Conker had a good shot at it, but not many bought it...twice.I think parody and satire are two of the more under-used devices in gaming, still at this late point in the medium's evolution.
Maybe someday gaming will get its own Mel Brooks? We can only hope so.
http://i42.photobucket.com/albums/e323/HylianTom/Mel Brooks Gifs/GoodtobetheKing.jpg
"It's good to be the king!"
NMH1 and Killer 7 are some of the best examples of games as art. Actually, they're probably the best examples I can think of as games unoccupied with the notion that being pretty = art and more concerned with subtext, parody, and satire. They just don't always work as well as they should as actual games though.
Still love em to death regardless.
Conker had a good shot at it, but not many bought it...twice.
Oh he's not with us anymore? Sounds like one hell of a dog! (you know, that actually jogs my memory about you as a poster!)
I think there is a lot of parody, actually 99% of Indie games seem to play off of that. In most cases it's more of an excuse to rip of the gameplay though.
Hell yes, Jump The Queen! GANGBAAAAAANG
I don't know, I think they could be every bit as "artsy" and still be amazing pure games.
I know but I'm talking in terms of multiplats. All I need is Fallout on my Wii U and I'll be fine.
Just dropping in to say that Killer8 already happend. It was kinda like the second quest in Killer7. With new titelscreen and all.I don't think so, but he needs to just come out and announce Killer 8! A Grasshopper teaser would be a really cool E3 surprise too.
Invest in a decent PC, Wii U + PC, if it's anything like this generation Almost every notable game also came out on PC (except for Sony exclusives and Red Dead Redemption)
Hmm.. uPad or not, there will be shunning.z0m3le said:I am hoping Nintendo isn't shunned again for just being different, I really see the Upad as console gaming's laptop evolution.
If the Wii U is capable of running Darksiders II in 1080p, it would be one of the most trivial changes they can make to the game. They could still consider it not worth investing, but getting the thing to run on the Upad is a way bigger change than simply giving the game a higher resolution. That either means the Wii U is not capable of doing it, or it is at least not capable of doing it trivially from 360 code (which it would be if it had substantially more power). It's also much harder than you think to match the 6-year old tech of the 360 in a new console. The Wii U box should be capable of a rather decent bump, but improving vastly over 6 year old tech is not as trivial as it may sound.He is not saying the hardware is just as powerful as 6 year old technology. It would be dumb for Vigil to put extra time into a 1080p version for one console, even if the Wii U was capable of it.
Yeppers! The loop continues! We'll be talking about developer excuses once again in no time!
I also wouldn't mind Nintendo buying the rights to Faxanadu from Konami (who now holds Hudson's IPs) so that they could build their stable of action-adventure games.. but that'll never happen. Few people seem to remember the game.
If the Wii U is capable of running Darksiders II in 1080p, it would be one of the most trivial changes they can make to the game. They could still consider it not worth investing, but getting the thing to run on the Upad is a way bigger change than simply giving the game a higher resolution. That either means the Wii U is not capable of doing it, or it is at least not capable of doing it trivially from 360 code (which it would be if it had substantially more power). It's also much harder than you think to match the 6-year old tech of the 360 in a new console. The Wii U box should be capable of a rather decent bump, but improving vastly over 6 year old tech is not as trivial as it may sound.
Why do people still think the Wii U needs any substantial power to run UE4? Even the Vita will be capable of running UE4, smh.If it's not dead by then amirite
Ideaman told this already.
I still see site's that are still posting news like this:
"Game studio suggests Wii Us hardware is on par with existing consoles"
This was someone his reaction, and i believe this is a good example to explain Vigil comment:
Why are you so dumb. Marvin Donald gave an interview about Darksiders II in which he PASSED ALONG WHAT HE HEARD from his development team about the resolution for the game on the Wii U.
He clearly said that the game would not have an enhanced resolution on the Wii U. So if 360 and PS3 have a 720p Darksiders game, the Wii U will have the same.
He is not saying the hardware is just as powerful as 6 year old technology. It would be dumb for Vigil to put extra time into a 1080p version for one console, even if the Wii U was capable of it.
Ideaman told this already.
I still see site's that are still posting news like this:
"Game studio suggests Wii Us hardware is on par with existing consoles"
This was someone his reaction, and i believe this is a good example to explain Vigil comment:
Why are you so dumb. Marvin Donald gave an interview about Darksiders II in which he PASSED ALONG WHAT HE HEARD from his development team about the resolution for the game on the Wii U.
He clearly said that the game would not have an enhanced resolution on the Wii U. So if 360 and PS3 have a 720p Darksiders game, the Wii U will have the same.
He is not saying the hardware is just as powerful as 6 year old technology. It would be dumb for Vigil to put extra time into a 1080p version for one console, even if the Wii U was capable of it.
I'm from belgium and i'm new here. I will try to gather some info over the inet and post it to here if someone posted already before me.
That either means the Wii U is not capable of doing it, or it is at least not capable of doing it trivially from 360 code (which it would be if it had substantially more power).
