Recently finished Wolfenstein 2009 and the overall feeling I have it that ... it's fun but janky.
You have to mod in F5 Quick Save. If you dare quick save during boss fights, you might break scripting. I actually broke the final boss, so I couldn't finish the last 2 minutes of the game, lol.
Difficulty is on the Easy side, though I did play on Medium (was in the mood of zoning out with some FPS games).
Visually, it's holds up better than I expected. The texture work, bump mapping and shadowing of id Tech 4 was really something else. Played in 4K, with ReShade SMAA/FidelityFX Sharpening/SSR/MXAO for that modern boost to the visuals. AO especially helps a lot.
The game's default FOV is anemic unfortunately and the only known mod that helps improve it breaks Depth of Field as a side effect. So half the game, you have to play with Post-Processing Off
Game is limited to 60 Hz and there's no getting around it. Too bad, 120-144 FPS would've been a blast. I could do a solid 4K90 fps in Quake 4 and an easy 4K120 in Singularity (id Tech 4 vs Unreal 3, I know, but still). But here? Nah, locked to 60.
You can sort of move your head by 5 degrees and THEN the weapon reticle will follow along. The primary reason why the game had a euro-jank feel for me.
Even if the game is pumping out 60 fps, either in DirectX9 or in Vulkan (I played with DXVK Async), there is constant judder in a LOT of spots, mostly the hub maps, like the game is furiously alternating between 40 to 60 fps in spots. I don't know why, I could never fix this. Oh well.
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All in all? A solid 7.5 game. Extremely fun, still pretty, solid shooting, fun weapons (the Tesla gun is SOO GOOD), dumb/forgettable story and voice acting.