Nintendo should make a new studio with all the old Factor 5 employees and let them have the same freedom Factor 5 had.
...Too bad that will probably never happen.
Especially now that they work for Crytek.
Nintendo should make a new studio with all the old Factor 5 employees and let them have the same freedom Factor 5 had.
...Too bad that will probably never happen.
Nintendo should make a new studio with all the old Factor 5 employees and let them have the same freedom Factor 5 had.
...Too bad that will probably never happen.
Hey my friend these are your words:Why? This doesn't prove this its not what the Wii U version will look like.
What i was telling you as well as others was:And how many people in this thread refused to accept that the this was running on the Wii U earlier? Let me go count the names.
You are not alone here, first that is probably not runing on Wii U hardware (i could totally see the system doing in it at 720P) but since it's a crowd sourcing proyect the prototype must be runing on PC.
So don't take your words back and pretend that nothing happened, asking for you to be reasonable is too much obviously, but im asking you to be humble at the least.Enjoy serving all of the crow, Mr. Krizzx . They've had it coming for quite a while.
Especially now that they work for Crytek.
i really cant understand why they didn't snap them up, then again maybe julian whatshisname really likes making ios games
...Well I guess it will never happen lol.
They should off, It's about time where Nintendo shows off a Wii U game that truly looks better than PS3/360, a game made by the Factor 5 devs would of done it.
it really makes no sense the were the geniuses of the TEV and gecko i wouldn't have been surprised if they could've done a wii game looking as good almost as ps360 games, i'd almost think they fell out with nintendo but they cant have done, almost their post lair unfinished projects were for the wii, flying game?, brutal legend port, superman (multplat), rogue squadren trilogy and the dodgy kid icarus pitch
Factor left Nintendo because they were disappointed with the Wii specs...Maybe they should of stayed, at least they would still be around.
Edit: Did Factor 5 really say that they're Wii game would look like Lair on PS3 or even better? WTF?
=|
As for the rest of your post, I do think that a dev leaving a console because of the specs rather than the money they can get from making games for it is an obviously idiotic decision.
it really makes no sense the were the geniuses of the TEV and gecko i wouldn't have been surprised if they could've done a wii game looking as good almost as ps360 games, i'd almost think they fell out with nintendo but they cant have done, almost their post lair unfinished projects were for the wii, flying game?, brutal legend port, superman (multplat), rogue squadren trilogy and the dodgy kid icarus pitch
Is the need for absolute word from the mouth of the developer confirmation that it's running on Wii U so important because people can't believe it or what?
It looks like we have two brands of naysayers here.
Those who want to downplay how good the game looks regardless, since it will be on Wii U
and
Those who won't believe it's running on Wii U without an exceptional form of confirmation.
Seriously guys, what's the deal?
The Wii U is a VERY capable machine. If competent developers who understand the machine well, put good effort into it, then we will have great looking games that have modern features. Will they always be at the same Frame rate as PS4 Nextbox, or always in 1080p? No. But that begs an entirely different question. If such a thing is that important to you, then why not just buy a decent gaming PC?
Anyway, I loved the lighting effect of the torches and the torch holder shadows on the wall.
I know this is off topic, but as I recall from an interview with Eggebrecht Factor 5 didn't even know the what the Wii's specs were when they went to Sony for a deal. The problem was they wanted to work on a game for Nintendo but Nintendo essentially wanted them to lay low for a bit as they finalized the Wii. Factor 5 needed money and went to Sony for a deal.
It was about the money.
I think it was from the same interview, but Factor 5 was working on a 720p engine for the Wii. To do it they had to bypass the framebuffer and use the 24 MB 1T-SRAM as the frame buffer or some such. I really wish they could have done something on the Wii with a budget. He considered the Gamecube to be a very powerful design but the paltry 24 MB of usable RAM was always a problem, so seeing what they could do 88 MB would b interesting. Of course, had they gone to 720p I can only imagine the memory headaches of only having 64 MB.
