SatoAilDarko
Member
I think playing portable carts is a real possibility.
Also there may be no optical drive.
Also there may be no optical drive.
I don't know about "smarter." Removing a disc drive from a console allows the console to utilize that space for better hardware.
SD Card != Cartridge
I don't know why people refuse to understand, or acknowledge, that carts are FAR more expensive than optical media. There's a reason all consoles use discs. For the equivalent amount of space (up to their max capacity) they're MUCH cheaper
I'm not sure what the general consensus is, but it will variate from game to game. Not sure about the 3DS, but i've had a game on Vita that had like 30-40 second loading for example (dont remember the title, some medieval tower defense type of game). Games on NX will have more data to load (at least the console version). I could easily see 20-30 second load times on NX i think, but again, it will depend on the game.Aren't load times still better with cartridges though? I don't remember 3Ds having particularly long times (since I forgot about them obviously lol), whereas disc based systems have always had long load times.
Yeah, just checkout all those western devs games on the 3DS that sold millions.. oh wait.
Yeah, just checkout all those western devs games on the 3DS that sold millions.. oh wait.
I don't know why people refuse to understand, or acknowledge, that carts are FAR more expensive than optical media. There's a reason all consoles use discs. For the equivalent amount of space (up to their max capacity) they're MUCH cheaper
Yeah, but the kind of ROMs used in cartridges are likely mask ROMs, which, from what I understand, are cheaper to manufacture than the flash memory used in SD cards. That's why I made the comparison, because a 32 GB ROM should be cheaper than a 32 GB SD card, the latter of which is $3.
I don't know why people refuse to understand, or acknowledge, that carts are FAR more expensive than optical media. There's a reason all consoles use discs. For the equivalent amount of space (up to their max capacity) they're MUCH cheaper
For the handheld.
Not for the console.
they are only tht big because they have 50 gigs to work with so they know they dont have to compress shit.
So then how am I supposed to buy a game once and play it on either device like Nintendo have said they want people to be able to.
I don't think there's any way to rule out a shared physical media (game cards) without also ruling out a shared library (one of the very few things Nintendo have said about the NX).
Did Nintendo really say this? I feel like this has only been speculation due to the shared OS type comment Iwata made. Same thing that spawned the hybrid speculation. But i havnt followed it that closely.So then how am I supposed to buy a game once and play it on either device like Nintendo have said they want people to be able to.
I don't think there's any way to rule out a shared physical media (game cards) without also ruling out a shared library (one of the very few things Nintendo have said about the NX).
Ooh, that doesn't sound very realistic at all then. Maybe they'll try some hybrid UMD type of thing tho, who knows :/More RAM = more data to be transferred, longer load times
Faster BUS = more expensive card
The only way this would be remotely viable would be if Nintendo somehow got cartridges that are 10x larger and 25x faster than 3DS cards for the same price.
So then how am I supposed to buy a game once and play it on either device like Nintendo have said they want people to be able to.
I don't think there's any way to rule out a shared physical media (game cards) without also ruling out a shared library (one of the very few things Nintendo have said about the NX).
lolWill the NX do my taxes?
I don't know. No one knows.
So many NX threads.
As Beril, an actual dev, pointed out in other threads, ROM memory is indeed cheaper AND faster because it is basically "one way" (Read Only) memory.
I made a post in another topic with the pro's of dropping BR/optical:
http://www.neogaf.com/forum/showpost.php?p=201269118&postcount=7751
Yeah, just checkout all those western devs games on the 3DS that sold millions.. oh wait.
would be a disaster
As long as they do physical media I'm fine. The NX is totally doomed otherwise.
My status as a dev doesn't really give any credence to my statement in this case, so it's odd that you'd quote me on that. I code stuff, I don't manufacture memory modules. But yes, from my understanding, pure ROM simply uses less material per byte than any rewritable memory.
I dont think they will abandon the disc format for the NX console, they will recycle it so they can at least earn the investment back, they won't do SD cards to distribute games since piracy (remember Nokia Ncage?) and a propriety format would be more expensive than roms.
The pros are of course cheaper console since a disc drive will be missing (or more/better hardware for the console for the same price) and/or smaller form factor for the console with lower noise
In fact screw this I want them to do a cartridge based NX console now.
Cons: Almost zero chance for BC with WiiU. Even if they do it ala GBA player they won't include a disc drive
As long as they do physical media I'm fine. The NX is totally doomed otherwise.
I dont think they will abandon the disc format for the NX console, they will recycle it so they can at least earn the investment back, they won't do SD cards to distribute games since piracy (remember Nokia Ncage?) and a propriety format would be more expensive than roms.
