fabricated backlash
Member
Zoramon089 said:Ugh...not this again
You're going to hear this bullshit time and time again... it's like clockwork really.
Zoramon089 said:Ugh...not this again
This is, what, the third time this was posted?TheNatural said:Chill out, here's some news I haven't read before:
Capcom Europe boss David Reese divulged that they are, in fact, working on some prototypes, and that if we're lucky, we just might be able to spot a couple of them at the upcoming TGS event later in September.
"Capcom haven't announced anything officially on Wii U. I think they have done prototypes. There are only so many things you can get ready for E3. But they might show something at the Tokyo Games Show which is where Wii U is more focused on. I haven't seen anything personally myself but since the companies are quite close, I am sure they must be looking at something. Some of the big names like Ubisoft and EA said that they will support it. I think Riccitiello was on stage at E3 and said, 'I am going to support it,' and when they say that, they will."
http://www.qj.net/wii-u/news/capcom-might-have-something-for-the-wii-u-at-tgs-2011.html
In other words, he doesn't know and no one has told him yet and Wii U at TGS? I doubt that, maybe Nintendo will do some october or Nintendo World thing or something but not TGS.TheNatural said:"Capcom haven't announced anything officially on Wii U. I think they have done prototypes. There are only so many things you can get ready for E3. But they might show something at the Tokyo Games Show which is where Wii U is more focused on. I haven't seen anything personally myself but since the companies are quite close, I am sure they must be looking at something. Some of the big names like Ubisoft and EA said that they will support it. I think Riccitiello was on stage at E3 and said, 'I am going to support it,' and when they say that, they will."
http://www.qj.net/wii-u/news/capcom-might-have-something-for-the-wii-u-at-tgs-2011.html
BurntPork said:I know that I was in denial. That was my point. Besides, the only reason I cared about power was that I wanted it to get ports next-gen and I wanted the inevitable $349-399 price tag to have some sort of justification. Now, it's as confirmed as it'll ever be that Nintendo hasn't learned a damn this from the mistakes of the Wii and 3DS. It's ridiculous that they actually believe the strategy used with Wii will be enough to repeat it's success. They have no clue, and as a result of it, they're going to lose millions of potential profit and cut the lifespan of the console by half.
http://www.videogamer.com/wiiu/dark...trying_to_bump_up_darksiders_ii_on_wii_u.html"We're not trying to bump up or bump down, but we reached it, and it wasn't hard. Once we got it up and running it was like 'cool, there it is. We're still waiting on that final hardware and architecture, and help from Nintendo to figure that out. Right now, it looks like it's more than the 360 or PlayStation 3, but there's still a question mark about how much you can squeeze out of it. You know how it is, a new system, tricks get learned as the lifespan goes along, so this is where we're starting, and it looks good. There was pressure originally as we only got the Wii U development kits about six weeks before E3 and wanted to get it up and running. Learning new hardware is the hardest part, it's uncharted territory.
(translated from http://pixazura.com/news/divers.php?id=1389)"For the GameCube and Wii I was really deeply involved from the start and the design of the structure and development processes. For U Wii, I would say it represents the beginning of a transition with younger generations of Nintendo engineers who have been more involved in the development of the project. I am always very present and engaged myself, but less directly. It's as if I had stepped aside: I followed step by step work and gave them advice. "
BurntPork said:This is, what, the third time this was posted?
MDX said:I think myself that the younger generation of engineers will be really interested in pushing power. The old guard is changing for better or worse.
blu said:Apparently you don't know the poster.
BurntPork said:I know that I was in denial. That was my point. Besides, the only reason I cared about power was that I wanted it to get ports next-gen and I wanted the inevitable $349-399 price tag to have some sort of justification. Now, it's as confirmed as it'll ever be that Nintendo hasn't learned a damn this from the mistakes of the Wii and 3DS. It's ridiculous that they actually believe the strategy used with Wii will be enough to repeat it's success. They have no clue, and as a result of it, they're going to lose millions of potential profit and cut the lifespan of the console by half.
