
Two other projects also in progress

Unless Uncharted 4 turns out to be a rush job, doesn't seem to be a huge issue.

Can you actually back up this ignorant statement with facts?

I'm not making a statement that "remaster slows down a studio's rate of output in a significant way". I'm saying that it is a popular treatment for the year. New titles are sparse from my perspective, and people seem very interested in buying the games they had before, again, and in my opinion most of these have relatively minor additions not worthy of another purchase - but hey I'm one person who is predominantly a PC player, so I guess maybe that why I see it that way. That is my perspective and my opinion on what I see from this forum. Your mileage may vary
 
Pretty much. And you can be certain that if there is money to be made, they will do it soon enough. Kind of sad that remasters are the flavour of the year rather than new meaningful content

I think it's nice to have a concept in gaming beyond "what was done when I was ten is bad and archaic, because it was done when I was ten". There are countless lay critiques of game design that will latch onto a factor like, say, random battles in JRPGs or widely-spaced checkpoints in FPSes and declare "we didn't know any better but there's no reason to do that now" without realizing that what they want is an even older status quo.

Remasters are still along the lines of the colorized film rereleases of the '60s through '80s, but their growing significance as single-title full- if not premium-price releases are a sign that gamers are starting to have a little bit of context and critical nous.
 
I think it's nice to have a concept in gaming beyond "what was done when I was ten is bad and archaic, because it was done when I was ten". There are countless lay critiques of game design that will latch onto a factor like, say, random battles in JRPGs or widely-spaced checkpoints in FPSes and declare "we didn't know any better but there's no reason to do that now" without realizing that what they want is an even older status quo.

Remasters are still along the lines of the colorized film rereleases of the '60s through '80s, but their growing significance as single-title full- if not premium-price releases are a sign that gamers are starting to have a little bit of context and critical nous.

This is kind of in the realm of what I am thinking about. If a remaster is just a constitution of "upping the graphics a notch or two", it seems banal to me and certainly not worth my time or money IF I already own the game. So far these games simply seem to mostly be moving the game across to a new platform with the most minimal of "remastering" to be worth while. There is a lot more that could be done or explored here. That is why right now, I am far more interested in new content. GTA V is an example that contradicts this but such games are few and far between.
 
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