Metalmurphy
Member
People really need to stop using the word "free" when talking about a pay service. Things stop being "free" the second money is exchanged.
You're right. That completely invalidates the point I was making.
Oh wait, it doesn't.
People really need to stop using the word "free" when talking about a pay service. Things stop being "free" the second money is exchanged.
I don't think we are the delusional one's, The new 360 dashboard is terrible, XBL is not so much better like I've said before the only feature that they have over PSN is Party Chat if it wasn't for that they would be identical.For console games, XBL is far and away the best online service and eco-system wide the best UI as well, even though the X-Box dash leaves a lot to be desired. We take many of the standard 360 online features for granted because they have worked so well since launch. having never owned an X-Box and having played very few online console games before, I was SHOCKED when I got a 360 and... you just... invite people to a game and it works and you're with your friends. I was floored by how easy it was. Now it's old hat.
But XBL is so much better than PSN, even when you consider price. I'm not any MS fanboy either, I have both consoles and like em for their strengths... but anybody who thinks that the MS and Sony online experiences are comparable is delusional.
I don't think we are the delusional one's, The new 360 dashboard is terrible, XBL is not so much better like I've said before the only feature that they have over PSN is Party Chat if it wasn't for that they would be identical.
What makes it better? You have not named one thing. You say UI but the dashboard is terrible now.
People say is sooo much better but I own both and really dont see any difference. The firmware updates are really only thing I can think of but that not really a PSN/xbl thing.
What makes it better? Do you even own a PS3?
You still have universal invites accesible from any application or game. Invites and messaging work with a single button in every single game and don't depend on implementation from developers. You can view friends of friends which makes TNT on Giant Bomb and game groups possible and nearly impossible on PS3. You have features that are not only there, but have been mandated from launch day. You have a store that is accessible and usable from any smart phone or PC. If you have a 360 and ignore those things and respond with "but PS3 developers CAN implement invites should they chose to" you are ignoring the very thing that makes the 360 a much smoother experience.
What if all my friends are on PSN and my download speeds on PSN max out my ISP speed? Does that mean they are both the superior one? That can't be right.
Not to forget the the reason PSN is superior to me is because of the plethora of exclusive games compared to the Xbox 360 thanks to Sony's first party.
So I take it XBL Silver users have to suffer slower download speeds? They don't pay anything.
I can't see Sony having free multiplayer next gen. Too many people have proven themselves willing to shell out for it without question. At least Sony has proven that they can put together a paid service with some actual value instead of charging for something just cuz they can.
Exactly.
I don't understand what you are trying to say and I think it's because you are confusing dedicated servers with p2p server lists.
But fact is, PSN has improved over 7 years...can the same be said of Live? Live Arcade started awesomely and now seems like a gaming ghetto while Sony seem to put a lot of effort into their DD games...hell Fat Princess has billing on their new AAA fighter!
But fact is, PSN has improved over 7 years...can the same be said of Live? Live Arcade started awesomely and now seems like a gaming ghetto while Sony seem to put a lot of effort into their DD games...hell Fat Princess has billing on their new AAA fighter!
I have yet to see an ad in a XBLA game I played, but whatever misconceptions and not actuallty fact checking are still ghetto.I think the thing about Xbox live is that despite being ad-ridden and increasingly convoluted, it is consistent, whatever you're doing on xbox you know what you're going to get, you know how to interact with it.
You can't say the same out the services or games on PSN.
It's the same open vs closed discussion that's happening all through-out technology.
I think he's confusing the Indie titles with XBLA games and calling them ghetto.
Which they are IMHO. They're no better than flash or facebook games.
I disagree PSN has just as strong titles as XBLA, XBLA has more of them but PSN is not a slouch in that area at all.Lol at XBLA ghetto.
XBLA is strong enought to stand on its own 2 feet as a viable stand alone gaming platform.
PSN is not.
I agree that it sucks he has to change accounts and it puts him back to the XMB but if your downloading DLC for xbox games as well, you have to go back to the dashboard and renter the game for the dlc to take effect unless the game is restarted.There are all sorts of little annoyances on PSN that Live doesn't have.