I know this is off topic, but as I recall from an interview with Eggebrecht Factor 5 didn't even know the what the Wii's specs were when they went to Sony for a deal. The problem was they wanted to work on a game for Nintendo but Nintendo essentially wanted them to lay low for a bit as they finalized the Wii. Factor 5 needed money and went to Sony for a deal.
It was about the money.
I think it was from the same interview, but Factor 5 was working on a 720p engine for the Wii. To do it they had to bypass the framebuffer and use the 24 MB 1T-SRAM as the frame buffer or some such. I really wish they could have done something on the Wii with a budget. He considered the Gamecube to be a very powerful design but the paltry 24 MB of usable RAM was always a problem, so seeing what they could do 88 MB would b interesting. Of course, had they gone to 720p I can only imagine the memory headaches of only having 64 MB.
Looks like we were right to be skeptical.
I don't see Wii U running a Cryengine 3 game with that fidelity.
Looks like we were right to be skeptical.
I don't see Wii U running a Cryengine 3 game with that fidelity.
I think some people's expectations of the Wii U are just that low.Why's that? It wasn't particularly impressive aside from a few nice particle effects.
I think Fourth Storm is at about 1/2 those flopsSo are we still at laughable 352 GFLOPs, 16 TMUs and 8 ROPs?
I think Fourth Storm is at about 1/2 those flops
Looks like we were right to be skeptical.
I don't see Wii U running a Cryengine 3 game with that fidelity.
"What platform was the demo video created with?
The demo is running on a PC, but it is compatible with the Wii U. Since CryENGINE supports the Wii U, we do not expect substantial differences between the two versions."
I will not believe this. It was running on a PC, I'm sure, Wii U can't do that lighting, particles and tesselation. There will be dramatically differences. It only has 176 GFLOPs, absolutely no power.
Did you only read the first page of this thread?
"What platform was the demo video created with?
The demo is running on a PC, but it is compatible with the Wii U. Since CryENGINE supports the Wii U, we do not expect substantial differences between the two versions."
I will not believe this. It was running on a PC, I'm sure, Wii U can't do that lighting, particles and tesselation. There will be dramatically differences. It only has 176 GFLOPs, absolutely no power.
You should propably wait until E3 to make those claims. Also 176gflops is highly unlikely.
Just go to the Deutsche Bahn and drive around in a Dampflok until E3.
Also gflops is only part of ehats needed for pretty images you know. Also Wii U IS capable of tesselation (Shin'en announed their next game will use it)
Why? But yes. I don't have the time for that.
Why is 176 GFLOPs (or 352 GFLOPS) unlikely? The analyse was made pretty well and it's very safe.
lol The Deutsche Bahn is always late, you know ^^
Yes, I know. But it has to share the power with the weak CPU to maintain PS3 framerates.
Where did Shin'en said that?
If you have time to post, you have time to read.
But I can't read 78 pages. So what's the informations I don't know, please?
Why is 176 GFLOPs (or 352 GFLOPS) unlikely? The analyse was made pretty well and it's very safe.
lol The Deutsche Bahn is always late, you know ^^
Yes, I know. But it has to share the power with the weak CPU to maintain PS3 framerates.
Where did Shin'en said that?
https://twitter.com/ShinenGames/status/288610850833563648
176 glops (unlikely), 352 gflops (most likely). We dont have the 100% accurate gflop number. Thats the fact.
There alot about the GPU we dont know and its not even based on any existing HD Radeons. Its a complete custom job. It DOES borrow tech from Radeon HD series but were not even entirely sure from wich... (Lowest possible is HD4000 series, due to tesselation)
I might have missed something though, since i didnt follow the whole thead. Feel free to correct me.
"What platform was the demo video created with?
The demo is running on a PC, but it is compatible with the Wii U. Since CryENGINE supports the Wii U, we do not expect substantial differences between the two versions."
