Microsoft's war on hardcore gaming begins.
The wired and penny arcade articles are hit pieces. They're meant to turn public opinion AGAINST hardcore gamers - meant to make us look unreasonable.
I wouldn't look that much into it.
Microsoft's war on hardcore gaming begins.
The wired and penny arcade articles are hit pieces. They're meant to turn public opinion AGAINST hardcore gamers - meant to make us look unreasonable.
.They were able to provide "the impossible" for every gen before this one.
The classic stawman. Wanting a focus on games is translated to, ONLY games.
How can wired claim that what gamers want is impossible when Sony is offering what gamers want. All anybody wants is a game console with upgrades to its power that at least come close to reflecting 7 years of hardware progress since the last consoles released. ANd without an unwanted add on like a tablet controller or Kinect 2 they can do that at the same price as the other 2 consoles.
Microsoft's war on hardcore gaming begins.
The wired and penny arcade articles are hit pieces. They're meant to turn public opinion AGAINST hardcore gamers - meant to make us look unreasonable.
The console doesn't look like a console.
.The Xbox One wouldn't be so hated if not for the always online, mandatory installs DRM bullshit.
If Microsoft had the exact same event but stated that used games would function exactly as they currently do and the console won't require an Internet connection, I'd be fucking stoked. They didn't show games, but whatever, the potential is there and the OS looked snappy as fuck. The games will come.
The problem is the anti-consumer bullshit, not the TV-centric reveal event.
This is about the hundredth confirmation this year that the gaming press are not respresenting the gamer and are in the pockets of the industry.
How is the Xbox One not focused on games?
This article is missing the point. What was bad about the conference wasn't that Xbox One is going to have a lot of different functions besides games.
What was bad was how ashamed they were to be in gaming. The console doesn't look like a console. The games are only the most mainstream type - COD, sports and realistic racing. Halo is now a TV show, and Quantum Break is a game with a TV tie-in. It's a total regression of the medium. Instead of saying confidently that gaming of all types is now a valid form of entertainment, they showed that it's inferior. They looked like a company that's making a console while hating gaming at the same time.
Gaming has nothing to be ashamed of. It's a multi-billion dollar industry that can accommodate many tastes, from CoD to Skyrim, from GTA to Mario Kart, from Final Fantasy to Madden. There is nothing wrong in making a console that is proud to be a machine for games.
oh PLEASE. What does this even mean. You want painted flames on? PS3 I think also looks like an everyday device with some style. XBOX1 has a bit of that too.
The look is not problem imo
The Wii wasn't in competition with the PS3/360. They bailed out.Nintendo "bailed the hell out"? Last time I checked, they still do consoles that play games.
Sure it's not "super-powered", but it does everything else.
Looks like I found another site I will never visit. Time to forward this article to my fiancee and hopefully her love of Penny Arcade will crumble.
I will not be going PAX either, I was planning to for the first time next year, but not now.
It's so viable that both sony and MS had to sell their consoles at massive losses at the beginning of last gen. The PS3 did not even make it's money back. Many game developpers struggled with the increased investment costs to be competitive in terms of production values.
There is a reason the new consoles are not bleeding edge, it's not financially viable.
Wow. Just... Wow.
This just in! Journalist on website postulates about an idea on how the change in used game sales will work! Give positive spin! Internet user reads and judges person, site and affiliated works, events, and charties are wanting! Suspects entire organization of being shills, corporate mouthpieces and aplogists! Reacts accordingly!
How can wired claim that what gamers want is impossible when Sony is offering what gamers want. All anybody wants is a game console with upgrades to its power that at least come close to reflecting 7 years of hardware progress since the last consoles released. ANd without an unwanted add on like a tablet controller or Kinect 2 they can do that at the same price as the other 2 consoles.
Wow. Just... Wow.
This just in! Journalist on website postulates about an idea on how the change in used game sales will work! Give positive spin! Internet user reads and judges person, site and affiliated works, events, and charties are wanting! Suspects entire organization of being shills, corporate mouthpieces and aplogists! Reacts accordingly!
I don't think hardcore gamers were upset with the multimedia aspects of the console, but rather the focus on TV and other media features in their reveal. The people who are most interested in these features are not really the people who are going to buy it at launch. We're talking a $400/$500 console here. The mass market is not going to shell out that kind of money for live TV and a fancy hand waving device. They have a TV, they have a cable box.
They should be appeasing the hardcore gamer, not some imaginary consumer who is willing to spend that kind of money on a fancy cable box. Show that stuff, by all means, but don't make it the focus of your conference.
That had nothing to do with the market at large. The problems both Sony and Microsoft faced were entirely of their own doing. Sony invested heavily in a proprietary processor (CELL) and added with it a very expensive Blu-ray drive. Microsoft chose to rush their console to market with design defects. Both proved costly.
That had nothing to do with the market at large. The problems both Sony and Microsoft faced were entirely of their own doing. Sony invested heavily in a proprietary processor (CELL) and added with it a very expensive Blu-ray drive. Microsoft chose to rush their console to market with design defects. Both proved costly.