The pros are of course cheaper console since a disc drive will be missing (or more/better hardware for the console for the same price) and/or smaller form factor for the console with lower noise
In fact screw this I want them to do a cartridge based NX console now.
Cons: Almost zero chance for BC with WiiU. Even if they do it ala GBA player they won't include a disc drive
Any chance of BC went out the window due to them dropping PPC in favor of x86 or ARM.
Memory cards for the home console is not happening.
No one wants to sell games on 64GB cards lol.
Digital only is more likely and that says it all.
For the handheld yes of course it will be cartridge based.
Many here think cartridges is a real possibility so discs it is.
It's funny that people keep saying this; but a normal generational leap over 3DS carts should already give you sizes in that range.
Microsoft is doing BC on Xbone...but then again; Nintendo can't even make a proper NES and N64 emulator.
Memory cards for the home console is not happening.
No one wants to sell games on 64GB cards lol.
Digital only is more likely and that says it all.
For the handheld yes of course it will be cartridge based.
Given the size of PS4 games, I don't know why anyone things that proprietary memory would be at all feasible cost-wise. 32GB and 64GB cards are a lot cheaper now than they were 5 years ago, but the cost isn't negligible.
Aren't the biggest 3DS cards 32 gigabits (4 gigs)?
...and a higher minimum purchase.
It's not like there are many Wii U games worth playing via BC on NX. And the ones that are seem like they're getting ported.
Microsoft is doing BC on Xbone...but then again; Nintendo can't even make a proper NES and N64 emulator.
Where i live, an average WiiU game is $10 cheaper than the average XBO/PS4 game. So they still have a healthy margin.
Technically the max is 8GB, though no game ever used it. Probably more because it's massive overkill for a handheld with a 240p screen than because of cost. The few games that used 4GB carts didn't come close to filling it up.
It's pretty usual to get an 8x increase in cart sizes between generations.
He's talking about cards/carts, so the N64 where cartridges were significantly more expensive than discs. Also you analysis of the benefits of cards does nothing to address the main issue which is the medium being more expensive.
It was a major issue with the N64, despite cartridges having all the same advantages you listed (and was the reason they went with them) and it's still an issue now
That might slow down though, since flash media hasn't been doubling as fast as it was previously.
That might slow down though, since flash media hasn't been doubling as fast as it was previously.
Where i live, an average WiiU game is $10 cheaper than the average XBO/PS4 game. So they still have a healthy margin.
Nintendo NEVER said shared library in the way you're thinking. They said a shared platform to make their games on allowing them to easily build and share assets (models, textures even code) to be used across multiple consoles - ie the portable and handheld.So then how am I supposed to buy a game once and play it on either device like Nintendo have said they want people to be able to.
I don't think there's any way to rule out a shared physical media (game cards) without also ruling out a shared library (one of the very few things Nintendo have said about the NX).
That is factually incorrect. You can have cards just as big as BR discs now. The reason why it was a problem in the N64 days was just that: CD's could hold more data.
I'm also talking about cards. You can have the consumer pay for the difference because there is a $10 margin.
And my analysis does address the cost just fine. It's based upon the investigative work of a fellow gaffer (Terrell) who works in logistics. The cost saved by shipping and stocking cards (using smaller cases) would outweigh the cost of the actual card.
Flash =/= ROM, is it?
I never said cards couldn't get as big (if I did, feel free to quote it). And consumers paying the difference is why N64 games were generally more expensive than PS1 games. I'm well aware of the differences between flash memory and what the N64 had, but the same downsides are still present.
I never said cards couldn't get as big (if I did, feel free to quote it). And consumers paying the difference is why N64 games were generally more expensive than PS1 games. I'm well aware of the differences between flash memory and what the N64 had, but the same downsides are still present.
man, if they use cartridges for the NX that would be epic
Won't work if both devices are the same platform. You don't want split media in that scenario.For the handheld.
Not for the console.
Scale matters. Going from 16MB to 512MB or 1.5GB to 4.5GB isn't nearly the same thing as 32GB to 50GB. And really we may end up seeing 64GB+ anyway, it all depends on production cost and technology timelines.That sounds like the thinking that went into Nintendo's decision to use cartridges on N64 and then still using a small disc on GameCube.
Right and not only that but during the generation we tend to see size jumps. Looking at previous systems using Nintendo Game Card media might give us a good idea. These are the maximums used at retail by year.Technically the max is 8GB, though no game ever used it. Probably more because it's massive overkill for a handheld with a 240p screen than because of cost. The few games that used 4GB carts didn't come close to filling it up.
It's pretty usual to get an 8x increase in cart sizes between generations.