BurntPork said:Now, it's as confirmed as it'll ever be that Nintendo hasn't learned a damn this from the mistakes of the Wii and 3DS. It's ridiculous that they actually believe the strategy used with Wii will be enough to repeat it's success. They have no clue, and as a result of it, they're going to lose millions of potential profit and cut the lifespan of the console by half.
http://pixazura.com/news/divers.php?id=1389"Obviously, we can consider that the sales curve could be better, especially when compared to those of our previous hardware, and we were hoping to better themselves. But we must take into account the overall context of the industry during that period, and a cooling global sales of hardware. I also think that we have unfortunately not been able to present from the start a fairly comprehensive range of games. But this is no longer the case: new online features and all of a series of highly anticipated games will be there for the summer. The content that our players expect happens, do not worry.
Daschysta said:The hardware is still in a state of flux and a long way off, if current hardware is 2x as powerful as the other two approximately it could end up 3 or 4x as powerful.Vigil states that though the current dev kit is warranting a port it's up in the air whether the final console could be significantly more powerful. It's nothing new that we didn't already know. Plus we know for a fact that the e3 build was incredibly early, so any extrapolations that Digital foundry made based on that showing are of little relevance until more final hardware exists/ leaks.
BurntPork said:So that pretty much proves that the current dev kits are not significantly more powerful than PS3 and 360. :/ Well Nintendo, it's your funeral.
BurntPork said:I'm realistic.
And moody.
Luckyman said:Tech is years old and you expect them to suddenly start shipping multiple times more powerful hardware just by random? That they are just fucking around with devs? Please.
People called this the first time they saw the white box. It´s called common sense.
A really major difference between this gen and next gen (and I'm not sure why I haven't seen more posts pointing this out) is that the Wii U is launching first. If there was another next gen console launching alongside the U that was light years more powerful than it or if we had the same situation from ths gen where the Wii launched a full year behind a console that was more powerful than it then it is I could see why people would be concerned.Shin Johnpv said:It all comes down to this at this point we still don't know how much more powerful the Wii-U is over the current gen. The fact of the matter is that based on what little info we do have confirmed we do know its more powerful, just not how much. Plus based on what little info we do know, we know its not going to be another Wii/PS3/360 type situation. Where stuff done on the PS360 just couldn't be done on the Wii with out major rewriting and doing things over from scratch. Which is why a lot of ports didn't happen. If the hardware used modern shaders it would have seen more ports. We know that's not going to be the case this time around. Since the hardware is using a modern GPU.
Door2Dawn said:What the hell happend.
walking fiend said:what's the ruckus for? we have some new info?
My point exactly.MDX said:Nintendo aint worried about the 3DS.
I got called a name that BurntPork won't repeat.Door2Dawn said:What the hell happend.
BurntPork said:My point exactly.
I only meant that Wii U will sell poorly (somewhere between GCN and N64) if its only quality titles are first-party, since they won't be able repeat Wii's success. They're limiting its potential by making it so that third-parties can't develop for it, and that's a large part of the reason the Wii Remote failed to reach its full potential. Nintendo needs to realize that third parties are important and that they don't have the resources to support Wii U on their own. I'm sure that third parties have told them this, but they refuse to listen. It's all about short-term profit with them. They have no foresight.IceDoesntHelp said:lol.
But everyone said that when the DS and Wii were shown, and what happened to them? Now I'm sure the Wii U WILL sell less then the Wii, but I'm positive it will sell more then the Gamecube.BurntPork said:I only meant that Wii U will sell poorly (somewhere between GCN and N64) if its only quality titles are first-party, since they won't be able repeat Wii's success. They're limiting its potential by making it so that third-parties can't develop for it, and that's a large part of the reason the Wii Remote failed to reach its full potential. Nintendo needs to realize that third parties are important and that they don't have the resources to support Wii U on their own. I'm sure that third parties have told them this, but they refuse to listen. It's all about short-term profit with them. They have no foresight.
And I accidentally made a separate post again. I am an idiot.
