Well seeing how well every other people handled the engine, not much of an excuse.Crayon said:I think it's going to come down on the Unreal Engine.
It mught take awhile for the excuses to start coming in tho. My bet is that Dyack will not even acknowledge the criticisms for a long time yet. The dude seems capable of some heavy duty denial.
Iaido Sword said:Well seeing how well every other people handled the engine, not much of an excuse.
Akira said:It's been years since people complained of the animation and it looks like they've not improved on it at all.
Denis, fire your animators
Replicant said:And the script writers, voice actors, and game director while he's at it.
GameGamer said:
Sean said:I don't think the voice acting is that bad personally, but once again the animation brings it down because the lip sync is totally wrong and it's really jarring.
Superfrog said:
Damn, that's some pretty crazy spin control.Rlan said:
border said:Damn, that's some pretty crazy spin control.
I like how they assume that things like "Framerate problems" and "Camera issues" are the sort of thing that can be smoothed over in an afternoon of coding.
2 weeks ago Dyack said that the game was "days away" from going gold.....so to assume that any of this stuff can still be fixed seems like somewhat wishful thinking.
Sean said:Just watched the videos on Gametrailers. Denis, fire your animators :lol
That was my main complaint in 2006 and it's still my main complaint today. Especially when you make flashy cinematic cutscenes, poor animation becomes really noticeable.
ruh-rohPirotic said:This has to be the worst game I've played in the last 5 years, the NDA is against my human rights after the amount of mental anguish having to play this pos has caused me so I'm going to speak out and warn you all to cancel pre-orders while you still can.
Seriously, finished it in two sittings, two sittings of repetitive combat, painful story and graphics which wouldn't of looked out of place on a last gen machine. And don't get me started on the animations which I can only describe as being done by somebody reading a copy of 'keyframe for dummies!'
Silicon Knights.. what happened?!?
I really don't have the words to describe how bad this game is in almost every area.
Well, the assumption that all this stuff can magically be fixed in the last week or two of development strikes me as either extremely naive, or a desperate attempt to put a positive face on a close-to-final build of the game.pulga said:Why would that be spin? It's the Australia branch, not "omggg exclusivee jade empire 9.9" US team.
bigmakstudios said:I feel kind of bad that this game has become a sort of running joke on gaf. Even if it turns out to be one of the biggest flops in the history of video games, it mustn't feel good for a project that's been in a person's mind for 10 years to be trashed so throughly. Hopefully Denis Dyack doesn't take it too hard. >_>
$h@d0w said:Too Human looks like the people who animated 3dmark 2006 game 1 worked on it.
RubberJohnny said:
Blizzard's D3 Developer Panel said they could handle 100 enemy units with 8 player coop.border said:But [framerate] still tends to chug badly when more than a dozen characters (enemies or otherwise) hit the screen. Mind you, we can deal with a choppy framerate generally, but it does really add another layer of unease when you combine a sluggish framerate with a poor camera system and combat that is surprisingly prohibitive on the outset.
I think at this point it's clear that removal of 4-player co-op was due to technical limitations rather than poor design. It's not a matter of "Whoops, we forgot to design big levels"; Too Human would have choked on 4 players + enemies on screen.
Well, the assumption that all this stuff can magically be fixed in the last week or two of development strikes me as either extremely naive, or a desperate attempt to put a positive face on a close-to-final build of the game.
Iaido Sword said:Blizzard's D3 Developer Panel said they could handle 100 enemy units with 8 player coop.![]()
Iaido Sword said:Blizzard's D3 Developer Panel said they could handle 100 enemy units with 8 player coop.![]()
heliosRAzi said:This thread has been gold. I hope to wake up in the morning to see several more pages. Hopefully, Denis will make an appearance. Denis, man, what the fuck is up with your animators? ED had good animation. And good voice acting, and a helluva better script.
Oh it's very relevant... because of this thread. XDSpoo said:Not really relevent.
Of course, Diablo 3 rocks in every way shape and form -- but they aren't really of the same design paradigm when it comes to visuals.
