That doesn't look like it's working to me, especially in the very first two pictures.Some Before and after shots. Before is patch 1.03 after is 1.04. Both are 1440p with everything maxed out (hairworks on). My rig is a newly built (<1 week old!) Devil's Canyon Build with msi GTX 970. Stock values on the pc, very mild OC on the 970. What do you guys think? Personally, I don't see much of a difference lol.
I guess we will have to wait for the Enhanced Edition to have acceptable loading times
That doesn't look like it's working to me, especially in the very first two pictures.
- Since you're using nVidia, do you by any chance have a custom Witcher 3 profile in the nVidia control panel?
- Can you verify in your user.settings file that the TextureMipBias=-1 line exists?
- Can you verify in the Witcher 3 graphical settings that textures are set to ULTRA instead of LOW? (they default to LOW after the patch)
Try renaming user.settings to something like "user.settings.OLD", then launching WItcher 3 again. Set your graphics settings to ultra however you want, then quit.1.) I have no custom profiles on the Nvidia control panel, I barely know how to use it.
2.) all the settings are at ultra (for those screen shots)
3.) I cant find that line of code in my ini settings. So... here are the ini settings (i just changed grass density, and foliage visibility and hairworks everything else is ultra):
Try renaming user.settings to something like "user.settings.OLD", then launching WItcher 3 again. Set your graphics settings to ultra however you want, then quit.
You should then be able to open user.settings again (the game will recreate it) and make sure the bias line shows up.
What's your operating system and graphics card? It's hard to compare without comparing systems. I'm fine on a GTX 770 2GB with Windows 7 64-bit home premium, for example.Didn't crash the third time but the camera locked so close to Geralt that his head was taking up about 70% of the screen. This patch is a mess. I'm gonna not play it until the new patch is out.
Now you're talking! Glad I could help.Yup that did the trick. That line of code has appeared. So here are some "real" before after shots. again this is 1440p, mild OC gtx 970, 16gb ram, everything max including hairworks. NOW I can see the difference.
Now you're talking! Glad I could help.
I wonder where those console load times occur?
Having played some of the PS4 version, I found that it loaded nearly as fast as my PC (which is to say, extremely fast). The only time it took longer was upon death but, even then, it was no more than 10-20 seconds.
I saw that one video someone posted of the PS4 version taking well over a minute to load but haven't seen that happen as of yet. Not even close.
What's your operating system and graphics card? It's hard to compare without comparing systems. I'm fine on a GTX 770 2GB with Windows 7 64-bit home premium, for example.
Now you're talking! Glad I could help.
I've had zero problems with the patch so far.
Maybe I'm just lucky.
What OS and driver version?i5 4690k, 16GB ran, GTX 970. Removed my OC from MSI afterburner after it was causing random crashes, but that was on 1.02. 1.03 ran like butter. This is giving me no end of pain.
I think it's working...
Hard to tell.
EDIT: NevermindTry renaming user.settings to something like "user.settings.OLD", then launching WItcher 3 again. Set your graphics settings to ultra however you want, then quit.
You should then be able to open user.settings again (the game will recreate it) and make sure the bias line shows up.
That would come down to textures.hmm, fixing the indoors/cutscene stuttering isn't on that list...
Did you check the user.settings file though for the -1 value? Apologies if you already mentioned it and I just missed it.I forced 16x anisotropic filtering via the control panel. That's all I did.
Drowners seem sharper to me than usual though, that's for sure.
I posted this in the performance thread, but it seems appropriate here considering that this patch caused this for me:
It seems like this latest patch changed my textures to lower than Ultra even when I change it back to Ultra settings and no matter how many times I change it in the settings it won't go to Ultra. I even tried changing the texture budget to 800 and making the file read only and it didn't work.
This has to be a glitch or I'm missing something because when I go talk to a merchant or anyone else that puts the game in to the text menu mode (with a closeup of Geralt), the textures automatically go back to Ultra and stay that way when you tell the person farewell and start playing again. I tried saving the game and reloading the save but that didn't keep the settings either.
Anyone have this issue?
Hmmmm. The patch definitely did not add TextureMipBias to my user.settings file. I guess I need to add it manually?
Internal framerate limiter isn't that good. Use Durante's method instead, maybe that would stop the memory leaks?When I set my fps to cap at 30 fps, I get memory leaks. Changed it back to unlimited, the memory leaks are gone :/
Those issues were there already before the latest patch.Didn't crash the third time but the camera locked so close to Geralt that his head was taking up about 70% of the screen. This patch is a mess. I'm gonna not play it until the new patch is out.
Internal framerate limiter isn't that good. Use Durante's method instead, maybe that would stop the memory leaks?
http://www.pcgamer.com//durantes-witcher-3-analysis-the-alchemy-of-smoothness/
Aight, found an old save and old screenshot and lined them up.
1.03 mipmap on left. 1.04 mipmap on right.
Yup that did the trick. That line of code has appeared. So here are some "real" before after shots. again this is 1440p, mild OC gtx 970, 16gb ram, everything max including hairworks. NOW I can see the difference.
Before
After
Before
After:
That was apparently my most recent screenshot before 1.04 so it's what I picked to try to reproduce. Kind of a funny bug since it didn't completely break my game.
I'm not sure about a control panel AF setting (my guess is that leaving it at 16x AF is fine). For LOD, if you have a custom nVidia profile, just make sure it has LOD bias set to "Allow".So I'm confused, am I not supposed to be using custom settings in the nvidia cp for Witcher 3? I checked my user.settings and the bitmap -1 is in there. Is that all I need for the new textures to take effect on Ultra? Also, should I turn on 16x AF in the CP or just leave it on application controlled?
I always get way worse performance using borderless fullscreen, in any game. I would always recommend true fullscreen unless you're using multiple screens at once.
Before:
http://abload.de/img/witcher3_3h6uiv.png
After:
http://abload.de/img/witcher3_44au1v.png
I didn't get it lined up exactly, but I tried to take a comparison shot after the 1.04 patch. As far as I'm aware, this is ultra texture setting versus the new ultra texture setting. I had other settings customized to try to get about 60 fps on a i3570k 4.2 GHz + 2GB 770.
The foliage DOES look nicer, but sadly I seem to get around 53 fps at that location now. I'm not 100% sure I had 60 fps there before, but I'm still considering turning something else down to see if I can get 60 fps.