Shit, people, I wasn't trying to turn this into a BG&E v. SFA thread. My point was that the games are similar (essentially one button gameplay), and that BG&E looks better thanks to excellent art direction, something that Rare has lacked ever since the jump to GCN (Viva Pinata being an exception). Also, I played through SFA less than 3 months ago, and the environments and gameplay just don't hold up. There is a canned animation when using your weapon and not surrounded by enemies that just looks bad, and many of the environments are blocky, something that just doesn't lend itself to the style Rare picked, unlike Zelda: Wind Waker where blocky environments were forgiven and even encouraged thanks in large part to the style Nintendo chose. Finally, many of the textures in SFA seem carried over from its time as a N64 game (this problem exists with Eternal Darkness too, but since the camera is often pulled out far away from the character this is rarely an issue).
whitehawk said:
Dude, starfox adventures was a great game. It just wasnt a star fox game.
That was never the conversation. I think SFA is a decent game that served as an excellent appetizer until WW made its splash on the console. You're right on it not being a Star Fox game, all those elements seem very secondary and do look absolutely rushed. Comparatively, though, I think WW makes SFA look a lot more dated than it might have looked otherwise.