Stop players from CHOOSING the same loadouts by....
FORCING everyone to use the same 'loadouts'
This game appears to be resonating with fewer people. Whether it's a gameplay design issue or solely related to timing we'll never know... unless it's one of those rare games that gains popularity over time.
Wow, look at all the game designers in this thread.
It's much better for balancing and gives the Titans more 'character' IMO.
As a reference I put 100's of hours into TF1, and so far have put in about 60 hours into the MP of TF2, and absolutely love it (much more than TF1, apart from some of the maps).
I'm looking at you Crash Site and Complex, oh and Homestead.
..actually, I can't wait for DLC maps to drop: like Angel City, Fracture and Lagoon![]()
I must be the only person alive that like Crash Site.
Makes you wonder why Call of Duty tries to change as little as possible from entry to entry.
Correct. We did.
We wanted Titanfall with:
Slide added...check
better graphics...check
campaign...check
more MP content...check
Not all of the above PLUS
fucked up new rodeo system
shitty 3 lane based maps
2 weapon slots instead of 3
hero based Titans
removal of the Titan timer
slower movement
Knowing what to expect was possible in the first game, you just had to use your eyes, it wasn't rocket science.
Titanfall:
3 Titans x 6 weapons = 18 main combinations not to mention shield, ordinance, and kit/boost options further increasing the variance.
Titanfall 2:
6 Titans with just ordinance and kit/boost options.
Sure not many options at all.
Impossible for real devs to compete with gaf armchair devs' perfect 20/20 hindsight.
Frankly between that the slower speed and the inferior maps this game isn't nearly as good as the original. I mean wtf, experimenting with different Titan chasis and weapon combinations was a big part of the fun. Such a shame but given all of that I doubt this game will even have the legs the first one did.
Yep. Case of damn if you do, damn if you don't.
You mean what you wanted. I've seen a lot of your TF2 posts and they're all the same, "they ruined the game since I want it to be only this way, etc." It's fine to not like something, but to continually chide a developer's game for not fitting your chosen gameplay design is just, I dunno, petty? When I get a chance to talk to Respawn again (I hope soon), I'll definitely ask them about these things just to get people to understand their reason more (though I think some will automatically say, "they know more about what we want than what we actually want!").
Respawn has repeatedly said that they did it this way in TF2 in order to make it more balanced and not have everyone guess. You can counter Titans in TF2. If you see someone pick Legion, you can then choose Ion, etc.
Those complaining why Respawn changed stuff, they didn't do it on a whim or to fuck with people; they did it since the first one lost players fast. Some complained about top-tier players dominating everyone and not letting newbies get a better grasp on everything, some had balance issues, etc. In short: they had to do something different in TF2. And while we still don't know any sales figures, the fact that the player population has stabilized somewhat and wasn't affected at all by Infinite Warfare, is a good indicator that the changes are sound -- or at least favored by most people.
If you guys hop on to the TF2 OT (which this discussion should have been in the first place rather than a new thread), you'll see a lot of people happy with the actual game (old players and new).
If you haven't played TF2 or just basing everything off the tech test, why not give it a whirl now? Rent it and test the MP out. Most people in the OT that hated the tech test came around and like it. Lots of constructive feedback there and whatnot.
Sigh. Yeah, which is kinda annoying at times. Some GAF people think they can do better than devs, PR, game journos, etc. Maybe a career shift is in order for some just to see things from the other side? xD
The lack of Titan customization is one of many, many strange decisions that they made to tf2. Tf was so good... All they had to do was build off of that. Instead they cut a bunch of stuff, slowed the game way down, and found other ways to literally suck the fun out of it.
Let's be fair here, it's not like you don't have some choice on your loadouts for the specific titans. The general consensus seems to be that the change is for the better and if it makes people play and enjoy the game then I'm down with that
How can you say that's the general consensus? Maybe that's the consensus among people who actually like this game.... but sales for this game are way down, no doubt in part because it failed to attract previous fans.
Maybe play the game. I wasn't a fan of the tech test and was a fan of TF1. I bougyt TF2 anyway because I had an E3 deal locked in on Amazon. Not only have I grown to like this game much more than TF1 but it is up there with some of my favorite MP shooters of all time. Is it different than tf1? Yes. Does it take some time to get used to the changes? Yes. Is it still very much titanfall game? Yes, and a lot of the people who have actually put time into it (As opposed to bitching about a game they havent played or dont inted to buy) Actually think It's as good, if not better, than the first"Dumbing it down to get more casuals onboard" and "better (?) more predictable tactical encounters" seems to explain it. I don't see the benefit. It's a shame because the release date + design changes seem to have totally screwed the franchise. TF2 sales numbers indicate it's going to have less longevity than the original.
On a personal note, the tech test was terrible which guaranteed I'd cancel my CE pre-order. I'll pick it up eventually for the campaign when it drops to $20 or less. Considering how awesome TF1 was/is, this situation just makes me sad.
"Dumbing it down to get more casuals onboard" and "better (?) more predictable tactical encounters" seems to explain it.
Well not really just collin. Go to any of the multiple 'what do you want from titanfall 2' threads here and virtually every post is an exact copy of collins in here.You mean what you wanted. I've seen a lot of your TF2 posts and they're all the same, "they ruined the game since I want it to be only this way, etc."
