This is a really tough question. I've had some good times with good games on both, but they're very different.
I suppose I'd say Wii U. It has more games that I enjoyed personally. I wouldn't call it a resounding victory, though.
I'm amused at the glowing responses on either side, though. These two systems absolutely deserved their "also-ran" status.
So when I try to rationalize things by saying that there are more quality games for Wii U when you factor in Wii and VC titles (something many will agree with), that doesn't count, because it's all "opinions".
But then when you go by the numbers claiming that most people will only name 10 good Wii U games and they'll be always be the same 10, which is supposedly "proof" of a "lack of variety", that's ok? Because what you did there is pretty much trying to validate your own opinion with seemingly objective data (more people seemingly agree with your stance). You're allowed to do that, but I'm not, lol. Awesome.
I mean, you can't even say it, right? That if you would count all the good Wii U games (those 10-15 everyone agrees upon, according to you) and add all the best of Wii and other retro consoles to them, you'd get a whole lot more titles than the DC ever had?
Please, please stop dragging in other platforms. Your Windows phone is analogy is baseless. It's not even a console. Completely different market too.
So, again... because a larger number of a subset (neoGAFers who somehow joined this thread) of people posted "Hands down Dreamcast" ... you feel like that validates your opinion.
Of course you disagree, but then you do drag in other platforms outside of the Wii U's lifetime to downplay the Wii U's assets whenever you see fit. Because "those old games fall into two camps, and I don't care for them".
But devaluing DC's lineup based on later ports... no, that's just wrong.
So you're totalling opinions in this thread to validate your own opinion. But I can't total opinions to demonstrate how the Wii U has more games that are considered great by the general public.
And yes, whilst I think it's perfectly fine to consider multiplatform, past generation games as offering less during a console's life, I do also think that ruling out future ports also makes sense. You know why?... Because between 1999 (or 1998 if you like) and early 2001 (aka the Dreamcast's lifespan, as specified in the thread title) those Gamecube, Xbox, PS2 or XBLA, PSN, PC ports didn't exist. One last time... the thread isn't talking about each console as it stands today. That only applies to the Wii U. The Wii U may very well see many of its games ported to later consoles... but just as that means nothing today it also meant nothing to the Dreamcast prior to its death. That's the difference...
Your amused at DC getting glowing responses? What did it not do that you think it didn't deserve such a thing?
So, we're still during the Wii U's life. If someone without another console were to buy a Wii U right now, they would have access to an amazing library, including Super Mario Galaxy?
More so, you would probably recommend a friend, who would buy a Wii U right now, to also get a good deal of Wii and VC games, correct?
Skies of Arcadia Legends was in the works during the DC's life. Ikaruga was actually released on DC in 2002 and got a GC port in 2003.
It's not as clear cut as you make it seems.
They would have access to a lot of great games, old and new... though I would hesitate to label it an amazing library. When I mentioned Mario Galaxy, I didn't mean in the context of me simply not having played it... I meant it actually not having existed until this generation (as a Wii U game). If someone is buying the console regardless (so, there were actually enough Wii U games to have already sold them on it), then sure... I may suggest they try out Mario Galaxy too if I think they'll like it, much like I recommended a friend to try Streets of Rage 2 on her 360. But then, that's what I mean by it being additive to the library already being worthwhile for someone. It would have effectively zero role in justifying that system itself, as they wouldn't require one for that purpose. So it's something that would be considered, but carry almost no weight if someone asks me "should I get a Wii U, Xbox One or PS4?". The Wii U would be the last console of the three I'd recommend every time.
The Dreamcast and it's not even close.
The games were literally one technological achievement after another.
Dreamcast even dawned the 2K series of sports games. Unrivaled at the time.There's a huge difference in the way the end of these two consoles died/are dying which is quite telling.
The end of the Dreamcast was announced to the shock and outcry of fans across the globe, with an extremely short lifespan and an already huge list of diverse AAA games that are still looked upon fondly today.
The end of the WiiU was announced to the relief of fans across the globe, with a dreadfully longer lifespan than most were expecting/hoping (2017 instead of 2016) and AAA games just trickling in at the end of its life, most of which will not be remembered except as NX games I think (Zelda U will be an NX launch title, so WiiU won't be remembered for a proper Zelda release that wasn't just an HD remake)
Dreamcast had nothing to overshadow it as it was Segas last console. WiiU will be overshadowed by the NX, as it will likely play the best WiiU games at higher fidelity and then some.