I disagree with your last statement. Its very important for developers to show fans that they are committed to bring out the best out of the hardware. Those devs that early on decide to go for "lazy" ports, will be dismissed in the future. Remember, first impressions are very important.
I think parody and satire are two of the more under-used devices in gaming, still at this late point in the medium's evolution.
I'm starting to wonder whether or not this is actually true. After wsippel's report on the CPU, it sounds like while the wii u can run 360 games with relative ease (as several devs have mentioned), optimizing 360 code for wii u might be another matter altogether.
While I agree we should expect more from vigil, I doubt the Wii U port team is much larger than 10 people, most likely less. Their entire job description might be to make sure the port runs well and do something marginally interesting with the controller. After all, this isn't a matter of drag and dropping from one console to another. No matter the ease of porting, I'm sure there are some bugs to iron out. And if the team really is that small and they've been asked to make controller features, the majority of their job might be just to fix bugs with the controller UI and making sure the game doesn't crash rather than trying to optimize for 1080p.
It kind sounds like wishful thinking but then apparently the PC port of the first DS was pretty lazy too. Competent but unambitious.
Either way, I'm not getting my panties in a bunch. I more take it as a confirmation that Wii U isn't sporting some sort of awesome power cosmic underneath the hood, which is something we all should have known from the beginning.
If the Wii U chip is more 'general purpose', i.e. it sacrifices silicon space and maybe clock speed for being an architecture that requires less optimization to get any performance out of it, I can imagine that it will have a hard time matching performance in some special optimized applications. Given that this architecture is likely to be used in the other consoles and will be less of a headache to work with it's probably a good choice.I'm starting to wonder whether or not this is actually true. After wsippel's report on the CPU, it sounds like while the wii u can run 360 games with relative ease (as several devs have mentioned), optimizing 360 code for wii u might be another matter altogether.
UE4 support will show us whether or not nintendo is actually committed to reclaiming 3rd party content. I'm happy either way but will be decidedly more pleased with one outcome over the other.
Just dropping in to say that Killer8 already happend. It was kinda like the second quest in Killer7. With new titelscreen and all.
UE4 support will tell us a lot more about Epic than it will about Nintendo. With UE3 and the Wii there was a good technical reason that it couldn't support the console: the Wii simply didn't haven the necessary feature-set (i.e. programmable shaders) that the engine was built around. The raw power of the console was of far less importance, Unreal Engine would be scalable enough to run on something as powerful as the Wii if it had a modern shader architecture.
This time round, no matter how big the power gap between Nintendo and the competition (a lot smaller than last time, anyway), there won't be any features the next XBox and PS4's GPUs will have that the Wii U's won't. They'll surely be faster, have more SPUs, etc. and will probably have more efficient tessellators, and so forth, but there won't be anything that the Wii U can't do, but slower. Any engine designed for those consoles will be able to run on Wii U, so long as the resolution/texture detail/effects, etc. are reduced appropriately. If UE4 isn't available on Wii U, it won't be because it's not technically capable of it, it'll be because Epic have made the decision that they don't want UE4 on Wii U.
The difficulty for Epic would be when someone like Crytek comes along with an engine that not only produces crazy-good graphics on the next XBox and Playstation, but can also scale down to Wii U as well, giving developers a lot more leeway to release their games on three platforms instead of UE4's two.
My personal guess is that Epic are playing the "we won't say what UE4 will run on" game to try to push Nintendo, MS and Sony into making their machines as powerful as possible. Being able to say to Nintendo "well, if you increased X spec by Y amount, we might be able to get UE4 working on it" is a good position for them to be in at the moment. Similarly, telling MS and Sony "If you make the console X times more powerful than Wii U then we'll be able to make UE4 XBox720/PS4 exclusive" can really prey on their desire to shut Nintendo out from the "mature" market again. Once the consoles are out, though, there's little reason for them to hold out, and they'll eventually announce Wii U support for the engine, although later than for the other two.
Welcome back, Thrak! (*slides shot of whiskey down the bar*)
Your comment on whether or not Epic will pretty much allow UE4 on the U is not very surprising at all. Honestly? I sometimes wonder if the competiton would go so far as to moneyhat Epic into boxxing-out Nintendo from UE4. Microsoft and Sony may act nonchalant as far as how severe a competitor they see Nintendo, but after what happened this past generation, something tells me that they're going to be a bit more cut-throat this time around.
Hey guys, I'm back!
It is worth noting, though, that even if the Wii U's CPU may be a bit disappointing to some, the HD consoles this generation (especially the PS3) went overboard with regard to their CPUs to the point where a lot of graphics work is offloaded to the CPU on many titles. A console with a modest boost in CPU power and a larger jump in GPU capabilities would make for a much more balanced machine.
NO way that would happen. No amount of money those two could throw would match the money Epic would make in licensing fees if the Wii U ran UE4
UE4 support will tell us a lot more about Epic than it will about Nintendo. With UE3 and the Wii there was a good technical reason that it couldn't support the console: the Wii simply didn't haven the necessary feature-set (i.e. programmable shaders) that the engine was built around. The raw power of the console was of far less importance, Unreal Engine would be scalable enough to run on something as powerful as the Wii if it had a modern shader architecture.
