i love both disney and looney tunes, but i do wonder if looney tunes aren't more intricately linked to particular situations and personalities, far less adaptable situation to situation than disney. we know the dynamic between elmer fudd and bugs, and what will happen when they interact; turning that into a game is not really so easy, and it doesn't necessarily lend itself to variation or even to any game type which is prevalent or popular. there's a lot of taunting and dodging and running in a looney tune, and it's just not in the player's best interest typically to double back and slap the bull in the face, if you gather, even if that's what bugs bunny would do.
what do you expect when you play as mickey in a game? not much really. disney is more about the overall aesthetic of the cartoon where mickey is concerned than about a strong central personality or defined characteristics and actions. that's not to say that bugs or daffy haven't done a lot of interesting and varied things, only that they are much less likely to play those fantasy situations straight than a disney version.
i don't know--there's something to what i'm saying here, but i'm still trying to mine it out. i feel like coming to a looney tunes game you would have certain expectations about classic dynamics and situations that would play out which do not necessarily lend themselves well to good gameplay, or have not been executed in such a way that make them tantalizing. it's also something about the WAY things are done in a looney tune that makes it really special, not the thing itself; as such, player control is at least at this time somewhat detrimental to the ambiance. you come out with something that captures very little of the looney tune spirit. you'd have to incentivize cockiness.
thoughts, thoughts, thoughts.