Project Mercury/Infinite Desktop: GPG's cross-platform, unified desktop environment powered by HTML5
I'm gonna be clear with you guys: I know the square root of bugger-all about how HTML5 works, the amount of access it has to your hardware or the power/potential behind it, but if GPG's new project is anything to go by, it's looking pretty sweet.
From what I can see, we're looking at the product of a simple idea that popped into Chris Taylor's head one day: What if Supreme Commander were a desktop environment? Starting as a mod platform on which they've built either all or parts of Wildman within, it seems to have grown quite a bit.
To learn more, have some videos:
Wildman video update featuring the tools [Game thread here]
Hour long Mattchat (Not specifically about PM, but if you like GPG/Chris Taylor at all and/or want to know what's really going on behind the scenes with his criminally under-funded, damn-cool Kickstarter project , this is a must-see) [thread here]
Hype points:
No release plans seem to be confirmed as of right now, but going by that update vid it sounds like project-backers will be getting the first test, possibly.
- Modular development environment: Something broken and you can't pinpoint the problem? No need to rollback everything, just the program the problem originated from.
- Hugeass desktop: Strategic view all up in here, run a gorillion programs at once.
- Cross-platform: Supposedly good to go on Windows, Mac and Linux.
- Cloud support: Done at work? Go home, fire up your home PC and bam, everything's there: running programs, windows placement, the lot.
- Instant resume: Program crash? Ctrl+R, you're back up and running... mostly.
- Good for multiple games: I'm not too clear on how this would work, but this will either simplify the development of mod tools, or act as an all-encompassing mod tool for a few/many/a lot of games straight out-of-the-box from the sound of it.
Also not to sound like a marketer (just a big GPG fan), but these guys' days are numbered. You like the look of this you might want to also look into the kickstarter project and consider backing if the game takes your fancy as well.
Also also: It's not a MOBA, damnit. If you feel like jumping in and bashing it for being "just another MOBA" riding the Dota2/LoL/F2P cash-train, please take a moment to educate yourself.
Macho, you might have an issue starting a thread as a Junior, but that seems like a pretty great kick-off. A from me!
Ah, can junior's not start threads? Wasn't aware of that.
If that's the case I'd be happy for someone else to take it and use it/tweak it/run with it.
Text with HTML formatting here: http://pastebin.com/jWu4xwVY
Nope, need to post more so you become a member. Once you hit that then you can make new threads.
It's so that new Juniors don't come onto the forum and start spamming stupid ass threads
I'd be happy to post it up for you and give you credit if you like. It's an interesting topic, for sure.
Well, I can appreciate that, also stops marketers from jumping in and spamming the place up too I guess. If you could do that, that'd be great, cheers. It is a little opinionated though so you may want to watch out and/or edit for that, just in case anyone takes those words as your own.
Thanks a lot, man, nicely tweaked.
I've pledged, hoping this kickstarter turns around for Chris and his team, they are a talented bunch.
Yup, it's not like Dungeon Siege was masterpiece either. Really scraping the bottom of the IP barrel here...Why would anyone give money to a bunch of guys who put their name on Space Siege? I'm going to assume many people never played it or forgot about it.
Ugh, what a hunk of shit that game was.
Yup, it's not like Dungeon Siege was masterpiece either. Really scraping the bottom of the IP barrel here...
Why would anyone give money to a bunch of guys who put their name on Space Siege? I'm going to assume many people never played it or forgot about it.
Ugh, what a hunk of shit that game was.
Both DS games were a lot of fun though. Perhaps not spectacular but still nice enough. Space Siege is one of the worst games I've played.
Co-signed.Dungeon Siege benefitted greatly from when it was released, rather than what it was. There just wasn't many other diablo clones out at that point and people were starving for more. Don't get me wrong, I liked it and put 60 hours into it, but there was no real imagination or inspiration into the game at all. The story, the skill tree, the fight mechanics, the setting. It was all pretty boilerplate stuff.
The biggest insult is that they never tried to do more with DS2. It was literally just more of the same, but with prettier art.
The new video update says that if this is successful we can possibly see Kings & Castles in the future. I can't even imagine how awesome a medieval rts game in the scale of SupCom would be.
I think it's possible this might hit it's goal. It's a real slow burn but I think people are starting to get excited for it.
The latest Three Moves Ahead podcast has Chris Taylor on along wish some semi-bitter tears about retro remakes getting more kickstarter buzz than his innovation.
They just posted up update 8 answering some questions submitted from backers/potential backers for anyone interested.
Chris Taylor from Update 8 said:If Wildman is successfully funded will Kings and Castles eventually see the light of day? And the answer is, absolutely.
Co-signed.
The really cool thing about DS was the loading-less world.
That's not the right way to do it. If they want to make Kings and Castles then they need to Kickstart it directly. GPG is not guaranteed nor obligated to do K&C if they get money for Wildman.Ok people, put some money into this, please.
That's not the right way to do it. If they want to make Kings and Castles then they need to Kickstart it directly. GPG is not guaranteed nor obligated to do K&K if they get money for Wildman.
This podcast was really great. Anyone interested in Supreme Commander should check it out. Chris talks about what went wrong in SupCom2 and what they would do if they made SupCom3.
An interesting point he made was that unique types of games are hard to describe because they haven't been done before, so there isn't something to compare them to. Which is why, at least from his perspective it's been difficult to explain what Wildman is.
Here is an hour interview that is almost all talk about the game
http://www.youtube.com/watch?v=zokY_7x7374
Personally, I would never give to a KS to a company who is that on the verge. It puts them in a spot where they have no money for overruns or additional bug testing or anything unanticipated. The risk of failure feels extremely high without some kind of revenue stream to fall back on. At least enough to cover a couple extra months if need be.
This had nothing to do with the talented folks at GPG. Overruns in game development are commonplace, even expected. Making a game for the bare minimum amount without any resources to cover the unforseen is very dangerous.1. The members of this studio are not novices at game design and project management. I think this studio has been around for 15 years. The might know what they can and cannot do. This is why they are asking for a minimum amount that is fairly high. It is the least they need.
Oh, I think you misunderstood me. I'm not saying they need to be able to cover the WHOLE development (in fact, if they had THAT much, I probably wouldn't feel charitable for the opposite reason).2. Regarding other projects, I certainly would not assume stability just because they haven't said they have issues. Aren't mostl unfunded projects really high risk of failure, where they will not get completed if they are not funded? If they don't make the goal, they can't make the game.
It's true, we might not always know, but if you look at a lot of the devs that succeeded, like Double Fine, Obsidian, Uber, inXile, etc... they have income from existing products coming in, and they can cover overages if it's necessary. They're not on the verge of bankruptcy if they have to extend development for a month.Seems like the risk is only recognized when the company makes their status transparent as they have in this case. I suspect the odds of this project completing on this budget are greater than many others at the same level?
With more details now being provided I wonder if he has approach any publishers or does he simply not want to do that no matter what? Not just the western ones but perhaps some fo the Japanese ones with the possibility having to turn it from a PC game to a console one (maybe a digital only game)?