Shin Johnpv said:Plus based on what little info we do know, we know its not going to be another Wii/PS3/360 type situation. Where stuff done on the PS360 just couldn't be done on the Wii with out major rewriting and doing things over from scratch. Which is why a lot of ports didn't happen. If the hardware used modern shaders it would have seen more ports. We know that's not going to be the case this time around. Since the hardware is using a modern GPU.
It's easy to develop for, but it won't support next-gen engines and therefore will end up in a situation similar to the Wii. The next-gen consoles will be 4-6x as powerful as Wii U, so scaling engines down, while possible, will not be easy, and companies like Epic, Crytek, and id won't support their next-gen middleware on it. It would not be profitable for third-parties to port next-gen games to it.IceDoesntHelp said:But everyone said that when the DS and Wii were shown, and what happened to them? Now I'm sure the Wii U WILL sell less then the Wii, but I'm positive it will sell more then the Gamecube.
But I thought devs were saying its easy to develop games on the Wii U. Am I wrong, or did I misread?
I also thought Iwata already stated that they know that thrid-party devs are important and that they are willing to "pay" for third parties. The same can't be said for NoA though.
"It's probably going to be the same graphically, regardless of any minor or major horsepower improvements on the Wii U.
Hiltz said:I'm not worried about the Wii U's graphical capabilities.
BurntPork said:It's easy to develop for, but it won't support next-gen engines and therefore will end up in a situation similar to the Wii. The next-gen consoles will be 4-6x as powerful as Wii U, so scaling engines down, while possible, will not be easy, and companies like Epic, Crytek, and id won't support their next-gen middleware on it. It would not be profitable for third-parties to port next-gen games to it.
BurntPork said:It's easy to develop for, but it won't support next-gen engines and therefore will end up in a situation similar to the Wii. The next-gen consoles will be 4-6x as powerful as Wii U, so scaling engines down, while possible, will not be easy, and companies like Epic, Crytek, and id won't support their next-gen middleware on it. It would not be profitable for third-parties to port next-gen games to it.
walking fiend said:so even vigil doesn't know whether it is a minor or major improvement compared to ps3/360?
BurntPork said:It's easy to develop for, but it won't support next-gen engines and therefore will end up in a situation similar to the Wii. The next-gen consoles will be 4-6x as powerful as Wii U, so scaling engines down, while possible, will not be easy, and companies like Epic, Crytek, and id won't support their next-gen middleware on it. It would not be profitable for third-parties to port next-gen games to it.
It sounds more like they're talking about major or minor over the current dev kits.walking fiend said:so even vigil doesn't know whether it is a minor or major improvement compared to ps3/360?
in the article, Eurogamer says that they can confirm developers have the second revision of the development kit, maybe Vigil hasn't really worked with that? I doubt Nintendo even give them the full specifications.They simply do not know yet. Vigil is still working on dev kits and doesn't know what the finalized hardware will be like. Heck, Vigil even said that the last version of the Wii U controller it had looked like a giant, clunky Gameboy! It's just too early for Vigil to say with any confidence how much it can get out of the hardware at this point.
with burnt pork and his super pessimistic posts, this thread doesn't need a troll.Burnt pork, you need to stop talking like your assumptions are fact, then attacking others for not believing the same. You're entitled to them, but the tone of your posts are aggressive. You are easily the worse thing about this thread.
as long as the engines are supported by the hardware which is almost always dependent on the directX (or equivalent APIs, techniques) they support, they will be ported.It's easy to develop for, but it won't support next-gen engines and therefore will end up in a situation similar to the Wii. The next-gen consoles will be 4-6x as powerful as Wii U, so scaling engines down, while possible, will not be easy, and companies like Epic, Crytek, and id won't support their next-gen middleware on it. It would not be profitable for third-parties to port next-gen games to it.
BurntPork said:It's easy to develop for, but it won't support next-gen engines and therefore will end up in a situation similar to the Wii. The next-gen consoles will be 4-6x as powerful as Wii U, so scaling engines down, while possible, will not be easy, and companies like Epic, Crytek, and id won't support their next-gen middleware on it. It would not be profitable for third-parties to port next-gen games to it.
makes sense, but again:Saint Gregory said:It sounds more like they're talking about major or minor over the current dev kits.