WiiU will be more of a turbo graphics 64 offering I think, that few will remember, because everything it offers will be available elsewhere. Bayonetta2, Xeno, and Splatoon were the most of what it offered. NX will have mario and smash and Zelda in all of their iterations so none of the old will be needed.
WiiU has no answer to Shenmu, Virtua Fighter, and countless other offerings Dreamcast had in its short lifespan.
The Dreamcast wasn't remotely prepared to compete in that generation of consoles. It used CDs when the competition was moving to DVDs. It had a controller with far fewer buttons than the existing market leader at the time, and its forthcoming competition (even the Gamecube). Its memory cards were, IIRC, 1/64th the size of a PS2 card, only twice the size of a PS1 card. It had poor 3rd party support.
These are all things that the Gamecube was (rightly) criticized for, but worse in every instance on the Dreamcast. But it gets a pass.
So yeah, it amuses me how revered it is, particularly the view that it was unfairly killed by the PS2, or that it would've been able to compete if SEGA wasn't broke.
Please note, I'm not knocking anyone for enjoying games. I have far worse systems on my shelf that I enjoyed, like the Jaguar, for example. But I don't pretend they were good consoles that should've been more successful.
And yet again dragging other platforms in there for no good reason, lol.
This whole "additive" thing of yours is just you trying to downplay how expansive the Wii U library actually is and how much quality there is... again. Fact of the matter is that if you were to buy a console now, one that is actually available in stores right now, during the Wii U's lifespan, that the Wii U offers you a wealth of games, many of which are excellent. More than the DC ever had to offer during its lifespan and even well after it died.
Also, like I mentioned earlier, for a newcomer that is also interested in playing SNES games like Super Metroid, Super Castlevania IV or Earthbound for the first time, it would actually be a sane thing to buy a Wii U now and get those games, rather than try and get the original system and software. Downplaying the ability to get those games at affordable prices as "additive" is rather disingenuous. Because you really do get access to a glorious part of gaming history.
But we get it: you don't like Nintendo, none of their games are amazing, blah di blah, SEGA rules.
For the record: I do like SEGA too. I actually have over 85 games for their platforms combined.
I love both systems, and I've been WiiU only as a main-current console for two years now AND enjoying myself a lot, really playing its games over and over, bringing back local multiplayer to my circle of friends while I'm at it. Still have a blast with its games, even though this year... is gonna be harsh.
On the other hand, up until this day I still add games to my vast collection of Dreamcast games. Back in very early 2000s, there was nothing like SEGAs mad creativity and Arcade perfection (Shenmue series, Jet Set Radio, REZ, Space Channel 5, Skies of Arcadia, Crazy Taxi, Sakura Taisen series, Phantasy Star Online, F355 Challenge, Virtua Tennis 2, Daytona USA 2001...) and it also had an amazing library of 3rd party games, especially in one of my favorite genres, the fighting games (SNK-titles, Capcom-titles, Rival Schools 2, Soul Calibur, Dead or Alive 2, the Resident Evil games, Grandia 2, Power Stone, Ikaruga, overall vastly improved PS1/N64 ports such as Bangai-O, amazing Tony Hawk 1&2 ports, Hydro Thunder...) I could go on and on.
Meanwhile, the WiiU mostly had Nintendo output. Amazing Nintendo output, no doubt, some of their best titles in years, going strong in many different genres and producing some games which will be evergreens for me for the decades to come (Xenoblade Chronicles X, Bayonetta 2, Mario Kart 8, Mario Maker, Splatoon, Donkey Kong Tropical Freeze, Yoshis Wooly World, Wonderful 101 to call out some of the most polished and best games IMO on the system).
I have over 25 retail games on the system, and apart from certain remakes or ports, all of them are exclusive to the WiiU. Most Dreamcast games already appeared on other systems in better versions, so there's that, but we will probably see the same happening to the more important WiiU titles when they appear on the NX as ports or remakes as well. But, and that's a big BUT, you get 1-2, maybe 3 games/genre and lots of those are firmly placed within the Mario and friends-franchise. Which I love. But this reduces the amount of vastly different styles and experiences, visually. I mean, it helps that I love platform games a lot. But still...
Overall, the Dreamcast. Not only did it technically have a far longer life, it also carries a stronger legacy for new SEGA IPs, had a lot more notable 3rd party titles, was maybe the last bastion of "Arcade gaming for your home", had a lot more games coming out during its main days and brought a lot of innovation to the world of console gaming as a whole.