How can wired claim that what gamers want is impossible when Sony is offering what gamers want. All anybody wants is a game console with upgrades to its power that at least come close to reflecting 7 years of hardware progress since the last consoles released. ANd without an unwanted add on like a tablet controller or Kinect 2 they can do that at the same price as the other 2 consoles.
The way I see it is, consoles should be targeting the highest performance possible. If they match a PC, that would be great. If not, it's not a big loss.All indications are that the math is not working out on this deal anymore, and has not for a long time. Its looking more and more likely that what the gaming-only crowd wants is, as a financial matter, simply impossible.
well, you cant make an omelet without breaking a few eggs.
We just want something that plays games as its main function, not much to ask for, is it?
Some of us have disposable income and can afford a $400/$500 piece of hardware without going into a rage about it's media features. Casual crowd I've spoken to have no problem with the features and are kind of excited about some of the possibilities.
It's so weird seeing people have such a knee jerk reaction to this. MS is putting out a decent piece of hardware, is it perfect hells no but I will be there day 1 just like I will be for the PS4 because I enjoy gaming and don't have loyalty to any platform. You know what I like to do? Play video games regardless of their platform.
Both banked heavily on features that appealed to the hardcore (and the cell did until people realized that it wasn't quite as good as anticipated.). The margins for the current gen machines are so bad that MS and Sony don't reduce the price anymore.
At the same time, other electronics manufacturers are selling their products at high prices. The software side is changing too, all growth areas exept some on the PC are driven by demographics outside of the core gamer.
The days of highly capable hardware, sold at a loss, focused only on "the gamer" are gone. It is not sustainable to do so if you want any kind of growth or a decent ROI.
The only console that made boatloads was the WII, a console the core demographic hated. The new consoles will not lack games but MS expects console gaming will grow 20% next gen, that growth, if it happens, will not come from core gamers.
I agree that Microsoft has handled their press conference very poorly, i agree their anti consumer practices may cost them a lot of sales. But i'm pretty sure the PS4 is almost as capable a living room machine as the XBONE and it has to be.
Microsoft expects the console business to grow by 20% next gen, you will not get that by focusing your console only on that specific demographic, you just won't
This doesn't escape the fact that both Sony and Microsoft fucked up badly with their hardware at the time of launch. Sony's machine was ridiculously expensive to produce and Microsoft's machine was a manufacturing nightmare.
Sony sold the PS1 and PS2 at a loss too. This was not something unique to this gen. The truth is, the way the current climate is, it probably is no longer sustainable to keep producing consoles at a loss, but as I mentioned, the PS3 and 360 both had problems that were not entirely to do with the market itself.
Some of us have disposable income and can afford a $400/$500 piece of hardware without going into a rage about it's media features. Casual crowd I've spoken to have no problem with the features and are kind of excited about some of the possibilities.
It's so weird seeing people have such a knee jerk reaction to this. MS is putting out a decent piece of hardware, is it perfect hells no but I will be there day 1 just like I will be for the PS4 because I enjoy gaming and don't have loyalty to any platform. You know what I like to do? Play video games regardless of their platform.
Nintendo "bailed the hell out"? Last time I checked, they still do consoles that play games.
Sure it's not "super-powered", but it does everything else.
Then we mostly agree. The consoles had a lot of issues that were the manufacturers fault but especially the 360 had those issues solved at some point. It still took a long time until it was profitable. And MS charges for MP
It's partially the developing industry's own goddamn fault for aiming for the stars and the moon and suddenly realizing that they aimed too high. Who is asking for games that cost into $100 million dollars and took an entire generation to make? Would the sales be impacted if that were halved or quartered? Is there enough sales potential (realistic, actual sales potential, none of this "it might sell better than Pokemon" bullshit). We've seen good looking games made on smaller budgets. Look at the stuff coming out of Eastern Europe for god sakes.
The industry aimed too high, suddenly started ballooning budgets, and then went "oh god there aren't any sales here to cover it up." Their response to this? Homogenize, wring the AAA space of any creativity and put the advertising on full blast. But we can't have smaller budgets, oh no. We've got to have our mo-capped dogs and celebrity voice actors that nobody fucking asked for. We've got to cover the cost of letting you develop your game for five years because you have no direction. We've got to cover you trying to wedge into an already saturated market of shooters and brown, and then failing miserably.
And then, time and time again, the consumers are expected to show up at the door every time these developers come out with some new way to make the package look worse. Oh, now you get half the content. Oh, now we're going to sell you that content back to you over a period of a year. Oh, now we're placing your game's access on computers you don't control, and then those computers won't work. Oh, now the game doesn't actually belong to you, it never did.
If the industry was smart, they would have had a linear progression of costs, but they're run by idiots who don't understand the market. Instead, they're baking these stupid anti-consumer things into the console, and selling the console on silly TV fluff and apps that half your entertainment center already runs. Because, sure, that will get people to buy a $500 monolith instead of a $50 Roku. Who the hell comes up with this shit?
