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With The Taken King, are Destiny's problems fixed?

Until they fix the fact that you have to go to external websites to matchmake most every bit of end-game content, it's not fixed.



Stop making excuses for their laziness. There are a ton of viable options to offer ways for people in-game to meet and plan a raid. Forcing them to do it on GAF, Reddit, Gamefaqs etc is idiocy at its finest. Defending that idiocy is horrible.

If you played the game actually you would know that matchmaking in raids would be HORRIBLE. In fact, matchmaking barely works for the Weekly Heroic.
 
I think the issue is that the raids would have to be tuned to accommodate matchmaking. This could lower the difficulty or cause other changes that would "degrade" the raid experience. I can understand that argument. Perhaps they could create beefed up strikes that could provide raid like experiences for people that want to raid with matchmaking.

No, they shouldn't retune them at all. Just leave them as is and let people matchmake if they want to.

Have matchmaking recipes like you used to be able to do in Halo, so you can search for local players with Mics, people who are chatty, etc...
 
You can. The game is full of matchmade strikes and missions.



Bingo. You're exactly right. This is exactly what Bungie should be focusing on to address this issue. Not adding blind matchmaking to end-game content, which would result in even more frustration over the issue once people actually saw it in action.
Also this. I know fans of anything can be bad but destiny fans truly annoy me. Like they don't want the game to get better.
 
Because LFG requires some "work" to set up a group for a Raid. Wich results in that people join who really want to play it and took time for it. Instead of random people hitting one simple button, dont have a mic and probably quit at one point in the raid because they need to go or dont want to play anymore because its taking to long.

This. You need to put in effort to set up a group through an LFG site. This tends to get people who are serious about completing the content instead of "oh what's this? and clicks on raid matchmaking button..."
 
Why? Why is optional matchmaking such a problem?

I don't

You don't need traditional match making. But having an lfg system built into the game would be a step in the right direction IMO
There is matchmaking for content that doesn't require a lot of teamwork. I would probably be okay with a Destinylfg type system built in-game for Nightfalls and Raids TBH.

FFXIV has raid matchmaking and it works. Just don't give me the mic thing and people disconnecting cause those are weak points...I shouldn't have to go to a 3rd party site to get a raid party
I'm ilevel 190 in FFXIV and let me tell you it's very difficult to do Titan Extreme or even Alexander normal Turn 4 with Duty Finder groups. You may find a group that clears it from time to time but from my experience it's pure torture.
 
But they do require you to grind (do dailies, kill enemies etc) to level them up. That's grinding. They can't simply be bought and maxed out immediately. Why does armor have to be used for hours to gain all of its skills? That's just weird.

I guess RPG's should just start you at max level then, because everything in between zero and the highest level is grinding right?

Jesus christ.
 
Even assuming that Destiny had reached a point where it feels like the game it should have been, how much do I have to pay to play that game? Content was a huge issue, and if I have to buy a bunch of DLC to fill the experience, it still sounds pretty rough to me.
 
If you played the game actually you would know that matchmaking in raids would be HORRIBLE. In fact, matchmaking barely works for the Weekly Heroic.

Yeah, it's not like raid matchmaking doesn't work amazingly well in WoW and other social online-only games. Barely works in Weekly Heroics? If *YOU* played the game, you'd know that's nonsense. I've never once had an issue with the weekly.

I guess RPG's should just start you at max level then, because everything in between zero and the highest level is grinding right?

Jesus christ.

So you agree the grind still exists.
 
If you played the game actually you would know that matchmaking in raids would be HORRIBLE. In fact, matchmaking barely works for the Weekly Heroic.

then they done fucked up.

Like i said, here's how you can tackle an optional MM system: put a prompt upfront informing players that these things are lengthy gameplay sessions and that by quitting the player will be banned from online destiny play for a period of time. This lets the player know upfront that they need to set aside time for these things and to not join unless they're serious.

The punishing of quitting players has worked in other games, like Rocket League and DOTA2, so why can't it work here?
 
That is fantastic. Mind explaining why? I mean I explained why I felt it wasn't grindy and basically why the process to get close to max level has not changed. Before when the light levels were 30, you did what I mentioned and you would get to 28. Now the light level is 34 you do the same process you get to light level 32.

