Build 572 (27/9/13, Team Member+)
WiiU:
* WiiU Thread Setup for RVM/Envmap and Phase3 rendering
* WiiU tweaked Gamma down again
* HUD Mirror rendering optimised for WiiU uses it own aliased targets for phase1/2/3, removing a texture copy. Increased Mirror resolution + all in MEM1
* WiiU Increased thread priority for RenderThreads
Build 571 (26/9/13, Team Member+)
WiiU:
* WiiU various command buffer call state fixes + redundant sampler setting caching
* WiiU warning fix (CarPreviewObject)
* Rain lighting corrected ambient-and-shadow buffer alias created for particles shadowing
Build 570 (25/9/13, Team Member+)
WiiU:
* WiiU shader parameter setting optimisations
* Support for rendercontext SlopeScale bias (polygon offset in GX2 speak) : fixes shadow z-fighting/motherships
Build 569 (24/9/13, Team Member+)
WiiU:
* WiiU enabled multi-threaded shadow rendering
* Fix Ambient Shadow MAX_THREADS. WIP RVM multi-threading
* WiiU. DisplayLists are now double buffered fixes crash in release when using threaded rendering
Build 568 (23/9/13, Team Member+)
WiiU:
* WiiU 0 switch over to Raw Vertex Ptr method for particle systems
* WiiU support for Raw Vertex/Index Buffers (accelerates particle rendering, also fixes the track worn racing line)
* WiiU adjust Gamma down a little (Ged mentioned things look a little washed out)
* Fix broken WiiU compilation after recent Gui refactor
* CHUD fix KickOffRendering sequence around Phase3/landscape and forward rendering