I will not believe this. It was running on a PC, I'm sure, Wii U can't do that lighting, particles and tesselation. There will be dramatically differences. It only has 176 GFLOPs, absolutely no power.
Thanks, that's interesting. I'd know that it is custom, though. But that tweet from Shinen is indeed new to me.
What is ehats?You should propably wait until E3 to make those claims. Also 176gflops is highly unlikely.
Just go to the Deutsche Bahn and drive around in a Dampflok until E3.
Also gflops is only part of ehats needed for pretty images you know. Also Wii U IS capable of tesselation (Shin'en announed their next game will use it)
What is ehats?
What is ehats?
What is ehats?
A typo.
look at the letter that is next to E on your keyboard. there is W and R. now insert any of those two and see which combination forms a word that fits his sentence. once successful, imagine hearing the treasure chest chime from Zelda.
Lol, i honestly didnt think that it could be a typo. Thanks There are different types of hats, like moneyhats etc., so i thought it was an actual word that i didnt know about hehe.Play TF2 and you'll know!
lol
Should have been "what's"
Lol, i honestly didnt think that it could be a typo. Thanks There are different types of hats, like moneyhats etc., so i thought it was an actual word that i didnt know about hehe.
D-e-f: What if my keyboard looks like this?.It doesnt, but my old keyboard actually had about 5-6 keys that were blank due to wear hehe
Hehe, true Right now i'm actually using a keyboard from 1994, but it does have all keys printed and the keyboard isnt that much used, so i can see all the letters and numbers =)If your keyboard looked like this, you'd have never heard that sweet sweet chime.
Who's Fourth Storm and where's his analyse ^^?
And 176 GFLOPs would be much more laughable. I can't believe this, that would be much worser than PS3...
Who's Fourth Storm and where's his analyse ^^?
And 176 GFLOPs would be much more laughable. I can't believe this, that would be much worser than PS3...
If Fourth Storms theory is correct, then that would mean the GPU is even stroner than we think it is at 352 Gflops.
But I can't read 78 pages. So what's the informations I don't know, please?
Not sure why he won't tell you, so I will. As you saw from the OP, we got to see the inside of the GPU, thing is, it was discovered that a big chunk of the GPU is made of fixed silicon (possible fix function silicon). We aren't positive about what it does, but if it is fixed function silicon, then the number of Gflops on the GPU won't affect it. Most here are guessing the fixed functions, if they exist, are for tessellation, lighting, or maybe particles. I personally think it's tessellation AND lighting.
Pretty sure this is prior to the fixed silicon discovery.
I think he mentions fixed silicon in the blurb, but it is a 3 week old post.
I did and it was glorious!. once successful, imagine hearing the treasure chest chime from Zelda.
Not sure why he won't tell you, so I will. As you saw from the OP, we got to see the inside of the GPU, thing is, it was discovered that a big chunk of the GPU is made of fixed silicon (possible fix function silicon). We aren't positive about what it does, but if it is fixed function silicon, then the number of Gflops on the GPU won't affect it. Most here are guessing the fixed functions, if they exist, are for tessellation, lighting, or maybe particles. I personally think it's tessellation AND lighting.
Pretty sure this is prior to the fixed silicon discovery.
Either way, it seems rather unconventional; which, I suppose, could partly explain 3rd party issues and spotty support.
Why? But yes. I don't have the time for that.
Not sure why he won't tell you, so I will. As you saw from the OP, we got to see the inside of the GPU, thing is, it was discovered that a big chunk of the GPU is made of fixed silicon (possible fix function silicon). We aren't positive about what it does, but if it is fixed function silicon, then the number of Gflops on the GPU won't affect it. Most here are guessing the fixed functions, if they exist, are for tessellation, lighting, or maybe particles. I personally think it's tessellation AND lighting.
Pretty sure this is prior to the fixed silicon discovery.