plagiarize
Banned
look, not that i want to go back to DPL2, but there isn't anything stopping a game developer from licensing DPL2 themselves and the system outputting surround sound that way (albeit not discrete) just as many games on the GameCube and Wii did.
if i output stereo PCL on my PS3 uncharted 3 has positional sound effects with DPL2. now, i have no idea if that is happening in code that Naughty Dog implemented, or if that is a feature of the PS3, but on paper we might not be without surround sound using stereo PCL, just discrete surround sound.
i mean, i presume if i play Skywards Sword on my Wii U i'm still going to get surround sound, as that's a DPL2 game.
edit: note, i am in no way shape or form defending this. i'm pretty disapointed about it and can't afford a new surround sound set up any time soon after just splooging on the Wii U (and an Oculus and a shit load of blu-ray boxsets). DPL2 support would make the wait to finally save up for a good DTS MA, Dolby Tru-HD, PCL 7.1 receiver and set of speakers more tolerable though.
if i output stereo PCL on my PS3 uncharted 3 has positional sound effects with DPL2. now, i have no idea if that is happening in code that Naughty Dog implemented, or if that is a feature of the PS3, but on paper we might not be without surround sound using stereo PCL, just discrete surround sound.
i mean, i presume if i play Skywards Sword on my Wii U i'm still going to get surround sound, as that's a DPL2 game.
edit: note, i am in no way shape or form defending this. i'm pretty disapointed about it and can't afford a new surround sound set up any time soon after just splooging on the Wii U (and an Oculus and a shit load of blu-ray boxsets). DPL2 support would make the wait to finally save up for a good DTS MA, Dolby Tru-HD, PCL 7.1 receiver and set of speakers more tolerable though.