Man-is-Obsolete
Member
It's true. Nintendo outright skipped all that old stuff like TOSLINK (introduced in 1983) and Dolby Digital (introduced in 1992).
Yet it still supports RCA hookup (introduced in the 1940's)
It's true. Nintendo outright skipped all that old stuff like TOSLINK (introduced in 1983) and Dolby Digital (introduced in 1992).
Mine doesn't output DTS, you're right, but it outputs DD5.1.
Mine doesn't output DTS, you're right, but it outputs DD5.1.
Lowest common denominator. Also, it's sufficiently easy and basically free to implement.Yet it still supports RCA hookup (introduced in the 1940's)
Lowest common denominator. Also, it's sufficiently easy and basically free to implement.
That's the working theory.wow that is pure ass
did they not want to pay the royalties to include the Dolby encoding libs in the SDK?
It's true. Nintendo outright skipped all that old stuff like TOSLINK (introduced in 1983) and Dolby Digital (introduced in 1992).
You mean like toslink and DD5.1?Lowest common denominator. Also, it's sufficiently easy and basically free to implement.
Lowest common denominator. Also, it's sufficiently easy and basically free to implement.
Is optical/coax not the lowest common denominator for 5.1? Also sub $50 DVD players support optical so how expensive could it possibly be to put it in?
They have to support it whether they want to or not, as part of the DVD standard. Not to say your point is wrong.
Is optical/coax not the lowest common denominator for 5.1? Also sub $50 DVD players support optical so how expensive could it possibly be to put it in?
I guess the actual problem was the Dolby Digital/DTS encoder. Which would cost Nintendo monies.
They have to support it whether they want to or not, as part of the DVD standard. Not to say your point is wrong.
Both DTHD and DTSHDMA are re-constructive lossless formats so yes, they both have a lossy core that will be sent instead through TOSLINK. I meant to note that the fat could only bitstream the lossy core component of either. (incidentally re-constructive lossless audio is pretty inefficient especially in DTS since you have a 1411kbps core at any time.BDs that contain Dolby TrueHD or DTS-HD can get converted to regular Dolby Digital + regular DTS and both of those can be sent over TOSlink/Coax. Just like when using a standalone BluRay player. Actually DTS-HD contains a regular DTS stream, so that will just get sent. I'm not sure, if the same happens using a TrueHD audio track or if those are downmixed.
I would guess they would just stream AAC or something like that and then the WiiU would output as LPCM. alternatively the streeaming app might be able to decode and the royalty cost paid by them. (the WiiU will still output LPCM in either case)I wonder, how Video on demand will work on Wii U. They can't stream LPCM 5.1.
This is unacceptable to be using a receiver in 2012 without hdmi inputs
I have a receiver with HDMI but it doesn't support audio.
I see what you mean. I know about this, but i was thinking if a soundsystem only have HDMI in and not out. I'm not sure if this is common though. But in that case, you would need one HDMI to the sound system and one HDMI to the TV, directly from the console itself (unless some sort of an adapter is possible).I was just explaining why it isn't needed to have multiple HDMI outputs on a source device if you want to use and HDMI audio system.
Off topic (slightly), but I am a big proponent of component style systems. If you are going to buy a tidy all in one system get something like the Denon, Yamaha, or Onkyo systems where you get a legit receiver and speakers. That way if you have to update later all you would have to do is replace just the receiver, and keep the existing speakers. On top of that you can upgrade speakers and subwoofers at will.
I agree with this.
You get what you pay for. Seriously.
Is there a thread on GAF dedicated to receivers, speakers, etc?
This thread should be restarted with a new thread title and all the important facts in the OP.
Where it works
Where it doesn't
Surround heaphones/headsets won't work
etc.
Raise a little awareness, maybe people will post it everywhere and start an internet riot.
I have a receiver with HDMI but it doesn't support audio.
You're wrong, the DSP does output eight channels ("7.1"): Two of those channels are sent to the GamePad, the other six over HDMI. Also, the tech is always the same. Doesn't matter if it's mono or 7.1.That doesn't wash when the console doesn't support 7.1. Let's not pretend this is some 'bleeding edge only' decision. It's the usual penny-pinching bullshit.
I'm gobsmacked. I have an HDMI capable amp that eats through formats the Wii-U couldn't dream of* but I'm not the average Nintendo customer.
*Yet the PS3 (2006) happily supports.
DD and TOSLINK are currently in the process of dying out. People are switching to HDMI right now. You apparently already did, so you should actually know what I'm talking about. Considering the cost and complexity involved to support those legacy technologies, it makes perfect sense to skip that stuff altogether if possible. That shit is lossy for god's sake - it's the 480p of audio. RCA on the other hand will still be around when people have long forgotten what TOSLINK even was.You mean like toslink and DD5.1?
