It's probably a good idea to let this thread drift down the page if there really isn't anything worth talking about. Otherwise, it might actually get moved to community
So guys I heard a rumour that the Wii U is gonna have an HD Zelda and an HD Mario and an HD animal crossing and an HD donkey kong and an HD smash bros and an HD monolith game and an HD pikmin and an HD Metroid and other HD games.
Is this true? If so I'll probably get one. Probably bullshit though, way too good to be true.
Thoughts?
I just ate a lot of ice cream though and I'm mildly lactose intolerant.I'm too tired to keep hitting the front page. Someone else needs to watch it for me this time.
I just ate a lot of ice cream though and I'm mildly lactose intolerant.
I'll have the shits in the matter of an hour!
I wish you could change your avatar back to the nipple growing on a nipple :[
The loss of WindYoshi's av was the real tragedy, imo.
All I had to do was draw something new.YOU REMEMBER!
The day the option to use GIFs as avatars was removed was a sad day indeed.
I remember that it was talked about Mark Rein and his interview about Wii U...so far so good
There was one special part that popped up in front of me
Quote:
Epic Games announced a licensing deal with Nintendo for their Unreal Engine 3 technology earlier this month. Under the deal, every single developer with a Wii U development kit will have free access to the Unreal Engine 3 the middleware technology that runs Gears of War 3, among countless other titles.
Source:
http://nintendowiiu.in/2012/03/14/epic-games-expecting-shocking-nintendo-wii-u-reveal-at-e3-aussie/
Is that a normal thing that a manufacturer of a console will license engines and give them out for free?
I mean how much is a developer saving then?
If the amount being saved (for developers) is high then I think its a very clever move and hopefully will end up in a lot of good games...
I remember that it was talked about Mark Rein and his interview about Wii U...so far so good
There was one special part that popped up in front of me
Quote:
Epic Games announced a licensing deal with Nintendo for their Unreal Engine 3 technology earlier this month. Under the deal, every single developer with a Wii U development kit will have free access to the Unreal Engine 3 the middleware technology that runs Gears of War 3, among countless other titles.
Source:
http://nintendowiiu.in/2012/03/14/epic-games-expecting-shocking-nintendo-wii-u-reveal-at-e3-aussie/
Is that a normal thing that a manufacturer of a console will license engines and give them out for free?
I mean how much is a developer saving then?
If the amount being saved (for developers) is high then I think its a very clever move and hopefully will end up in a lot of good games...
I remember that it was talked about Mark Rein and his interview about Wii U...so far so good
There was one special part that popped up in front of me
Quote:
Epic Games announced a licensing deal with Nintendo for their Unreal Engine 3 technology earlier this month. Under the deal, every single developer with a Wii U development kit will have free access to the Unreal Engine 3 the middleware technology that runs Gears of War 3, among countless other titles.
Source:
http://nintendowiiu.in/2012/03/14/epic-games-expecting-shocking-nintendo-wii-u-reveal-at-e3-aussie/
Is that a normal thing that a manufacturer of a console will license engines and give them out for free?
I mean how much is a developer saving then?
If the amount being saved (for developers) is high then I think its a very clever move and hopefully will end up in a lot of good games...
Isn't this specific part not confirmed?
With UE, you could either buy the rights to use the engine for your game or you pay a percentage to Epic based on your income later on.
I can't imagine Nintendo would be doing this for all developers, it would be very expensive. I think it's just a misinterpretation.
If you follow their source which then sources it's article from eurogamer you will see that that part isn't there.
With UE, you could either buy the rights to use the engine for your game or you pay a percentage to Epic based on your income later on.
I can't imagine Nintendo would be doing this for all developers, it would be very expensive. I think it's just a misinterpretation.
I once read that Scaleform and Havok are $50,000 each per title and platform. Dunno if that information is up to date, if it was ever correct. The prices are not public. For reference: RAD Iggy, a library similar to Scaleform, is $8,500 per title and platform. The Granny animation system by RAD is $17,500 per title and platform, and I doubt HumanIK or Havok Animation are cheaper.sorry if I caused confusion...
I only knew about Havok and Autodesk to be confirmed engines (to give tem away to developers for free)
I knew that UE3 is confirmed to be supported by Wii U (no surprise)
But I havent heard that they also give it away for free to developers...
So all in all that licensing stuff of engines and giving them to developers for free caused the question how much would that normally cost for a developer to license an engine or multiple engines?
Yeah, I think Aussie-Gamer got their facts wrong and was confusing the free Gameware licenses for a free UE licence.
Nintendo will definitely package a free engine with the SDK, as always, but I highly doubt it'll be a third party engine.
It's fairly expensive to license the US3 engine, and there's no way anyone would license it for every game coming to a console.
It's fairly expensive to license the US3 engine, and there's no way anyone would license it for every game coming to a console.
In fact honestly I reckon Uncharted, God of war and Assassins creed are being overmilked during this generation, regardless of how actually good those games are.
2 Arkham games in a single generation are acceptable to me as well, but they should be careful before releasing a third IMO, I mean, look at Guitar hero or Layton, releasing a game on a yearly basis may eventually bring customers to saturation.
Speaking of which I can't help recalling how Nintendo had been previously criticezed on the allegation they were exploiting Mario and Zelda games just to make money, as when they released Galaxy 2.
I once read that Scaleform and Havok are $50,000 each per title and platform. Dunno if that information is up to date, if it was ever correct. The prices are not public. For reference: RAD Iggy, a library similar to Scaleform, is $8,500 per title and platform. The Granny animation system by RAD is $17,500 per title and platform, and I doubt HumanIK or Havok Animation are cheaper.
so how many bits less than the 360 is Wii U going to be?
Have there been any words on how interactive screen VS streaming will be handled? I mean, some games with utilize the screen on the controller for things in the game, but how is this handled if you stream the game to the controller?
I'm not sure, but I heard the name might be changed to Wii 64.
^ I don't recall any, but I would assume playing on the controller only would convert the view to "normal" by having the HUD and game together. But that's off the top of my head and I'm sure those working their games could find better ways of handling that transition.
I'm not sure, but I heard the name might be changed to Wii 64.
Yeah probably. Come to think of it, there will be some limit to the streaming since some games are made in a way to use both the TV and the controller screen together (like that "catching a baseball" stuff). So it makes sense that it wont be possible to stream all games.Nothing official, from what I recall. My best guess would be that it'll be different from game to game.
I wonder if certain games will be labeled or advertised as "controller-only-compatible."
Yeah probably. Come to think of it, there will be some limit to the streaming since some games are made in a way to use both the TV and the controller screen together (like that "catching a baseball" stuff). So it makes sense that it wont be possible to stream all games.
Yeah probably. Come to think of it, there will be some limit to the streaming since some games are made in a way to use both the TV and the controller screen together (like that "catching a baseball" stuff). So it makes sense that it wont be possible to stream all games.
Maybe already too late, but the problem with multiple video chats on skype is that you need to have Skype Premium.I don't think we can do an actual skyp video chat with more than a certain amount but just a text chat room can handle quite the large amount of people and that is free.
I understand backwards compatibility with Wii - not GC though - is one of the few things have been officially comfirmed so far, so we have to assume WiiU will implement a full hardware compatibilty.
I don't know though whether this stuff will be used only in BC mode or if it could help improve WiiU's overall performances.
I understand backwards compatibility with Wii - not GC though - is one of the few things have been officially comfirmed so far, so we have to assume WiiU will implement a full hardware compatibilty.
I don't know though whether this stuff will be used only in BC mode or if it could help improve WiiU's overall performances.