(edit: if you add the Wii games through backwards compatibility and also Virtual Console, it evens out a lot towards Nintendos favor. But in this case I just took the -new/exclusive- output of the WiiU and its hardware life into account)
And I have had way, way more than 85 Nintendo games over all their platforms combined. I don't hate Nintendo... I just don't rate the Wii U (or N64) highly, because I find their game libraries lacking. I already acknowledge that in raw number terms the Wii U has access to a large number of quality games... but they don't change the end result that the console doesn't offer me much, I barely ever use it, and as a result I wouldn't recommend it to other people. Of course given all that, I'm not going to say it's been better than a console that I feel was damn near flawless throughout its lifespan.,, and I'll say the same for the next console or handheld that I feel has a lackluster line-up.
But hey... at least the Wii U offered enough for me to actually purchase one right? No amount of PS1 classics had me buying a Vita (and before you snap again at my mere mention of another platform... there isn't some hidden rule that you're not allowed to mention other machines' names as a comparison point). That's the first major console/portable I've outright skipped since the original NES.
I forgot all about these games. Thanks for the reminder!
A few things:The Dreamcast wasn't remotely prepared to compete in that generation of consoles. It used CDs when the competition was moving to DVDs. It had a controller with far fewer buttons than the existing market leader at the time, and its forthcoming competition (even the Gamecube). Its memory cards were, IIRC, 1/64th the size of a PS2 card, only twice the size of a PS1 card. It had poor 3rd party support.
These are all things that the Gamecube was (rightly) criticized for, but worse in every instance on the Dreamcast. But it gets a pass.
So yeah, it amuses me how revered it is, particularly the view that it was unfairly killed by the PS2, or that it would've been able to compete if SEGA wasn't broke.
Please note, I'm not knocking anyone for enjoying games. I have far worse systems on my shelf that I enjoyed, like the Jaguar, for example. But I don't pretend they were good consoles that should've been more successful.
And yet again dragging other platforms in there for no good reason, lol.
This whole "additive" thing of yours is just you trying to downplay how expansive the Wii U library actually is and how much quality there is... again. Fact of the matter is that if you were to buy a console now, one that is actually available in stores right now, during the Wii U's lifespan, that the Wii U offers you a wealth of games, many of which are excellent. More than the DC ever had to offer during its lifespan and even well after it died.
Also, like I mentioned earlier, for a newcomer that is also interested in playing SNES games like Super Metroid, Super Castlevania IV or Earthbound for the first time, it would actually be a sane thing to buy a Wii U now and get those games, rather than try and get the original system and software. Downplaying the ability to get those games at affordable prices as "additive" is rather disingenuous. Because you really do get access to a glorious part of gaming history.
But we get it: you don't like Nintendo, none of their games are amazing, blah di blah, SEGA rules.
For the record: I do like (old) SEGA too. I actually have over 85 games for their platforms combined.
Where were all these Sega/DC fans back in the day? NeoGAF is not the average gaming consumer. We are super delegates!
About 9.1 million were shipped in about 3.5 fiscal years you mean. Visit the retro sales-age thread, it's pretty enlightening regarding how Dreamcast actually performed. Hint: it was badly.There were 9 million people who owned a dreamcast within a 2 year period, or retroactively. You didn't see the Sega fans cause you were not looking
This isn't remotely true unless you're including the VC.
I mean if the discussion is about being an owner during the system's lifespan there is no way Dreamcast doesn't win. If you want to talk purely about the available games, services, etc. buying one of the two this moment than you can make the argument for the Wii U.
I didn't ask if you would recommend buying a Wii U. I suggested that you would likely recommend a friend buying Wii and Virtual Console games, provided they had already bought a Wii U.
Because they are part of the Wii U library and if you haven't played those games before, they offer a wealth of great gaming content.
I'm honestly not interested in how often you use your Wii U. But if I'm trying to objectively look at what the Wii U has to offer, I'm seeing a long list of great games that are available on the platform. Nintendo has fed the Wii U with an awesome selection of new games and games from their rich history in the games industry.
The DC library is no match for that. At all.
How do you not get this? If you're going to compare Dreamcast and Wii U, it's pointless to drag in other platforms. That's really all I was saying, but you really don't seem to get that part.
Maybe an example will help: "you know, DC sucks compared to Wii U, because the internet connectivity on DC sucks. It's way better on original XBOX." Get it now? See how dragging the XBOX in there is irrelevant?
^You are holding Dreamcast's Daytona port against that for a system released several years later, that no person at the time could have reasonably foresaw being released? Will you hold Wii U to the same standards if, say, Splatoon, 3D World, W101, Bayonetta 2 etc. get NX remasters? Because that is the only way you can keep this fair, going by your barometer.