Getting to max level is a different story but to be honest, 2 levels from the max should allow you to experience everything including the raids.
I got myself to level 28 and very clearly remember going into the same areas over and over again and killing the same kind of enemies. The tasks I was given to level my character up were all very similar all set in a limited set of environments. At some point I was mindlessly shooting into mobs of enemies and it stopped being fun. So for me that is where it felt very grindy. If things were more varied or the world was larger, it would have not felt the way it did.

That's me, someone who quit at level 28 and only jumped into a raid once. My view on this I guess is skewed if I didn't enjoy the core experience past a certain point.
 
It's really easy to get into VoG through Destiny GAF.

I know you guys have a group that welcomes new raiders but I got zero idea when that happens or who to talk to. I just keep a eye on DGaf the days I have enough free time and hope I see someone try and look for someone.


Plus Destiny GAF moves fast. Its easy to miss a group. Its on thread 27 for crying out loud. lol



If anyone wants to help this poor guy get his raid on please feel free to point me in a direction though.
 
I guess RPG's should just start you at max level then, because everything in between zero and the highest level is grinding right?

Jesus christ.

You should always have the choice to start at max level in every RPG. If you don't like it just don't use it! It wouldn't even affect you!

xfd
 
I know you guys have a group that welcomes new raiders but I got zero idea when that happens or who to talk to. I just keep a eye on DGaf the days I have enough free time and hope I see someone try and look for someone.


Plus Destiny GAF moves fast. Its on thread 27 for crying out loud. lol

Anyone up for normal VoG?

1. crophonso
2.
3.
4.
5.
6.


Copy and paste the list with your psn added please. All welcome.


This exact post worked for me this morning.
 
Even assuming that Destiny had reached a point where it feels like the game it should have been, how much do I have to pay to play that game? Content was a huge issue, and if I have to buy a bunch of DLC to fill the experience, it still sounds pretty rough to me.
If you're brand new, the $60 Taken King disc coming out on launch has everything: base game, both DLC episodes from Year 1 (The Dark Below and House of Wolves) and then The Taken King. It's essentially a GOTY edition. There's also an $80 digital and physical collectors edition with some extra geegaws.

FYI, if you already own Destiny but haven't bought the 2 earlier episodes, you do need to buy them in order to access/install The Taken King. There's no discounted upgrade path, so you're better off rebuying whole.
 
I know you guys have a group that welcomes new raiders but I got zero idea when that happens or who to talk to. I just keep a eye on DGaf the days I have enough free time and hope I see someone try and look for someone.


Plus Destiny GAF moves fast. Its on thread 27 for crying out loud. lol



If anyone wants to help this poor guy get his raid on please feel free to point me in a direction though.

Same here. I attempted a raid once and I had no idea what I was doing.
 
DestinyGAF has you covered.
That might be, but I still fail to see why I need to leave the game to find people to play arena challenges above 28. Raid is more understanding but still, MMOs have a form of ingame raid search, just like a simple LFG system people can sing up for ingame would fix it for a lot of people.

Also why is optional things bad? DestinyLFG groups might be just as bad as match made groups.
 
They need matchmaking. I stopped playing because I couldn't get anyone to do the strikes or raids. And yes I did try using websites but that's still really not that great. Just put matchmaking in and if you want to create a fireteam manually then fine but not everyone has the time to sit about waiting for people to join.

If they put that in then I would start playing again.
 
I know you guys have a group that welcomes new raiders but I got zero idea when that happens or who to talk to. I just keep a eye on DGaf the days I have enough free time and hope I see someone try and look for someone.


Plus Destiny GAF moves fast. Its on thread 27 for crying out loud. lol



If anyone wants to help this poor guy get his raid on please feel free to point me in a direction though.


Just post there when you are ready to do a Raid, and you will have a full group ready to go in no time. There are always people available to raid with, especially on PS4. That's why DestinyGAF is the best.
 
then they done fucked up.

