Let's be honest. MGSV is peace walker upgraded for consoles. It's nothing but trash.
which is why it's so good.
Let's be honest. MGSV is peace walker upgraded for consoles. It's nothing but trash.
Quantity? You judge a game's success based on the quality of the people who buy it rather than the quantity of the people who buy it?
Let's be honest. MGSV is peace walker upgraded for consoles. It's nothing but trash.
You're absolutely right, nothing will top the disgusting character faces of xenoblade chronicles x.
Shitting on Fallout 4, despite knowing and seeing very little.
Putting Xenoblade Chronicles X on a pedestal, despite the mediocre impressions after it's Japanese release.
Makes a lot of sense OP.
Shitting on Fallout 4, despite knowing and seeing very little.
Putting Xenoblade Chronicles X on a pedestal, despite the mediocre impressions after it's Japanese release.
Makes a lot of sense OP.
Xenoblade X...
great gameplay
Quantity? You judge a game's success based on the quality of the people who buy it rather than the quantity of the people who buy it?
Xenoblade X - Open World Sci Fi rpg. Not out yet in the west, but we know what's coming. Huge open world, great gameplay, a billion quests, andDOLLS!
I'd stop at Good.
It has some issues.
People really need to temper expectations for Xeno X and maybe read through the thread we have here.
Lol at the Fallout 4 dismission
Xenoblade was an open world game before...
Only Witcher 3 and MGS 5 changed the IP formula
Shitting on Fallout 4, despite knowing and seeing very little.
Putting Xenoblade Chronicles X on a pedestal, despite the mediocre impressions after it's Japanese release.
Makes a lot of sense OP.
Low quality, lifeless, barely better than the previous game which was an overhyped gamecube...
Lol at the Fallout 4 dismission
Xenoblade was an open world game before...
I don't just kind of miss it. I desperately miss it. I never had a problem with relative linearity. It wasn't until it began to evaporate from publishers' minds that I realized why I love it -- focused narrative is my damn callsign in life.
You're absolutely right, nothing will top the disgusting character faces of xenoblade chronicles x.
Does barely better bear comparison with three times the polygons, much better textures and details?
Pissed off Fallout 4 fan, huh?
It has less story than MGSV. I'd say a lot less actually.
About 25% of the Xenoblade fans and general gamers who play XBX will be pleased imo with about 75% of Xenoblade fans and general gamers being horribly disappointed.
And the Xenosaga fans will be pleased.
It was clear from the beginning, that it has nothing in common with Xenoblade except the gameplay.
Pissed off Fallout 4 fan, huh?
This five minute Just Cause 3 trailer was the best advertisement from E3 2015 tbh
It has less story than MGSV. I'd say a lot less actually.
About 25% of the Xenoblade fans and general gamers who play XBX will be pleased imo with about 75% of Xenoblade fans and general gamers being horribly disappointed.
Definitely one of the if not the most interesting open world so far. Towns, deserts, forests, volanic areas, shores, alien stuff and more different biotopes without any loading screens is pretty impressive and I've never seen something like this before, let alone on consoles. You can dive, fly, explore floating islands.
ummmm....
I would not tell anyone in their right mind to expect anything like Xenosaga or Xenogears. You have expectations like that you're gonna end up on youtube setting the disc on fire or something.
Xenoblade X is a pure gameplay game with minimal story kind of like MGSV, that starts out good with some interesting level design (the 2nd area has the best level design in anything Xeno) and a solid on-foot battle system and challenge and then you get robots and it seems better for a couple of hours and then you realize there's no more gameplay in the game because the robots broke any level design so it's just flying around a bunch of big empty areas (there are no mech dungeons in the game because everything is designed to be possible on foot) and the combat is even more broken but the mechs are overpowered so it's not worth going back to on-foot battle system. Nothing happens story-wise until the last 2 hours of the game which is basically the Ground Zeroes of prologue for Xenoblade Episode 2 one day, and instead the whole game is mainly 60 hours of filler with nice graphics, music and a million MMO quests. The exploration is the best thing it has going for it and is amazing, especially when you go from on-foot to flying in your mech. But that's the first half of the game. A couple of hours after doing that, the rest of the game is just repetitive filler until the final chapter.
I'd call myself one of the biggest Takahashi/Xeno-fans here, Xenogears is my favorite rpg of all time, I worked on the Xenosaga ep1 fan translation project with duckroll, I thought Xenoblade was fantastic. I even loved Soma Bringer on DS for the writing even if the gameplay was mediocre. I'd never been disappointed by a Takahashi game in my life until XBX, XBX was just...not good. It's not terrible, but it's a very average 7/10 filler game and that's horribly disappointing coming from him and his team.
You can say these technical things but the actual effect is right there, barely better and considerably less personality. Especially in that make a character compared to Shulk lol.
It may do, but I have read that nothing much happens in the story.
I can only go by what people have said. It could be completely wrong, we'll just have to wait and see.
I'm at work right now, but I'll post some of my impressions since I have a few seconds.