Take a step back and look at what you're supporting here.
Hang on so let me get this right. The WiiU doesn't have optical but also doesn't support Dolby Digital 5.1 or DTS 5.1? Really?!
You're wrong, the DSP does output eight channels ("7.1"): Two of those channels are sent to the GamePad, the other six over HDMI.
DD and TOSLINK are currently in the process of dying out.
People are switching to HDMI right now.
Considering the cost and complexity involved to support those legacy technologies
it makes perfect sense to skip that stuff altogether if possible.
That shit is lossy for god's sake - it's the 480p of audio.
Some people have the strange belief that you should buy new home audio every 18 months just like the fools out there that do that with their cellphones.
If HDMI is the new wonder connecter and was such a big deal all these years ago for the HD audio and video eras, why isn't it standard now on equipment? It is on the visual and auxiliary aspects of the home entertainment. Why isn't the audio side of the industry including HDMI as standard on new receivers. Isn't that bad for consumers also to not include an HDMI option on the part of audio companies?
I can't see them NOT doing an adapter of some sort. People don't replace their receivers very often.
On the other hand I can see how they didn't include it because they will assume that all HD TV's pretty much have it and most people will be hooking Wii U up to a TV and not a receiver anyway.
Honestly I think it's pretty safe to assume it won't have any sort of DD support other than maybe a pro logic branding like the Wii. They haven't gone out of their way to list it as a supported format in the spec sheet. Considering that it's also not billing itself as a DVD or Blu-Ray player the company probably sees it as being a completely unnecessary feature.
Like The Dutch Slayer said, we've known about the issue for a while.
It's not just the "DRM bullcrap", it's also plain better, more convenient and ultimately much cheaper.Some people, that buy receivers NOW, are forced into HDMI and that's primarily because of the DRM bullcrap. Still there are many people out there that own receivers without HDMI in. Brand-new blu-ray players come with coax and/or TOSlink. There is no excuse for this.
It's not just the "DRM bullcrap", it's also plain better, more convenient and ultimately much cheaper.
Don't get me wrong, I understand if some people are miffed because they don't want to upgrade their receivers or because the headphone makers don't go with the times, but that doesn't change the trend towards HDMI. And I think you should understand that, while it would cost you and an ever decreasing, but still significant number of people hundreds of dollars to upgrade to a LPCM capable setup (something you'll eventually do anyway I guess), it would cost Nintendo tens of millions of dollars to make just a handful (in the grand scheme of things) of gamers happy. The money required for this is probably more efficiently spent elsewhere - on marketing, or to produce a few more games, or simply to raise the dividends a little and make the shareholders happy.
And by the way: Manufacturers of Blu-ray players support S/PDIF because they have to, not because they want to.
This thread should be restarted with a new thread title and all the important facts in the OP.
Where it works
Where it doesn't
Surround heaphones/headsets won't work
etc.
Raise a little awareness, maybe people will post it everywhere and start an internet riot.
Can someone please inform me, what methods WILL work to get surround sound?
Blu-ray and DVD players have to support what the standards say. It's that simple. It's a set of rules they have to follow, and one of them is to include a S/PDIF connector.Why do Bluray manufacturers have to support S/PDIF? I thought it was only a handful of people that have this issue. Wouldn't it also make sense for $50 bluray players to spend money on marketing. Or do we only value Nintendo's bottom line over our own.
Have a receiver that supports audio via HDMI
Wtf. So HDMI through TV and then optical out to my surround sound won't work?
No, you'll get 2.0 PCM. You must think of Nintendo's bottom line.
This is irrelevant, the point is meant to illustrate that implementing it is very very cheap and Nintendo is literally pinching pennies at their consumer's expense. Now in the grand scheme of things the cost does build up, however I think you are grossly underestimating the number of consumers still using TOSLINK to get surround sound. Hell I'd bet more than 50% of them do. (this is based on the fact that people for the most part purchase integrated surround sound solutions and those will usually have only TOSLINK inputs for external hardware, as well as a general reluctance for consumers to upgrade receivers, which is much slower than it was with HDTVs, even which to the average consumer were bought because of size, not being HD)And by the way: Manufacturers of Blu-ray players support S/PDIF because they have to, not because they want to.
It's lame that there's no optical out, but you can always get this:
http://www.dealextreme.com/p/1080p-4-port-hdmi-input-to-hdmi-optical-coaxial-audio-output-converter-100-240v-ac-16553
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It's not just the "DRM bullcrap", it's also plain better, more convenient and ultimately much cheaper.
something you'll eventually do anyway I guess
it would cost Nintendo tens of millions of dollars to make just a handful (in the grand scheme of things) of gamers happy.
And by the way: Manufacturers of Blu-ray players support S/PDIF because they have to, not because they want to.
I already use something like this - so problem solved.
I already use something like this - so problem solved.