Did a search and didn't find this.
http://www.wired.com/gamelife/2013/05/xbox-one-gaming/
http://www.wired.com/gamelife/2013/05/xbox-one-gaming/
Its not hard to figure out what the gaming-first crowd wants: a super-powered box that connects to the TV, has a handheld controller and has a huge library of games from the biggest-budget epics to the breakout indie hits. They dont want a PC because they dont want to mess with settings and deal with crashes; they want a standard platform that Just Works. It can do other things, sure, but games are the meat and everything else is somewhere between the gravy and the pepper shaker.
Hey, that sounds like an awesome product! Tuned precisely to our very needs. Say, do you know how many companies in the entire world currently offer such a product?
Two.
Nintendo bailed the hell out of that business in 2006 when it shipped the Wii. Nintendo had been graphically competitive, if not superior, up until then. But it saw the writing on the wall and opted out of the more-power arms race. So its down to just Microsoft and Sony. And as we are all now aware, Microsofts strategy has shifted from gaming to everything. It wont be happy until youre doing everything in the living room through your Xbox One, and if that means it has to take steps that impact its performance as a pure gaming machine, well, you cant make an omelet without breaking a few eggs.
If its possible to create a superpowered game box, why hasnt anyone been able to do it successfully for almost a decade? Why did Nintendo quit, why is Sony hemorrhaging cash and why is Microsoft putting all of its effort into pitching Xbox One as a TV-enhancement device? Ben Cousins thinks hes figured it out: because the console is dead, a sentiment with which I would strongly agree.
All indications are that the math is not working out on this deal anymore, and has not for a long time. Its looking more and more likely that what the gaming-only crowd wants is, as a financial matter, simply impossible. There may be no way to make money selling a bleeding-edge $500 games-only box with $60 games anymore. The expense of producing it all may be well out of whack with what players are willing to spend to get it.
By broadening the functionality of the Xbox 360, Microsoft hoped to attract more users (and dollars) from outside the core. By positioning the Xbox One as an everything device right at launch, its hoping to widen that circle even more. Im not saying it will necessarily prove to be a successful strategy. But neither is it the obvious misstep that people think it is. Maybe my household is just another cliche, but weve been using our Xbox 360 at home to binge-watch Game of Thrones, and the HBO GO app on the 360 is an infinitely more appealing experience than navigating Comcasts On Demand menu. And yes, I have heard a lot of people do like sports.
Having games as just one part of a broad entertainment device with multiple, diverse revenue streams might not just be Microsofts (and Apples and Googles) preferred outcome. It might be the only way that high-end game machines survive at all