This time round, no matter how big the power gap between Nintendo and the competition (a lot smaller than last time, anyway), there won't be any features the next XBox and PS4's GPUs will have that the Wii U's won't. They'll surely be faster, have more SPUs, etc. and will probably have more efficient tessellators, and so forth, but there won't be anything that the Wii U can't do, but slower. Any engine designed for those consoles will be able to run on Wii U, so long as the resolution/texture detail/effects, etc. are reduced appropriately. If UE4 isn't available on Wii U, it won't be because it's not technically capable of it, it'll be because Epic have made the decision that they don't want UE4 on Wii U.
The difficulty for Epic would be when someone like Crytek comes along with an engine that not only produces crazy-good graphics on the next XBox and Playstation, but can also scale down to Wii U as well, giving developers a lot more leeway to release their games on three platforms instead of UE4's two.
My personal guess is that Epic are playing the "we won't say what UE4 will run on" game to try to push Nintendo, MS and Sony into making their machines as powerful as possible. Being able to say to Nintendo "well, if you increased X spec by Y amount, we might be able to get UE4 working on it" is a good position for them to be in at the moment. Similarly, telling MS and Sony "If you make the console X times more powerful than Wii U then we'll be able to make UE4 XBox720/PS4 exclusive" can really prey on their desire to shut Nintendo out from the "mature" market again. Once the consoles are out, though, there's little reason for them to hold out, and they'll eventually announce Wii U support for the engine, although later than for the other two.
NO way that would happen. No amount of money those two could throw would match the money Epic would make in licensing fees if the Wii U ran UE4
Nintendo is going to be at the May 24-25 "Nordic Games - Pitch & Match" conference in Malmö, Sweden. They're there to seek out potential Wii U developers from Scandinavia.
"Nintendo is interested to meet with talented game development teams and explore publishing opportunities for original Nintendo 3DS and Wii U game proposals", says Tim Symons, Sales Planning & Strategy, Nintendo.
http://nordicgame.com/
Welcome back, Thrak! (*slides shot of whiskey down the bar*)
Your comment on whether or not Epic will pretty much allow UE4 on the U is not very surprising at all. Honestly? I sometimes wonder if the competiton would go so far as to moneyhat Epic into boxxing-out Nintendo from UE4. Microsoft and Sony may act nonchalant as far as how severe a competitor they see Nintendo, but after what happened this past generation, something tells me that they're going to be a bit more cut-throat this time around.
Pretty much it would be an extremely stupid move for epic to do that.NO way that would happen. No amount of money those two could throw would match the money Epic would make in licensing fees if the Wii U ran UE4
Conker had a good shot at it, but not many bought it...twice.
The gameplay in Conker is quite terrible. Tons of tedium and annoyance packed in there, one of the worst Rare games on N64.
Have this been already posted?:
http://www.nintengen.com/2012/03/darksiders-2-interview-wii-u-is-pretty.html
Basically he says just the contrary than the other Vigil guy.
Now... this has not been discussed for a while although i know it was posted a while ago (earlier this year if i remember correctly).
http://www.linkedin.com/in/markatkinson99
What could this guy be doing at Nintendo knowing his technical background?
hmmm so who's more qualified to talk about system power a game director or a art director.The wii-u power roller coaster never stops.Have this been already posted?:
http://www.nintengen.com/2012/03/darksiders-2-interview-wii-u-is-pretty.html
Basically he says just the contrary than the other Vigil guy.
Have this been already posted?:
http://www.nintengen.com/2012/03/darksiders-2-interview-wii-u-is-pretty.html
Basically he says just the contrary than the other Vigil guy.
Really long quote
So we have a game director versus the art director.. this is getting annoying.
Nintendo is going to be at the May 24-25 "Nordic Games - Pitch & Match" conference in Malmö, Sweden. They're there to seek out potential Wii U developers from Scandinavia.
"Nintendo is interested to meet with talented game development teams and explore publishing opportunities for original Nintendo 3DS and Wii U game proposals", says Tim Symons, Sales Planning & Strategy, Nintendo.
http://nordicgame.com/
Have this been already posted?:
http://www.nintengen.com/2012/03/darksiders-2-interview-wii-u-is-pretty.html
Basically he says just the contrary than the other Vigil guy.
Not being able to stream VC games to the Upad is something I'm pessimistically counting on. Even if it happens, it won't be until a future firmware update is my theory. I'm hoping I'm wrong because as an example, it'd be nuts if you could play NSMB Mii in bed but not Super Mario World, ya know? :/
Avalanche Studios, DICE, Funcom, Mojang, Remedy, IO Interactive and Starbreeze to name a few.Hmm...what notable game dev teams are based in Scandinavia?
Hmm...what notable game dev teams are based in Scandinavia?
Have this been already posted?:
http://www.nintengen.com/2012/03/darksiders-2-interview-wii-u-is-pretty.html
Basically he says just the contrary than the other Vigil guy.
The other two quotes had their own threads, does this get one?
I wouldn't make one personally, but the carnival of stupid that is GAF seemed to demand it the last two times