Maybe if they had stuck with UE3 instead of throwing a hissy fit they coulda capitalized on that new ability to have hundreds of enemies onscreen at once.
Owned by Hissy Fit.
Ohoh...Superfrog said:Someone over at the Eurogamer forums (seems to be mod over there) has posted this:
http://www.eurogamer.net/forum_thread_posts.php?thread_id=53993&category_id=39
ruh-roh
Iaido Sword said:Oh it's very relevant... because of this thread. XD
http://www.neogaf.com/forum/showpost.php?p=11695732&postcount=1
RubberJohnny said:
X26 said:Hyped up game that costs a lot of money and time in development, planned to be a trilogy, claims to have a deep and engrossing plot, ends up being an ugly, sloppy game that utterly bombs and the series is canned. Oh...oh shit..Too Human may very well be this gen's...
![]()
Spoo said:Now. Breathe. Realize Too Human isn't what you wanted it to be, cancel the next two in the series, and go back to Eternal Darkness, or fire your animators and do a different IP. .
Yeah, wth, if they were able to pull of pretty good animation with Twin Snakes (albeit ridiculously out of context), how come they can't do anything now?norinrad21 said:I now know why Nintendo had to let them go and its safe to say ED and MGS(a game they didn't even make) will be their best selling games of all time.
Jesus, what a waste of money this has been. Dennis kept bullshitting for almost 10 years and this is the final result.
rakka said:stfu guys, the game looks fucking great.
Yup...dermannmitdemcolt said:Sadly, I have to agree. I mean, I still look forward to Too Human but...it's getting harder and harder. I'm a bit shocked by how unpolished it still looks.
Iaido Sword said:Yeah, wth, if they were able to pull of pretty good animation with Twin Snakes (albeit ridiculously out of context), how come they can't do anything now?
Motion Unit
Animators: So Toyota, Masahiro Yoshinaga, Kumi Sato, Hiroyuki Inoue, Makoto Akashi, Yoriko Shimizu, Yukiko Kaneda, Ryoko Yoshimura, Goro Kaneko, Tadashi Nushitani, Nobuyoshi Nishimura
Motion Directors: So Toyota, Masahiro Yoshinaga
Real Time Demo Unit
Storyboard: Tomokazu Ohara (Studio Gacum), Masato Kosaka (Studio Gacum), Akira Takeda (Studio Gacum), Iori Watanabe (Studio Gacum), Kaori Izumi
Artists: Masaya Kobayashi, Syuhei Tanaka, Hiroyuki Tsuchida, Daizo Shikama, Hideaki Mori, Yoshinori Onodera, Shintaro Naka
Vibration: Kumi Sato, Goro Kaneko, Nobuyoshi Nishimura, Hiroyuki Inoue, Tadashi Nushitani
Script: Satoshi Hirano, Shinta Nojiri
Coordinator: Keishiro Shin
Codirector: Isao Kiriyama
Director: Ryuhei Kitamura
Motion Actors: Attractive Action Club - AAC, Mizuho Yoshida, Mark Musashi, Yasuhiro Masuda, Mai Higuchi, Hirofumi Fukuzawa, Kaori Ichijo, Akira Oohashi, Toshinori Sasaki, Kisaki Tokumori, Eiji Morisaki
Ocelot Gun‑Action Actor: Kenichi Yoshida (Pale Riders)
Action Support: Ryuhei Sakata, Minoru Tomita, Yuji Takatsuki, Toru Miyokawa, Kiyoshi Hayashi, So Shikata Watanabe
Real Time Demo Action Coordinator: Mitsuo Abe
Motion Capture Staff: Links DigiWorks Inc., Kazuhisa Nishimura, Takayasu Yanagihara, Ryuichi Yamada, Shigeaki Nunokawa, Masaaki Murakami, Hiroyuki Wada, Akira Sakawa
Motion Capture Assistant Director: So Toyota
Motion Capture Codirector: Isao Kiriyama
Motion Capture Director Ryuhei Kitamura
:lolduckroll said:Are you sure? Here are the animation credits for Twin Snakes:
You think any of these people work at Silicon Knights? :lol