You are only looking at the side of the coin that favors your stance, try to be impartial in technical disscussions. We should also consider that the Wii U matched games runing in 7 year older hardware. Assassins Creed Black Flag a game made with more than 7 years of experience on 360/PS3 runs at 1080p/60 fps on the PS4, that's coming from a PS3 hardware which is architecturally quiet different from Sony's next gen console. So the "familiarity" excuse falls apart here, we aren't seen big differences in the first ports due to the Wii U lack of horse power. Wii and Wii U are abnormallies in console generations. Is typical to see marked improvements with games ported from one generation to the other, it is not expected for a next gen machine to look closely the same.
My argument does not fall apart in the least. Nowhere am i claiming WiiU to be in the same league of PS4 or even close. It is you that seems to be suggesting it is roughly on par with this 7 year old hardware.
The fact that PS4 ports look better in 1080p/60fps without the 7 years experience is simply because the hardware is that much more powerful to pull it off.
If WiiU were only a factor of 2x more powerful (including the use of more modern toolsets etc) than PS360, these differences would not be apparent in early, budget restraint ports, mainly due to devs being unfamiliar with the hardware, the fact that when the system launched there was still no decent documentation, and only recently (before launch), an ENTIRE CORE of the CPU had been unlocked for use.
All these things lead up to a situation where WiiU games don't look like PS4 games obviously, and not much beyond PS360. But it also doesn't mean that we won't see serious improvements along the way (just compare launch games to what we saw at E3), let alone games looking leagues ahead of PS360 by the time the system retires. (PS: and by that, i mean the difference from a PS2 port to an Xbox port, like Splinter Cell, within the same generation).
Did you read correctly my previous post? Because you seem confused here. The bolded is what i was saying. I was arguing that if Bayonetta 2 was targetting 30 fps it could probably run with more advanced effects than GOW III.
Yes, i was making fun of you questioning the fact that it "maybe" looking better under those circumstances. There is no "maybe" about it, unless the developer is time and budget restraint.
So what about your "7 years experience card" here. Why those 7 years of experience couldn't mean that Platinum Games could have released a Bayonetta 2 on 360 that looked substantially better than the first one. Why are you been selective on where experience work and where it doesnt?
We're comparing games in order to judge the hardware, are we not? This is a hardware topic, no? So in order to rule on hardware, you have to compare the software made under the same circumstances. That means no 7 year headstart for PS360. I would have thought that were obvious.