Like i said, here's how you can tackle an optional MM system: put a prompt upfront informing players that these things are lengthy gameplay sessions and that by quitting the player will be banned from online destiny play for a period of time. This lets the player know upfront that they need to set aside time for these things and to not join unless they're serious.

The punishing of quitting players has worked in other games, like Rocket League and DOTA2, so why can't it work here?
Do you actually play the game?

Threats don't do anything. People quit Dota 2 matches anyway.
 
FYI, if you already own Destiny but haven't bought the 2 earlier episodes, you do need to buy them in order to access/install The Taken King. There's no discounted upgrade path, so you're better off rebuying whole.

Honestly, that's insane. Sounds like a largely fine deal for someone who would just now be jumping in, but for continuing players? That's just shitty.
 
Why do you not want matchmaking for raids?
You do know you could still play with friends even if they add a matchmaking option.
Kinda silly to hope for less features in a game.

i think they would have to dumb down raids for it to work in MM or people would get frustrated fast.

if you really want to raid it's very fast to find a group to do so. it never takes me more than 5 minute to get in to a good group.
 
Ahh the Don Matrick response. "We have matchmade content for you. It's called strikes. Enjoy!"

Let's talk about those matchmade strikes. By percentage, when going in solo and getting matched up with two randoms, how often would you say that you make it all the way through the strike without at least one random dropping out?

In my experience, it's probably around 50/50. And that's for a 20 minute strike.

Now, let's carry that over to a 2 or 3 hour raid with 5 randoms, three of which will not be willing to jump into party or game chat with you. Why does anyone in their right mind think this will go well?

I agree that there is a problem here, but matchmaking is a poor solution. The game needs a better social interface all the way around. There need to be meeting areas where people can group up to go on specific end-game missions, and they need to be able to communicate with each other easily within those spaces. You know, beyond just dancing and saluting toward each other.
 
Not all but it's a step in the right direction.

I still which I could get optional matchmaking for everything and I think the endgame needs to be a little more diverse or with more things to do but overall the game will be a much better this September.

I would recommend everyone playing to go to the community thread. Going there really pulled me back into the game even as a non-hardcore player. Tons helpful and cool people there to play the game with and help too.
 
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non players of the game giving Bungie/Players tips on how to make it better.
 
Yeah, it's not like raid matchmaking doesn't work amazingly well in WoW and other social online-only games. Barely works in Weekly Heroics? If *YOU* played the game, you'd know that's nonsense. I've never once had an issue with the weekly.
Agreed. Anyone arguing about matchmaking not working in the game needs to take a look at some MMOs. There are ways to make matchmaking work. That or add a damn chatting system in game.
I find it absurd that a game so much about being social with other players has no from of in game communication.

i think they would have to dumb down raids for it to work in MM or people would get frustrated fast.

if you really want to raid it's very fast to find a group to do so. it never takes me more than 5 minute to get in to a good group.
Totally. I'm not thinking of it as a total solution for raids but like having the lowest difficult having matchmaking. Something like prison of elders.
Or make the tower useful and have a chat system there.
 
Do you actually play the game?

Threats don't do anything. People quit Dota 2 matches anyway.

but the odds of them doing so is greatly reduced.

What i do play is Rocket League. Pre-punishment, people were quitting almost every other Ranked match.

Post punishment? I think one person has quit in the 20 matches I played.

It's not perfect, but it works.
 
I got myself to level 28 and very clearly remember going into the same areas over and over again and killing the same kind of enemies. The tasks I was given to level my character up were all very similar all set in a limited set of environments. At some point I was mindlessly shooting into mobs of enemies and it stopped being fun. So for me that is where it felt very grindy. If things were more varied or the world was larger, it would have not felt the way it did.

That's me, someone who quit at level 28 and only jumped into a raid once. My view on this I guess is skewed if I didn't enjoy the core experience past a certain point.

Well I just mentioned the levels and what you could do. If you were level 28 in the base game the only way you could hit 30 iirc was doing raids and getting raid gear. Everything else was pretty much meaningless (just for fun but would not advance level). Before calling something a grind that means you working towards something, not mindlessly doing something for the sake of doing something.
 
