7 games after 6 months on the Wii U. Good job, good effort Nintendo. You're trollin us is an achievement in of itself.
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They've had YEARS to have this done.
That is the issue. Just like with the launch of the Wii U, it had years to get it right and it still failed EVEN after promising it learned from the 3DS debacle launch. Nintendo is akin to that procrastinator in high school who had three months to do an essay and comes to class with an excuse that his dog ate it.
It's smaller than the original Wii's, which launched day one. And four of the eight games have already been released. It is kind of weird.i'm surprised so many people actually are surprised by this small lineup
And if Virtual Console were the only thing they had to do ever, then this would be a valid point.
Their priorities are obviously elsewhere. Where are their priorities? I dunno, cuz I don't dictate what Nintendo does or does not do, and neither does anyone else except voting shareholders, so all we can do is ask where their attention was misdirected to and why, until we get the answer to shed light on the situation at hand.
Because everything always happens exactly the way YOU say it will and you've NEVER
Hire a team of at least 6 programmers to work on Virtual Console. Have it ready with Wii U compatible features within 6 months of launch. Have 2 years of time (which is quite generous since these are old games and easier to deal with code).
Done. Yes Nintendo has lots to do, and......that's why you hire different people to do different tasks. Nintendo had different teams work on different chunks of the OS, the Virtual Console is no different.
ffs they couldn't done it through india/odesk
Unfortunately there is very, very little mention of the 50hz thing on the Kirby board. I guess people just assume it's 60hz because F-Zero and Punch Out!! were. The 60hz protest volume for those games was huge.
But let's keep posting anyway.
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They wouldn't outsource the information required to perform this task, not in a million years, and ESPECIALLY not ahead of a hardware launch.
And the Gamepad design/functionality wasn't finished until... what was it, 6 months before launch? So your 2-year estimate for the time they had available is all out of sorts. They could have had them up on the Wii U eShop without Gamepad features, of course, but then people would be bitching and moaning about that instead, so I would suppose they opted to wait to offer the total package. But as I said, I don't know the details, so it's speculative, at best.
"Throw people and money at it" isn't a solution to every problem in business, especially when we don't know what the problem even is and are only speculating at it in the first place.
at least you're admitting there is a problem
We can only look to the future now, and if Nintendo can provide substantial new VC releases monthly or weekly to the tune of 8-10, then the situation, while far from ideal, isn't hopeless.
It's not that much better. And looks like its gonna be a slow trickle after the launch after all. Japan getting 2 NES/1 SNES and Nintendo actually likes them :[Why is their lineup so much better than ours? Hopefully I don't have to wait until tonight to download Super Mario World.
3 weeks.How long under Super Metroid?
It's a polished turd rather than a turd. Super Ghouls'n Ghosts is much better than Donkey Kong Jr.It's not that much better. And looks like its gonna be a slow trickle after the launch after all. Japan getting 2 NES/1 SNES and Nintendo actually likes them :[
Here is my guess:The thing that most interests me about the Wii U Virtual Console launch is seeing how they're going to be handling the 50hz/60hz thing going forward. I figured it'd just be dumping US roms (at least, for AU and the UK) after F-Zero and Punch-Out!! but then they went and screwed it up with Kirby so there's no telling what's going to happen from here on out.
Nintendo needs to spend some of their cash and hire like 500 new staff so they they can get shit done properly
Anyone else think the games are a bit steeply priced?
Anyone else think the games are a bit steeply priced?
Anyone else think the games are a bit steeply priced?
Anyone else think the games are a bit steeply priced?
Anyone else think the games are a bit steeply priced?
I think a range (like GB/GG on 3DS VC) would be best. $5 NES and $8 SNES is fine for spme games, but not all.It should be 2.99 for NES and 4.99 for SNES games.
I just hope we see a lot of VC sales.
Why is their lineup so much better than ours? Hopefully I don't have to wait until tonight to download Super Mario World.
Wow, how much more can Nintendo botch the WiiU?
I'll buy Super Metroid for 30 cents and never even look at the eShop or VC ever again.
Anyone else think the games are a bit steeply priced?
I think there mistake is pricing all the games based on console.
Ice Climber is not worth the same price as Super Mario Bros. It's foolish for Nintendo to price them the same. Make the throwaway NES games 99 cents a piece and watch them sell like crazy. $5? Not so much.
But Nintendo is stubborn. They're not changing that anytime soon.
Plus frequent sales and a new 30¢ game every single month.
If I were in charge:
$1.99 for GB
$2.99 for NES / SMS / GBC / GG
$4.99 for SNES / Genesis / TG-16
$5.99 for GBA / Neo Geo
$6.99 for N64
Plus frequent sales and a new 30¢ game every single month.
Guys. I'm ready to do my Wii transfer, now that the VC is coming. Do I need a new SD card, or can I use the one in my Wii (with aaaaaall my VC and Wii Ware titles already on it)?
There's no way all my downloads can fit on my Wii internal memory. Do I have to do multiple transfers?!
So what aout the games sat on the SD card in my Wii? Are they now redundant? I that's the only "spare" SD card I have kicking about, can I reformat it to use in my Wii U despite the fact my games are all already there?!The Wii > Wii U system transfer doesn't really use much Wii U internal memory. It only needs enough space to hold whatever was in your Wii's internal memory, which is capped at 512 MB. Any games you have on the SD card (WiiWare, Virtual Console) will stay there, but the license itself is the only usable part that is transferred. You will have to re-download the games themselves on the Wii U, through the Wii Shop Channel in Wii Mode. I know, this is asinine. The whole transfer utility is a hack that barely addresses Nintendo's bizarre DRM, and the Wii's SD card functionality was already a hack to address complaints about "cleaning the fridge".
Also note that most content will be deleted from your old Wii in this process, as Nintendo only allows the licenses to be on one system at a time. The transfer channel will explain most of this when you start, and it's worth paying attention.