When you log into another account from within a PSN game, it dumps you back to XMB so you have to re-boot the entire game. Happens all the time with LittleBigPlanet 2 for my son. On the XBox, it just takes you back to the start screen for the game.
Oh, and the reason why he has to switch accounts? We bought him some PSN gift cards only to find out that he can't put them on his sub-account. So we had to add them to my main account instead. So if he finds a pack he wants to use in LBP2 while playing on his account, he will change to my account, which knocks him out of the game. Then he starts up the game from my account. Then he buys the item. Then he changes over to his account, which dumps him back to XMB AGAIN, then he can start up the game again and use the item that he bought.
That's not identical. It shows the lack of thought they put into their entire system.
I think he's confusing the Indie titles with XBLA games and calling them ghetto.
Which they are IMHO. They're no better than flash or facebook games.
This is as bad as calling XBLA ghetto.XBLA is strong enought to stand on its own 2 feet as a viable stand alone gaming platform.
PSN is not.
As long as XBL download speeds continue to dwarf PSN's, and as long as there's a demo for every single downloadable game on XBLA, XBL is the superior service. Also helps that nearly every friend and family member has one.
Since PSN is free, how come the number was so slow? Sure, more people would play but the main point is would anyone notice with so many people aready playing. Are you going to notice an extra 100 people in a group of 10,000?
Uhm yea guys ofcourse Ps3 has cloudsaving but the rest?
Trophy syncing...yeah 360 users have achievements that can be compared between anyone at any time, no sync needed.
Patches for 360 are VERY fast, for Ps3 they are annoying ( you need to download AND install them and they are never combined in one big patch ).
Firmware updates is true, but once again on 360 it's very fast.
XBL is just so much better than PSN it's not even funny.
XBLA is strong enought to stand on its own 2 feet as a viable stand alone gaming platform.
PSN is not.
They don't.
Playing games on both video game machines are identical. Why is trophy/achievement comparisons even brought up? Did you buy the 360 to save a few minutes on downloading patches? If so, how many games do you buy that it's even an issue? You act as if patching is a tedious process for the user. If I buy an older game that was heavily patched, the patches will be automatically downloaded and installed one after another.
But they do. Downloaded Dragon's Dogma in 15 minutes on my 360. Took 4 hours on my PS3. No idea why. But it's an issue discussed by many many people since the PSN started. For whatever reason, for a lot of us gamers, PSN exhibits some major speed issues. I wish it didn't, but it does. It's exhibited those issues across 3 PS3s (launch unit died, 2nd unit I gave away, and now I'm on a slim) and across 3 states that I've lived in. Obviously our individual experiences can differ drastically, but I hear about PSN speed issues everywhere. I've rarely heard about universal speed issues with XBL. If I had speeds from XBL that I get from PSN, I'd tell MSFT to shove their yearly bill up their ass.
It's amazing how Live zealots try to complicate online gaming to make it sound like MS is doing something so sophisticated. It's bloody p2p gaming. They're just connecting you with other players, that's it. After that it's all on the game's netcode and the internet connection quality of the players. Remember Gears of War 2?
XBLA is strong enought to stand on its own 2 feet as a viable stand alone gaming platform.
No they don't, It's not a lot of gamers either, For just as many people PSN speeds are equal to XBL, the Install thing is an issue but for downloading they are definitely equal.But they do. Downloaded Dragon's Dogma in 15 minutes on my 360. Took 4 hours on my PS3. No idea why. But it's an issue discussed by many many people since the PSN started. For whatever reason, for a lot of us gamers, PSN exhibits some major speed issues. I wish it didn't, but it does. It's exhibited those issues across 3 PS3s (launch unit died, 2nd unit I gave away, and now I'm on a slim) and across 3 states that I've lived in. Obviously our individual experiences can differ drastically, but I hear about PSN speed issues everywhere. I've rarely heard about universal speed issues with XBL. If I had speeds from XBL that I get from PSN, I'd tell MSFT to shove their yearly bill up their ass.
REMOVE PSN FROM THE EQUATION. He's saying more people would have XBL if it was free. Not saying his point is groundbreaking... it's pretty simple but still you're missing it.