That's what we're planning on. But that's based off of what we believe the hardware's going to be like.
BurntPork said:It's easy to develop for, but it won't support next-gen engines and therefore will end up in a situation similar to the Wii. The next-gen consoles will be 4-6x as powerful as Wii U, so scaling engines down, while possible, will not be easy, and companies like Epic, Crytek, and id won't support their next-gen middleware on it. It would not be profitable for third-parties to port next-gen games to it.
walking fiend said:in the article, Eurogamer says that they can confirm developers have the second revision of the development kit
BurntPork said:My point exactly.
EloquentM said:This thread needs to be locked and put in a time capsule to be opened three months before wii U launch
I believe the problem is that 3DS isn't an inherently device compared to DS or smartphones on the market, so in terms of interface it won't be easy to come up with a game that hasn't been tried before, or a game that can only be played on DS. for several reasons, games that made the DS known to casual players, were strongly interface dependent, know you can find lots of them on either DS or smartphones, and even if they come up with something new, since it can be easily mimicked on other devices, people may buy the games on other devices.I think that it is completely clear that sequels only will not be able to reproduce the same success DS had and for that reason I expect special games to be developed. Of course they're not announced, but I was recently puzzled by the fact that EAD's teams seems to not be so busy. Especially the team behind Wii Fit Plus. I suspect that some original IP is being developed having as objective the innovative use of the 3D effect. Of course it's speculation, but it's most likely going to happen, since it's a logical step.
DisenLedZep said:Nintendo needs only one thing to completely succeed, after all shown. And that is, free amazing online system. All the things done in the past over this matter Nintendo has failed. And for the first time, they have somewhat an advantage over their "rivals", they know their online systems, and how they work. They've seen what works and what don't. They're even experimenting with the 3DS on this matter.
If that's done right, Nintendo (unarguably king of Local MP) could make a mess with their first party and all the third party that has already shown support (I frankly don't care about Crytek or Epic on consoles, for that matter). In fact amazing things happened this generation. Nintendo working with third parties to make official Nintendo's IPs? This was unheard of in previous generations. EA president going to Nintendo's Japan HQ to talk about a new system? Whhhhaaaaat? That's huge man. They're leaving that "I can do it alone" mentality to: "Let's do it people".
If this happens gentleman... graphics and rendering power won't matter at all. And for that matter, if we're talking something close to nowadays 360/PS3 graphics on launch? It's a huge start.
what percentage of HD console owners don't own a Wii? and what percentage would have only owned Wii if got 3rd party support last gen? I think a good portion of even Wii only gamers are interested in 3rd party games, and a lot of those who are not Wii only gamer, would have preferred to play at least their fps shooters on Wii if it's graphical output and Online was as good as HD consoles. I believe lots of HD gamers last gen also owned a Wii and there won't be a reason for them not to play fps games on Wii U.Hiltz said:While having a free and impressive online service will definitely be a vital component to Wii U's success, I don't believe it will be the most important thing. The big thing is will third-parties actually be commercially successful on the Wii U ? Nintendo fans haven't exactly been big on realistic sports and racing games or heavy supports of FPS games.
Last-gen and current-gen mltiplatform games have a history of selling better on Sony and Microsoft's home consoles. Will Wii U gamers eat up genres like FPS near the same level that 360 and PS3 gamers do?
Hiltz said:Resident Evil has sold less on GameCube and Wii then it has on PS2 and Xbox.
Last-gen and current-gen mltiplatform games have a history of selling better on Sony and Microsoft's home consoles. Will Wii U gamers eat up genres like FPS near the same level that 360 and PS3 gamers do?
walking fiend said:what percentage of HD console owners don't own a Wii? and what percentage would have only owned Wii if got 3rd party support last gen? I think a good portion of even Wii only gamers are interested in 3rd party games, and a lot of those who are not Wii only gamer, would have preferred to play at least their fps shooters on Wii if it's graphical output and Online was as good as HD consoles. I believe lots of HD gamers last gen also owned a Wii and there won't be a reason for them not to play fps games on Wii U.