Thus we're left with the consumers having to continue putting up with shitty decisions that negatively impact their side of the transaction because the fish move out of the way. It's about time people started getting pissed off.
What's really just sad to the point it's almost hilarious is just how off the "mainstream" seems to be from the realities of their so-called hobby. This mainstream of course seems to also consist of either industry shareholders who think actually playing games is for children and manchildren but love that they can make money investing in it (See: Michael Patcher, virtually every gaming publisher/conglomerate/press CEO), and people who think that because they and everyone else used to play Angry Birds and Words With Friends and draw something but only a relatively much smaller subset of people play/are interested in "hardcore" games, that that's the future of the industry and it's time to abandon ship or embrace iDevice shallow gaming experiences. And then there's guys like PA who unless you're totally oblivious have basically been in Microsoft's pockets ever since they were invited for a private tour/hangout with MS/Bungie post their "LOL XBawks controler is hueg!" comics.
I feel like ranting anyway: The industry got so up its own ass about "We're movies now! Stars and multimillion dollar budgets and formulaic "blockbuster" experiences all around! It's also cool now so we can get everyone in the world to play! It should be easy to sell record-breaking amounts of games each year!" that they lost sight of the foundation of their market: the supposedly "hardcore" gamers. You know, the ones who while they aren't the majority of the consumers, are the ones that define the core of what the market is. These gamers don't want the impossible, they just want steady progress/noticeable improvements, and deep involving experiences, which you can have without going AAA but takes effort, and risk on new ideas which the industry is scared shitless of. It's why it seems we're seeing the real rise of indie games taking over the sub-AAA market that's been abandoned since the industry tried making the same bland AAA games just with lower budgets and wondered why it wasn't working (and why as soon as a new IP has real success it's run into the ground as quickly as possible *cough*DeadSpace*cough*). There are plenty of amazing games with small budgets making their creators very rich, but no, unless it sells 6 million copies in the first month, gets above a 92 metacritic score, and is "culturally relevant" enough to have a superbowl commercial, it's a failure.
And that's the problem: this idea that unless a game or console appeals and sells to people who would never have bought a NES or SNES if they were around for them or would only have bought a PS2 as a DVD player, it's a failure. And that's the market that XBone seems to be going for: "We've got a great living-room experience which is going to change the way you watch sports and TV and hook into all your social media life! And it lets you browse the web at the same time and use all your favorite mobile apps! Oh yeah, it also does games too, don't worry, we kept that in, we had to after all, it's a game console. But even better than games we took your favorite game and made it a TV show and payed a famous movie director probably crazy money to do it!" Despite what people (including several posters and a surprising amount of the gaming press) claim, the games industry can't survive by slowly abandon gaming. Because that's not "evolving" the business, it's just shifting your business to an existing one that Apple and Google currently own the mindshare of.
What the industry needs to do is shrink it's insane bloat, in size, budget, and expectations. There's plenty of profit to be made, just stop thinking you're going to beat out the oil industry. Gaming is on the wane in mainstream, it was sort of a fad there, and while it will never go away there's not going to be another Wii like phenomenon just by copying what everyone else is doing. Publishers/developers need to stop going all out on budgets for graphics and celebrity and licensed properties and especially marketing to the point where they need the game to be the best selling game of all time just to recoup their investment in it. They need to scale things back, really focus on the gameplay aspects and just general polish so they can still provide high quality experiences, take risks, learn, and evolve the medium. And most importantly, console makers need to focus on the core gaming experience (some bells and whistles are nice but they should NOT be what sells your console) and understand a few things: Sans the PC elite who are always going to harp on you for not being as master-race as them, gamers want something noticeably better than what they had (Matching mid-high tier PC level graphics (aka not quad-SLI Titans, think best single GPU card at the time of prototype manufacture) at 1080p 60fps as a really good baseline), with none of the hassles of PC gaming (shouldn't need to install/worry about license keys or hardware compatibility or settings sliders or day 1 bug patches) for a fair price (say $400 at launch). They do not want half-baked control schemes (original Kinect), to be treated like criminals for thinking that when they purchase a game they own it, or when they're eagerly awaiting the first impression of your console after a fairly successful reveal of a competitor's, for you to go on about owning the living room.
The Xbox One wouldn't be so hated if not for the always online, mandatory installs DRM bullshit.
If Microsoft had the exact same event but stated that used games would function exactly as they currently do and the console won't require an Internet connection, I'd be fucking stoked. They didn't show games, but whatever, the potential is there and the OS looked snappy as fuck. The games will come.
The problem is the anti-consumer bullshit, not the TV-centric reveal event.
Hey, bravo, man. I agree. I'd be thinking about the time I have to take off to do my usual camp out for the new systems. Instead, last night I google searched the A51 gaming PC to see what it was all about.
How can wired claim that what gamers want is impossible when Sony is offering what gamers want.