Playing games on both video game machines are identical. Why is trophy/achievement comparisons even brought up? Did you buy the 360 to save a few minutes on downloading patches? If so, how many games do you buy that it's even an issue? You act as if patching is a tedious process for the user. If I buy an older game that was heavily patched, the patches will be automatically downloaded and installed one after another.
But they do. Downloaded Dragon's Dogma in 15 minutes on my 360. Took 4 hours on my PS3. No idea why. But it's an issue discussed by many many people since the PSN started. For whatever reason, for a lot of us gamers, PSN exhibits some major speed issues. I wish it didn't, but it does. It's exhibited those issues across 3 PS3s (launch unit died, 2nd unit I gave away, and now I'm on a slim) and across 3 states that I've lived in. Obviously our individual experiences can differ drastically, but I hear about PSN speed issues everywhere. I've rarely heard about universal speed issues with XBL. If I had speeds from XBL that I get from PSN, I'd tell MSFT to shove their yearly bill up their ass.
As many fanboy arguments have occurred on the internet since the ps3 released, surely you can find some hard evidence that "XBL download speeds dwarf PSN". Trust me, if it was true it wouldn't be a rumor on message boards.
Except it isn't a rumor. Many of us PS3 owners experience it. That makes it the opposite of a rumor.
Same here, don't have a 360 but I get my max download speed of my ISP through PSN. I also have it wired, I think that's what makes the difference. PS3 wifi chipset is garbage.i can voutch that it's a only rumour .. i have the same thing on both services AKA , the max speed i can use ( both consoles are wired ).
Except it isn't a rumor. Many of us PS3 owners experience it. That makes it the opposite of a rumor.
No significantly slower downloads over here.Except it isn't a rumor. Many of us PS3 owners experience it. That makes it the opposite of a rumor.
i can voutch that it's a only rumour .. i have the same thing on both services AKA , the max speed i can use ( both consoles are wired ).
No they're not identical. Takes forever to download and install the stream of patches on many PS3 games. Takes about 10-15 seconds on XBL. Huge difference. 360 also has an advantage in that downloads dont have to install before they can be played. A 2 gig download from PSN can take upwards of 15 minutes to install. Minor issue to some, pain in the ass to others.
Of course. But as I pointed out there are so many people playing online right now that every game is packed full would anyone notice a bump? I can only fit so many people in an online multiplayer match. If there are 10,000 people for the game to pool from for me to play with in my match that can only hold 16 players... how would I notice a few hundred more in that initial pool for me to care about? It was a silly and obvious "point".
Go out and buy Hot Shots Golf, then update it. It literally takes 5-6 hours to patch.
Except it isn't a rumor. Many of us PS3 owners experience it. That makes it the opposite of a rumor.
Why are you guys focusing on download speed? Even if they were equal, which they are for some people, the act of downloading patches, installing games, and syncing and comparing trophies is a worse experience on PS3. Also I feel like PSN has a great library of downloadable games. It's certainly not ghetto either.
Coming from PS2 to X360 it was like a miracle. Online games on console, welcome!It's amazing how Live zealots try to complicate online gaming to make it sound like MS is doing something so sophisticated. It's bloody p2p gaming. They're just connecting you with other players, that's it. After that it's all on the game's netcode and the internet connection quality of the players. Remember Gears of War 2?
Google says otherwise. I google PSN Speed Issues and I'm greeted with tons of people with the same speed issues I have on PSN. I do the same with Xbox Live, I don't see much of anything. Why the hell would I make that up? It isn't a rumor, and I knew it wasnt a rumor because when I constantly experienced it I went to numerous forums looking for solutions and found many many people with the same situation. Wired/wireless, router/no-router makes no difference. I wish it wasn't a problem. It would certainly make buying older PS3 games that require patches more palatable. But like another poster said, simply updating a game like Hot Shots Golf can take hours. Same process on 360 takes seconds (not due to download speeds, but due to the superior way in which Microsoft designed the update process).
If you have both consoles, why pay to play on one when you can play for free on the other? Assuming exclusives aren't the reason.
No, I'm not using my wallet to find your evidence.
Any reputable site host a study proving this? A bunch of internet randoms don't convince me.
So it's PSN's fault that Bethesda are terrible developers? My god what a stretch.Identical... like how PS3 Skyrim was identical to the 360 and PC versions?
No significantly slower downloads over here.