I got to play it today at the GS in Miami, as posted earlier (thank you).
The Wiimote might be the most comfortable remote I have ever held in my hand. It was like someone sculpted the remote just to fit into my hand, its so comfortable you almost forget its there. I felt all up on the Wiimote (I know what I just said...) it feels like a dream. The button on the back just feels perfect, the A button is the same, the d-pad works great. Its got the perfect weight to it, not heavy but enough to make you feel like its something important.
So I got to the kiosk, which was at the menu screen and began to fiddle around with it. I most say rumble adds SO MUCH to the Wiimote, I can't imagine it without it. Everytime you move from one channel box to the other you get this nice rumble, it really makes it feel like you are physically interacting with the TV. You aren't just moving some cursor around the screen, because of the rumble it feels different, I can't explain it well but its just a great feature. The menu is extremely easy to navigate just move the cursor around and choose what you want, everything is easily accessible and all the text is huge. Its about as user friendly as it gets. There were only three options available, excitetruck, Mii, and photos (which had no photos so it was pointless.).
Since excitetruck doesn't use the pointer, the menu and Mii screens were the only place you could use it. So of course I messed around with it just to see how everything feels. Like people have said you don't point at the screen, I tried it, it gets you no where. Just aim in the general direction of the sensor bar and it works fine, basically you are controlling a cursor, its like a mouse for your TV screen. The cursor moved where I wanted it too with no problems, you can even tell its pretty sensitive cause I could see the mouse shaking a bit just like my hands (I dont have a steady hand).
The Mii creation is great, there are a ton of options and its easy to navigate all the options. Playing around with the Wiimote made me realize why no TV sets have this technology, why do I have to navigate my damn DVR menu with a crappy remote; we should have this style of interaction by now. One note I did try the keyboard that pops up, that is a pain. Many times when I went to click on a button as I pressed it my hand would move a little and it ended up selecting a different letter. Thankfully there is an option to have it like a cell phone, with three letters to one box; it works much better.
Oh and for the hell of it I tried to screw up the sensor bar to see what happens. If you get really close the cursor on the screen just disappears, its like your wiimote turns off. Just move it back and everything is fine again. I went off to the side, still worked like a charm.
As you know Excitetruck has you hold the Wiimote sideways to play. The whole game is designed around that, you navigate the menu by using the d-pad and the 1 and 2 buttons are your inputs. So I started off in training mode just to ease into it. Controls are simple, 2 is gas, 1 is brake, d-pad is turbo and tilt the mote to steer. The first trial started and I was in control, yep just like you think it would work. Tilt it slightly and the car slowly turns, twist it hard and it does a hard turn. Its such an odd feeling to have that childhood fantasy of twisting your controller around to steer to actually come true, it worked great, I was wondering why havent we done this before.
The game itself is ok, rental at best I would say. You have tracks that are a bit like the Cruising USA series but on dirt. There are a ton of jumps, sharp turns, some multiple paths and powerups that do some cool stuff like alter the terrain. Most of the time you are probably going to be flying in the air, like I said there are mucho jumps. If you hit the d-pad just as you hit a jump you do a turbo jump which sends you soaring, then you can change the angle and distance by tilting the mote around. If you stick a perfect landing you get a turbo boost. Speaking of turbo boost its just like excitebike, it overheats if you use it too much.
Excitetruck a fun crazy racing game. There are plenty of great jumps; you can slam into the other trucks, do crazy spins in the air for tricks, all sorts of stuff. So if that is your thing you will enjoy the game. There seems to be plenty of options and tracks, there are different modes like destruction mode where you need to hunt and slam into the other vehicles. You've done this all before if you have played games like Crusin USA, so you have an idea what the game is like, the difference is you have never controlled it in this way, and yes it makes a difference.
So how about the graphics... UGLY. I have no clue why Nintendo decided to have their kiosks with HDTV's, its stupid! Everything looks fuzzy and messy, I've seen this look before, its just like my GC on my HDTV. I'm sure with component it looks much better but again they didn't have that, just a stupid decision. Overall the game looks like a GC game; I saw no difference at all.
The game does use the speaker function on the wiimote and what do you know its a great little feature. It sounds much like one of those toy lightsaber sounds, so don't expect this awesome quality sound coming from it. The game uses it in a variety of ways, the most helpful of which is letting out a noise when you are starting to overheat. When you crash it makes some crashing noises, also when you hit a perfect jump and such. The TV sound was very low so I don't know how well you can hear it when its loud in the room but from what I heard it was plenty loud. It adds that something extra to the whole experience, I loved it.
There were a few times where I would mess up with the controls, mainly when things got hectic like when I crashed or veered off in the wrong direction. I guess I would panic and I found myself pushing the d-pad in the direction I wanted to go and then wondering why nothing is happening. We have played games a certain way our entire lives so when my gaming instincts took over I went back to the old way, its going to take time to get used to it I guess. Again this only happened when I had to act fast and such, most of the time I had no problem. Also some of the complex moves were too much for me to handle. The air spin moves has you doing the turbo boost out of a jump then pressing 1 and the d-pad at the same time while tilting your wiimote back and forth, all the while you still need to make the landing, it was just to much going on.
One question many people have is will you get tired using the wiimote. I played probably only for 20 minutes, but I was standing and never once did I feel like I would ever get tired. That whole thing is a myth; it's no more tiring than just playing with your controller. Holding the Wiimote sideways handles great as well. Its not as comfortable as holding it straight cause the front end is smaller than the back end. In the end I think using the mote for old NES games could get uncomfortable.
So what else can I say, it was everything I hoped it would be. I really want to get my hand on a nunchuck to get the whole experience, but the wiimote alone is good enough for now. I did swing the wiimote around to see what it would be like, it felt great and natural, and I really can't wait to use it in Zelda. It didn't do anything that couldn't be done on consoles with a regular controller; I don't think thats the point of the Wii. No, its to make the experience new and fresh again. I honestly could see my mom trying this out and having fun with it. Oh and kids are going to go crazy for it.
Well now its back to my same old boring controllers... Nov. 19th can't come soon enough.