Also I highly question some of the ways you say Wii U games are unlike those on other platforms, especially Steam. You will arguably find more inventive games on Steam than Wii U, easily. And for as polished as a lot of Nintendo's games are up there, they're no less guilty of the sequel workhorse syndrome than COD, GTA, Madden etc. But Nintendo's games seem to get a pass because they're dressed in bright Spring colors? No, I'm able to see things aside from that, even if I can appreciate that presentation at the exact same time.
You mentioned it but still mentioned the PS3 port, but it's pittance in the larger scope of things. Fwiw I appreciate you trying to rationalize your opinions more, even if we more or less disagree. At least that makes the discussion more engaging.I already said that Daytona 2001 was an exception. You still want to dwell on that???
I already said that Daytona 2001 was an exception. You still want to dwell on that???
Unlike others who are treating the Dreamcast in isolation, I always view the "life" of a console relative to its contemporaries or in the context of its generation.
We're not considering the Dreamcast in isolation. We're considering it based on the years it was actually alive. It did not live right up until the release of the Xbox 360... hell, it didn't even live up to the release of the original Xbox. We're having this topic right now, because time on the Wii U is being "called" now. We're not waiting to see how long the other platforms of this generation last before looking back. It's 1999(1998)-2001 versus 2012-2016 respectively. So those later ports? Non-factor, just like any potential future Wii U port are right now.
As I said before, even the exact same game (or even improved versions of it) aren't necessarily regarded the same way at different points in time. So yes, I can say that X amount of Dreamcast games, is better than Y amount of Wii U games + A amount of Wii games + B amount of VC games... even Y+A+B > X, because that only give you a number of games, not how great any of them are at that point in time.
And I can "drag in" whatever console I feel... because you're arguing a point that should be universal in order for it to make any sense. If you're able to "objectively" evaluate on console based on the idea that old games make the library strong, then I should be able to apply that to any console and it hold true. But it doesn't, because it's not objective. You're only trying to claim objectivity, because you don't like the opinions that other people hold, that don't match what you believe the result should be (in your opinion).
There was no mention of the scope in the OP plus the fact that the Wii U is not dead yet. But given that restriction and assuming that the Wii U dies this year, the Dreamcast wins overall IMHO. But the best game belongs to the WIi U with Mario Kart 8.
Sure, you can say whatever. Actually, that's pretty much what you've been doing. ;-)
When you're comparing two things, it should be about how the individual aspects of those two things compare to each other, not about how they compare to something else unrelated.
But drag in all you like; it will only make your arguments look weak and frankly a bit silly.
The number of games that used the DC's capabilities (online gaming, VMU, the processing power) in a meaningful way are also fairly sparse. And the reason for that is precisely that the Dreamcast was a huge step and people, except for early adopters, apparently weren't ready for it yet. So it being a huge step from the previous generation was actually, in a way, a disadvantage at the time.
I mean, how many games utilize the Cell processor's power of the PS3 properly? How many games actually use the motion controls on the Wii in a revolutionary way? How many awesome Kinect games are there? This is something that can be said for so many defining features of consoles...
You're talking from the perspective of someone who owns multiple systems.
Before you can get these games somewhere else, you'd first have to buy another system, which obviously adds to the total price.
If the Wii U is the only console you own, it instantly gives you access to an huge amount of great games.
When you're comparing two unquantified things, it makes perfect sense to bring in any other things that may help quantify them due to similarities. So "would you recommend someone by old game for console X" can be better answered if I've done something along those lines for console Y, where I can state any considerations that don't apply to recommending brand new releases. Or is asking whether I value the library of console X more because it has access to old games, I can better answer that if I've actually disregarded console Y entirely in the past, despite it having similar access to past games. Sorry if you don't like me doing so... but it makes sense, and so I won't stop doing it when I feel it's warranted.
And about BC... Well, I think those of us who really value BC are those who have owned the previous platforms. Games like Super Metroid or Zelda a LInk to the Past are awesome, but I sincerely doubt that a kid who now buys his first console is going to be much endeared to play a game with "old" graphics which was released before he/she was born.
There were 9 million people who owned a dreamcast within a 2 year period, or retroactively. You didn't see the Sega fans cause you were not looking
Neither the DC nor the Wii U are "unquantified" at this point. The specs are known, the price is known, the amount of games is known, ...
You're just making things up to ... I don't know... justify the lack of logic in your arguments, I guess?