And when they did make big changes(futuristic) a ton of people hated it. Cod is a good example to maybe stick with what people like and what works.Makes you wonder why Call of Duty tries to change as little as possible from entry to entry.
Was about to post something similar. Not to mention the greater amount of teamwork, titan vs titan strategy and situational awareness required to live longer and get the most out of your titansThe game is definitely not dumbed down, on the contrary. As a matter of fact I was a bit lost at the beginning since the titans had so many different abilities.
In Titanfall1, titans had a primary weapon, explosive weapon and one defensive ability (which could be electric smoke, or something else). The core was basically boosting one of your base stats (better attack, defense or mobility).
In Titanfall 2, you have the same elements, plus smoke as a standard feature, an additional titan-specific ability (Y button), and very unique core attacks. Plus most weapons have two different modes, and some can be combinated (Scorch).
It's much, much more complex than giving a gun to defense/attack/mobility-based titan.
Because it is. There's a reason why heroes in MOBAs aren't customizable.
Well not really just collin. Go to any of the multiple 'what do you want from titanfall 2' threads here and virtually every post is an exact copy of collins in here.
The game is definitely not dumbed down, on the contrary. As a matter of fact I was a bit lost at the beginning since the titans had so many different abilities.
In Titanfall1, titans had a primary weapon, explosive weapon and one defensive ability (which could be electric smoke, or something else). The core was basically boosting one of your base stats (better attack, defense or mobility).
In Titanfall 2, you have the same elements, plus smoke as a standard feature, an additional titan-specific ability (Y button), and very unique core attacks. Plus most weapons have two different modes, and some can be combinated (Scorch).
It's much, much more complex than giving a gun to defense/attack/mobility-based titan.
Agreed. If they were fully customizable you would indeed end up with preferred load outs like in TF1. Many a time I'd match up with/against 5 or 6 Arc-Strider-Cluster players that were prancing around the map OP as hell. It led to boring matches and drives away players.Because it's better.
The game is definitely not dumbed down, on the contrary. As a matter of fact I was a bit lost at the beginning since the titans had so many different abilities.
In Titanfall1, titans had a primary weapon, explosive weapon and one defensive ability (which could be electric smoke, or something else). The core was basically boosting one of your base stats (better attack, defense or mobility).
In Titanfall 2, you have the same elements, plus smoke as a standard feature, an additional titan-specific ability (Y button), and very unique core attacks. Plus most weapons have two different modes, and some can be combinated (Scorch).
It's much, much more complex than giving a gun to defense/attack/mobility-based titan.
I like my boy Scorch, hes' pretty hot.
The game is definitely not dumbed down, on the contrary. As a matter of fact I was a bit lost at the beginning since the titans had so many different abilities.
In Titanfall1, titans had a primary weapon, explosive weapon and one defensive ability (which could be electric smoke, or something else). The core was basically boosting one of your base stats (better attack, defense or mobility).
In Titanfall 2, you have the same elements, plus smoke as a standard feature, an additional titan-specific ability (Y button), and very unique core attacks. Plus most weapons have two different modes, and some can be combinated (Scorch).
It's much, much more complex than giving a gun to defense/attack/mobility-based titan.
Loved the entirety of this post.
Well not really just collin. Go to any of the multiple 'what do you want from titanfall 2' threads here and virtually every post is an exact copy of collins in here.
And when they did make big changes(futuristic) a ton of people hated it. Cod is a good example to maybe stick with what people like and what works.
In BF3, BF4, people hated Op Metro, but if you ask DICE, they'll confirm that their data shows people want that, hence why we get maps like Op Locker, etc.
I played the original religiously and all I can say is TF2 is better in every way except for the maps. I much prefer how the Titans are set up now.
Consider how this game more than any other of late has a lot of talk surrounding MP changes. If anything I think it just shows that there is an audience that isn't going to adapt to the new changes and that with a potential 3rd game they could try and bridge the gap for said players. TF2 probably hanky won't change enough to bring anyone who isn't on board back. But a 3 could possibly bring in everyone.
I must be the only person alive that like Crash Site.
Pretty sure its because of Battlefield 1 releasing the week before it. Not because of previous fans.
I'm sure there's a multitude of factors.
But this multiplatform game is tracking under the xb1 release of the original Titan Fall. So its mathematically impossible to argue that previous fans are supporting it.
I agree TF should have been moved, but The fact is that gamers have voted with their wallets and stated that they choose BF and COD.
I don't doubt that there's a lot of people who prefer TF2 to be just a more fleshed out version of TF1. However, it did lose its player base very fast, which meant that there was something Respawn needed to do drastically in order to retain 'em. While one can argue it's just adding more progression, it's never that easy especially for a sequel. I doubt it'd have gotten the score it got now if it slapped on the campaign, and just copy and pasted the MP. And also, some people did cite that it was super hard to get into since the top players who spent oodles and oodles of time into it were just flat out dominating people that scared off newcomers.
I'm sure there's a multitude of factors.
But this multiplatform game is tracking under the xb1 release of the original Titan Fall. So its mathematically impossible to argue that previous fans are supporting it.
Because they were dumb and also thought it was a good idea to make your Titans feel like they were made out of paper.
Funny how I often have my titan for the entire match