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Why doesn't Looney Tunes have a bigger gaming presence ?

BitchTits said:
Looney_Tunes_Space_Race.jpg


Was a lot of fun.
It would have been were in not for the 5fps frame rate.
 
Man, it's so weird. I watched these shows back in the day and enjoyed them. But there's not an ounce of nostalgia or fondness for them in me. Kind of the same reason I don't have any interest in Epic Mickey.
 
i love both disney and looney tunes, but i do wonder if looney tunes aren't more intricately linked to particular situations and personalities, far less adaptable situation to situation than disney. we know the dynamic between elmer fudd and bugs, and what will happen when they interact; turning that into a game is not really so easy, and it doesn't necessarily lend itself to variation or even to any game type which is prevalent or popular. there's a lot of taunting and dodging and running in a looney tune, and it's just not in the player's best interest typically to double back and slap the bull in the face, if you gather, even if that's what bugs bunny would do.

what do you expect when you play as mickey in a game? not much really. disney is more about the overall aesthetic of the cartoon where mickey is concerned than about a strong central personality or defined characteristics and actions. that's not to say that bugs or daffy haven't done a lot of interesting and varied things, only that they are much less likely to play those fantasy situations straight than a disney version.

i don't know--there's something to what i'm saying here, but i'm still trying to mine it out. i feel like coming to a looney tunes game you would have certain expectations about classic dynamics and situations that would play out which do not necessarily lend themselves well to good gameplay, or have not been executed in such a way that make them tantalizing. it's also something about the WAY things are done in a looney tune that makes it really special, not the thing itself; as such, player control is at least at this time somewhat detrimental to the ambiance. you come out with something that captures very little of the looney tune spirit. you'd have to incentivize cockiness.

thoughts, thoughts, thoughts.
 
Anticitizen One said:
why does this even matter? Nobody's ever heard of TRON but that hasnt stoped Disney from creating a sequel 30 years later.

it doesn't matter at all. that said, these characters are so ingrained in the social conscious and so inherently charming that a good game or two would in itself begin to instill positive emotions and associations in a large group of kids. plus, as others note, there's a new show coming out (though, god help me, part of it is c.g., and the rest of it is probably traced from model sheets, and watching it will make me cry)
 
beelzebozo said:
i love both disney and looney tunes, but i do wonder if looney tunes aren't more intricately linked to particular situations and personalities, far less adaptable situation to situation than disney. we know the dynamic between elmer fudd and bugs, and what will happen when they interact; turning that into a game is not really so easy, and it doesn't necessarily lend itself to variation or even to any game type which is prevalent or popular. there's a lot of taunting and dodging and running in a looney tune, and it's just not in the player's best interest typically to double back and slap the bull in the face, if you gather, even if that's what bugs bunny would do.

what do you expect when you play as mickey in a game? not much really. disney is more about the overall aesthetic of the cartoon where mickey is concerned than about a strong central personality or defined characteristics and actions. that's not to say that bugs or daffy haven't done a lot of interesting and varied things, only that they are much less likely to play those fantasy situations straight than a disney version.

i don't know--there's something to what i'm saying here, but i'm still trying to mine it out. i feel like coming to a looney tunes game you would have certain expectations about classic dynamics and situations that would play out which do not necessarily lend themselves well to good gameplay, or have not been executed in such a way that make them tantalizing. it's also something about the WAY things are done in a looney tune that makes it really special, not the thing itself; as such, player control is at least at this time somewhat detrimental to the ambiance. you come out with something that captures very little of the looney tune spirit. you'd have to incentivize cockiness.

thoughts, thoughts, thoughts.
I think you're onto something here, and its probably why Sheep Dog N Wolf is the strongest Looney Tunes game. You're not just playing a regular (even if its well done) platformer with Bugs or Taz inserted into the experience, you're straight up playing out how Ralph Wolf would try to steal sheep in a short.
 
richiek said:
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I remember playing the Road Runner arcade game back in the day. Very decent game and true to the spirit of the cartoons.

This is the game I came in here to post...it was a pretty good game back in the day.
 
If I got a fucking Marvin the Martian intergalactic adventure game a 'la Ratchet & Clank I would never complain about anything again ever.

*Edit

Wasn't there a DS game based on the episode "Duck Amuck"?
 
LevityNYC said:
Sunsoft made some awesome games that all had great music.

Whatever happened to them?

They're still around, mostly doing Pachinko machines but with the occasional Japanese release (they released a new Blaster Master game on Wiiware last year). They also own the Telenet back catalogue, and are in an exclusive publishing deal with Victor Ireland's company Gaijinworks. Lately they've been releasing old Sunsoft games on VC, such as the Aero the Acrobat games and Blaster Master NES. Can't wait to see what they bring next.
 
Hellion said:
I would always cheat code my way to the Football game :D

Great game all around.

Me too! However it was fun playing the game all way through whenever I got far. I tried the game a few years back again and I was terrible at it. Always hated the train chase sequences where the platform falls. Unfortunately I couldn't enjoy the game as much as I used to, but the mini games in that game were pretty fun.
 
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