Honestly, that's insane. Sounds like a largely fine deal for someone who would just now be jumping in, but for continuing players? That's just shitty.

i don't think that's even true.

TTK is $40,
Destiny + all DLC including TTK is $60

each of the two dlc were $20 so you do get a discount.
 
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non players of the game giving Bungie/Players tips on how to make it better.

They probably don't play the game because they want to play a better game. Making Destiny a better game would probably get more people to play it I imagine.

Also just because someone doesn't play Destiny right now doesn't mean they didn't play it at launch and beat all the missions in the game. Most people just didn't see any reason to keep replaying the same content.
 
That might be, but I still fail to see why I need to leave the game to find people to play arena challenges above 28. Raid is more understanding but still, MMOs have a form of ingame raid search, just like a simple LFG system people can sing up for ingame would fix it for a lot of people.

Also why is optional things bad? DestinyLFG groups might be just as bad as match made groups.

It took WoW like what, six years to figure it out? And they had to re-tune raids to do it. That might work for Destiny, but I do not think there's any chance that just adding blind matchmaking to their existing raids would be a fun experience at all.

As explained earlier, the idea is that DestinyLFG people have to go through a lot more effort than just randomly clicking a destination on their map, and are therefore more likely to be ready to put in the time/effort/teamwork that a raid requires.

It's not ideal, the game could be better if Bungie could come up with an elegant system in-game. But I disagree that mashing matchmaking onto content not designed for it would benefit anyone.
 
Just post there when you are ready to do a Raid, and you will have a full group ready to go in no time. There are always people available to raid with, especially on PS4. That's why DestinyGAF is the best.

I have tried that like 3 times with no luck. Probably just bad timing on my part with the IB last week. And bad timing before that being super early in the morning or something.


BUT I WILL TRY AGAIN SOON!
 
There is matchmaking for content that doesn't require a lot of teamwork. I would probably be okay with a Destinylfg type system built in-game for Nightfalls and Raids TBH.


I'm ilevel 190 in FFXIV and let me tell you it's very difficult to do Titan Extreme or even Alexander normal Turn 4 with Duty Finder groups. You may find a group that clears it from time to time but from my experience it's pure torture.

Destiny is not on the difficulty level of FFXIV tho. Believe me it took me 6 times using DF to beat Titan Extreme. Destiny it could work.
 
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non players of the game giving Bungie/Players tips on how to make it better.

Which people that have asked for improvements haven't played the game? I guess my 400+ hours don't count.
It took WoW like what, six years to figure it out? And they had to re-tune raids to do it. That might work for Destiny, but I do not think there's any chance that just adding blind matchmaking to their existing raids would be a fun experience at all.

As explained earlier, the idea is that DestinyLFG people have to go through a lot more effort than just randomly clicking a destination on their map, and are therefore more likely to be ready to put in the time/effort/teamwork that a raid requires.

It's not ideal, the game could be better if Bungie could come up with an elegant system in-game. But I disagree that mashing matchmaking onto content not designed for it would benefit anyone.

WoW also had in-game chat and LFR built into the game from day one.
 
Yeah, it's not like raid matchmaking doesn't work amazingly well in WoW and other social online-only games. Barely works in Weekly Heroics? If *YOU* played the game, you'd know that's nonsense. I've never once had an issue with the weekly.



So you agree the grind still exists.

I play the game a lot actually. And just a few days ago I had to carry 2 under-leveled people through the strike and it almost took 1 hour. Matchmaking is horrible for anything that needs a proper loadout.

Technically it works fine.

then they done fucked up.

Like i said, here's how you can tackle an optional MM system: put a prompt upfront informing players that these things are lengthy gameplay sessions and that by quitting the player will be banned from online destiny play for a period of time. This lets the player know upfront that they need to set aside time for these things and to not join unless they're serious.

The punishing of quitting players has worked in other games, like Rocket League and DOTA2, so why can't it work here?

Destiny raids are a unique experience. Also, how do you account for gear, knowledge and the fact that people can troll?

There are so many variables that can ruin the experience.
 
They haven't even implement MM for Nightfalls, let-alone raids. And I don't understand, why are people opposed to something that is OPTIONAL?
 
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