You're right that BC is often cut out of a console because they want to keep it marketable/affordable and so they favour other assets of the console's design over BC. But does that actually lead to better games? Does a more powerful graphics card necessarily result in better games?
9 million my ass. Not even half of that.
The amount of games are known... but the worth of each game (especially the worth of a 20+ year old game available on numerous other platforms) isn't "known". It's subjective.
Hell, the specs and prices are known (if not exactly directly comparable due to differing time periods...), but how good the specs are for the time is subjective, and how well the console justifies the price is subjective. You even alluded to that yourself, here:
The answer to these questions? It depends. You often see people cite the Dreamcast as the most pronounced jump the recall in gaming (in the "2D to 3D vs SD to HD" thread, PS1/N64 to Dreamcast was a surprisingly common secret option C). Many games on it are better as a result of it being so overpowered in contrast to the other consoles on the market at the time. Games like Dead Rising, or Battlefield 3 were automatically made worse by hardware unsuited to drive them. How do you "objectively" quantify the Wii U's spec being closer to those of the aging Xbox 360 or PS3 at release? How do you objectively quantify if the Wii U at $299/$350 is more worth than the $199 Dreamcast at launch? You can't... it's a personal valuation... not something you can run through a calculator to fuel your argument here. If the Wii U had the specs of an XB1 in 2012, then I would have immediately started buying multiplat games for it rather than the 360/PS3... so the same number of games would have carried more worth. It wasn't though, so I didn't.
I'm actually including Wii and Virtual Console. Simply because these games are there, readily available. Why on earth would you NOT include them?
There, end of your whole argument... ;-)
If you're an owner of a Wii U right now, you have access to a plethora of games from Nintendo's rich history in the games industry, with some of the best games ever made on there. I don't see why you would deny their availability.
If you were an owner of the DC during its lifespan, you had access to roughly 2 years of the games industry, and only work from those devs that did something on the DC.
So your saying less than 4.5 million people in the entire world bought a Dreamcast during its lifetime? What nonsense.
Nobody has to come up with dumb arguments to support their platform of choice, it should be fairly straight forward
I love dreamcast but I can't believe some people love that god awful controller. It has little redeeming value other than vmu slots
The Dreamcast wasn't remotely prepared to compete in that generation of consoles. It used CDs when the competition was moving to DVDs. It had a controller with far fewer buttons than the existing market leader at the time, and its forthcoming competition (even the Gamecube). Its memory cards were, IIRC, 1/64th the size of a PS2 card, only twice the size of a PS1 card. It had poor 3rd party support.
These are all things that the Gamecube was (rightly) criticized for, but worse in every instance on the Dreamcast. But it gets a pass.
So yeah, it amuses me how revered it is, particularly the view that it was unfairly killed by the PS2, or that it would've been able to compete if SEGA wasn't broke.
Please note, I'm not knocking anyone for enjoying games. I have far worse systems on my shelf that I enjoyed, like the Jaguar, for example. But I don't pretend they were good consoles that should've been more successful.
So essentially your argument is the Wii U wins because it's lucky enough to have a Wii inside? That sure says a lot about the Wii U library. If you're a retro gamer and interested in older games it's better package for sure. However If someone doesn't a damn about that stuff(or already bought that stuff when they owned a Wii) then you have a pretty expensive paperweight for much of its lifespan. You have to think in terms of serving different audiences not just the super enthusiasts.
It's not subjective. Retro games have actual, real prices in the eShop (or PlayStation Store for that matter). Someone out there decided what they are worth.
The subjective part is whether you want to pay that amount or not. But the worth is not unquantified.
How good the specs are for the time is mostly irrelevant. Because of the short lifespan of the DC, there are probably few games that tapped the most out of its technical capabilities. Typically developers need at least a year or more to really get the best out of the hardware. In some cases it hardly gets utilized at all.
So that makes the whole specs discussion and how they're supposedly valued for their time highly relative. That the DC blew other consoles out of the water at the time from a graphical point of view, really only resulted in some fanboys wetting their panties at the time. It doesn't make the DC a better console, and it didn't necessarily resulted in better games. Especially when said specs are underutilized.
None of this comes even close to answering the questions asked....
"But does that actually lead to better games? Does a more powerful graphics card necessarily result in better games?"
In case you hadn't noticed: these are rhetorical questions. The answer is 'no'. You don't need better specs to make better games. At least not anymore (in the 8 and 16-bit era there were just things you couldn't pull off with the hardware yet). Better specs nowadays are mostly for better looking games.