Of course they could have never of known in advance but at this point I bet Nintendo are wishing they spent the tablet costs on an extra core in the CPU, another 4GB's of Ram and a more powerful GPU, even a 600 GFLOP GPU would have only made WiiU around 50% weaker than Durango.
They could have called it Wii 2 or Super Wii and included the Pro controller as standard.
Nintendo wouldn't do that even knowing what they know today; in fact I'm everything regarding competition specs is falling onto their projections (taking 8 GB of GDDR5 aside, that is). Their strategy is and always was about differentiating.
Every PS360 port would have been able to run at 1080p or 720p/60fps and many more developers/publishers would have flocked to the system, as is they see it as more of the same PS360 level hardware and are not excited in the slightest about working on it.
With a mere 600 Gflops? No dice, more capable of attempting 1080p, yes; able to do X360 games at 1080p as if it was a switch? not so.
You'd need a 800 GFlop part for that to be a more linear transition.
And current gen port problems when it comes to coding for a different CPU part wouldn't be erased by the addition of an extra core (first and foremost even because current gen code is at best optimized for 3 cores, so they wouldn't tackle that "extra" core). I think yes, they should have gone for it (wouldn't hurt, the thing is very power efficient and each core takes little silicon anyway), extra cores though would have made it more future proof, rather than better for current gen ports.
And as you know, the GPU is more powerful and yet a ATi/AMD part, therefore similar enough so GPU code for X360 should get freebies all the time, yet some developers have been struggling with it, it probably has to do with "beta" dev tools, "beta" documentation and little investment (in people numbers, quality of the personnel, time and budget).
I think some people saying that multi platform games will come when the console reaches 15 million are ignoring the fact that some software just doesn't sell on Nintendo systems, we are already hearing about games like Thief 4, Dark Souls 2, Just Cause 3 and The Witcher 3 being exclusive to PS4/720 and these are only early games, it doesn't bode well for multi platform games in the future that push those consoles further and are released in years two and three.
That's a bias that get's repeated so much that it becomes true.
Third parties treat Nintendo systems as second rate priority (and get second rate results) of course consumers should treat them as second rate products.
Happened on the Wii, it was a myth at first when developers were calling it a fad, software was selling, crappy software they did even; then they used that money elsewhere, did late ports or low budget spin-off adaptations with zero publicity, insisted in on-rails bullshit when the community was already pissed off or insisted in "experiences" surrounding doom and gloom "if this on-rails outsourced endeavour and or indie niche product doesn't sell we'll pull the plug!" of course the market collapsed.
Then it became true, I mean: dah.
The market was there at first, thing is they didn't want any Fifa or Madden All-Play bullshit.
People and Devs also fail to understand the whole blue and red ocean thing Nintendo goes on and on about; it basically means that if you do an FPS for the X360 it'll go against Call of Duty, Crysis and Halo, you're as good as done for. Now, lot of FPS's learnt it the hard way this gen, but blame it on timing or end quality of the product, and perhaps that has merit to it; but above all they were also competing in a very saturated market to begin with and fighting swords with sticks at that.
Nintendo is remarkably lacking in some genres, such as serious racing, yet no one ever tries to deliver (and deliver with quality and a marketing budget) on that blue ocean. Instead they try to do yet another platformer, because it apparently makes sense to go up against Super Mario.
That's like saying Sonic All Star Racing probably sells statistically better on X360/PS3, just saying. (and if it's selling on the Wii U that's pre-emptive strike seeing there's no Mario Kart yet and little software available)
Of course it also makes sense to put Okami and Dark Siders on the Wii/Wii U, but it is also competing against more notorious titles for the same thing (and therefore if fans of such genre can get only one title, they specifically won't get those), so it's a matter of whether gamers can and want to absorb more of the same kind of content or not.
Conjecture and balance, basically. But going for the same genre first/second party offerings are good at it's theoretically not as secure as their logic dictates, in fact it can be very dumb.
If you own or plan on buying WiiU for anything other than Nintendo games and the big selling yearly franchises I think it's going to be a massive letdown.
At one point, developers have to let go of their pride and embrace real multiplatform.
Sure Nintendo could have gone and made things easier, but there's way less leeway for technical impossibilities than last gen. The question really is on whether they want to have their software on it or not, and time and again they're putting their dime somewhere else and not deeming multiplatform even for current generation games as a worthwhile bet for the Wii U, not because it can't be done but because they can't be arsed to do so.
And as always they're bound to pay dearly for it; yet they don't realize it's the principle that counts, it's like realizing that the whole approach to new IP in this industry is very, very dumb. So they do something new and unknown for a saturated market, doesn't sell, marginalize and throw it in the bin.
Now, if the IP/Game is good, you might as well compromise and look at it from the start as multiple games. Chances are second game in the series will sell better as will the third. IP's grow, just like that.
Acceptance for an unestablished IP on Nintendo platforms has the same potential, Tekken on the Wii U looks off, but if they start coming people will have brand awareness for it just the same. Call of Duty on the Wii probably speaks for itself.
Seeing how little info is given to dev i dont think we will ever know.
Because you've totally seen those pages. (along with the documentation for X360 tessellator unit)
Delusional sounds right.