- Some data probes are a fucking BITCH to find. I found out later that some are in caves. Since they're drilling, it would make sense that they wouldn't be above you. If they're outside, there's a very very visible pillar of light that you can follow to go where you need to get.
- So far, I haven't found a way to set the navigation ball to take me to data probe spots I can't find. If there is one, that would make some things much easier.
- Simple quests are total garbage, and the drop rates for some of them are beyond silly. DO NOT focus on them. Instead, focus on normal quests and kizuna quests. Normal quests are far more fleshed out, fill out the world, are really fun, and in general, what I want out of Xenoblade. There's also a large amount of them, so there's really no reason NOT to focus on them.
- Quests that involve killing a specific creature, getting a very specific red item, or meeting a specific person all have waypoints, making questing easier. That said, it's not always apparent HOW you get to the waypoint. The navigation ball and Hover Camera (which you actually have early on, though the game doesn't tell you) are incredibly helpful for getting a lay of the land and finding the right route to where you want to go.
- The map in hex grid mode shows you when certain hexes have something new available (quests, kizuna, etc.) even if you're NOT in the region. This is incredibly helpful, as I can check if there are new quests in an NLA region when i complete something without having to warp back and run around searching. (NLA quests open over time, so you'll have to return every once in a while to open up more)
- Don't expect to just complete the hex grid objectives from NLA out. They're set up in such a way that you're going to encounter some tough ones surrounded by easier ones. It makes for some interesting traveling and route plotting.
- I love that I can swim out into the water and try to find a path to a new place without taking the well trodden (and monster-plagued) path. No invisible walls that I've found. Combine that with the fast run speed, huge jump and no fall damage means exploring the world is a real treat. I absolutely love it.
- Once the online element opens up, there are some really cool asynchronous online mechanics that integrate well into the gameplay. You can "rent" other player's characters to fill out a slot in your party, and if you see a squad member standing around in the field, they can give you support ability buffs based on the Union they're part of. There's also a set of icons under the minimap that shows which Unions are being repped in your current squad (darkened means none, lit means at least one, green square means you're currently blessed with that union's support ability, I believe)
- Additional Online elements: you can turn on whether or not you see your squad teammates' achievements as they play. I found when I was playing yesterday (a holiday in Japan), the "Play Award" notification kept coming up on my screen every 2 seconds. It's out of the way, though, so it wasn't a big deal. Nice to see that my squadmates are playing the game too.
- Kizuna quests are really fun. Like Xenoblade, you have a marker that you go to and activate. Once activated, you're given conditions you have to meet in order to start the quest (Level, Kizuna rating with a specific character, and who can and can't be in the party when the quest is activated). Once the kizuna quest is activated, you're unable to do side quests or main story, and instead do fairly long side quest that revolves around a specific character. The prerequisites for doing kizuna quests is pretty lax in comparison to Xenoblade 1's kizuna cutscenes, and because they're visible on the watch, you can easily do them once you've fulfilled the conditions.
- I recently changed my class from Drifter (base class, assault rifle and knife) to Assault (Assault Rifle and Sword). Completely new skills means you suddenly play a little differently, but it wasn't hard to get into the new class. Tempted to change to Forcer eventually, so I can become a Galaxy Knight (also known as the best class name in existence).
Phew! That's a lot to read...
I've never understood this line of thinking. How can something be such a such fire GOTY for someone without them playing it? Any dev, on any given day, can screw up. And I'm not trying to single you out, as you may have already played the Japanese release of Xenoblade Chronicles X for all I know, I'm just speaking in a broad sense.Xenoblade Chronicles X is going to be my game of the year... without a doubt.
It's a good thing Mario Maker recently released and that we have TGS and Paris Games Week too. Otherwise I'd probably go mad. Actually there is FFXIV patch 3.1 too, luckily, but other than that I don't have any actual games I want from now until Xenoblade Chronicles X. Everything else I want, is in 2016 (or beyond), that we know of.
Let us never forget...
The way XCX is getting trashed you'd think it was a total critical bomb in Japan. I get the OP willfully ignored the AAA 50's-esque post nuclear apocalyptic elephant in the room but there is a lot of hyperbole going on. The combat, character design, or whatever may not be your thing but chances are that if you liked the original, you'll like XCX too. There is a story, it's just not as emphasized as with the first game. Seeing as I already spoiled much of the for myself, I actually prefer XCXs story. There are much more unique side quests than the original which was one of its biggest complaints. They flesh out the world and NPCs. I'm expecting it to average into the 80s when it releases out west. The import reviews I've seen are 8s and 9s.
cool meh gifs
Does barely better bear comparison with three times the polygons, much better textures and details?
Here's the real question: Does XCX actually have an ending though?
I've never understood this line of thinking. How can something be such a such fire GOTY for someone without them playing it? Any dev, on any given day, can screw up. And I'm not trying to single you out, as you may have already played the Japanese release of Xenoblade Chronicles X for all I know, I'm just speaking in a broad sense.
Let us never forget...