Sure, but they could just cut engagement into parts on the planet, so they wouldnt have 100 vs 100 fight etc and then just make whole fight progression meaningful just by tracking win data and updating it in EVE database backend. Add whole metagame from planetary wins and taking parts of the planets and its resources.
There is tons of things they can do to expand Dust and they will, i just think PS3 is limiting game not only technically, but in terms of userbase too.
I think they will expand it drastically in year or two and integrate it into EVE, it would be the most logical way of using that IP.
Having the entire integration be tracking win data is pretty boring. I know at EVE Vegas last October they were talking about letting the War Barges be ships that EVE players pilot and then Dust players have to contract the EVE players to move them around or just move their assets around and then of course risk getting intercepted by other players along the way and stuff. And then EVE players could contract Dust players to capture districts on planets so they could mine new resources and such. Stuff like that I find much more interesting.
Also I'm not so sure about the userbase on PS3 being too limiting. Dust has maintained a really stable player base for months now and it's been proving profitable, so I don't think CCP is in a huge rush to get it onto PS4, though it has to happen eventually. Highly doubt EVE and Dust would ever be integrated as the same game though as you then have to merge two separate characters and retcon the lore stating how EVE capsuleers can't use the same tech as Dust immortals and such. I mean perhaps you could have it where you switch off between characters, but that's not really integrating the games together as much as it is Dust available on PC (which could very well happen).
Source of the profitability angle?
CCP Saberwing said:No. We are still fully committed to developing EVE, DUST and Valkyrie. Lots of things will be shown around the games in the EVE Universe come Fanfest.The Attorney General said:Dust next?
CCP Saberwing said:Can't go in to specifics, but the team remaining in Atlanta will be working on the games set in the EVE Universe.Starfire Revo said:Do we know how many of the remaining Atlanta team will be working on Dust?
CCP Saberwing said:No. CCP believes that Kickstarter / crowdfunding is best for starting projects and not finishing them - so it didn't feel like the right path to take.Jadd Hatchen said:Will there be a Kickstarter to restart the WOD online project at a future date? Or will the rights be "sold" to other parties?
CCP Saberwing said:This will be looked at over the next few months. The WoD IP is very valuable and nothings been decided at the moment.steadyhand amarr said:So are doing to do a Microsoft and hold onto the ip indenfently or will buying it be an option. Exploring options counts as an answer. A LOT of people where looking forword to this iv got a facebook group im part of allready calling for blood (i dont think their joking either)
If this is not handled correct their could be significant backlash from the wider communty. This is a sad day for gaming
I believe you, but what am I looking for here? I see the have Dust listed under cost of sales, but that seems to be write downs/incurred expenses?
EDIT: Man they better not have another year like 2013. 21 million loss after tax.
EDIT2: Yeah I can not see anything here that shows Dust is profitable? Cost of sales is just that, a cost incurred through sales.
That is just supposition, you have no way of being able to discern if Dust lost money or not and if that hypothetical loss was (most likely) covered by EVE profits.
And weren't we seeing a fairly gradual and noticeable decline of active players during peak hours before they merged the online activity count with EVE?
Probably because they did that around the time they "released" the game (as if a game like this ever even gets released). So it's just them not retaining all players from the player spike of releasing, no game does. Since then the amount of players online at any given time has been pretty stable.
http://eve-offline.net/?server=dust
Ah nice to see, still, peak is kind of low for a F2P game. They better have some insane whales. If they really are serious about investing I think they should get serious about a PS4 port.
It would of been a sandbox MMO with very minimal story telling by the developers and instead relying on the players to create the stories in the world with all the politics and espionage and back-stabbing we see in EVE.Can someone please explain to me what type of MMO WOD would have been?
I really never understood anything about it.
*HA.*
let me take a deep breath
*AHAHAHAHAHAHA*
they've been pouring money into this project for how long now?
Why do people keep making MMOs? Just stop it, leave it to the people with endless pockets.
If you have even the slightest chance of going under because your MMO can't make it out the door in time then just don't do it.
My thoughts exactly.I can't say I'm surprised, but it still sucks. The setting is perfect for making an MMO that actually makes use of being "Massively-Multiplayer." The fact that they've been constantly laying off people from that studio over the years was telling. It also felt like the whole reason they even merged/acquired White Wolf was to do this, so it seems particularly shitty for the White Wolf side.
Good. Now let Obsidian take a stab at a VtM:B.
*drool*
Centering your business strategy around a MMO is suicide for a vidya company nowadays unless you're like Tencent or something and have fingers in several projects and ventures at once, or you knock it out of the park with one title like ARR or Blade and Soul (which few companies can do unless they've got infinite dosh)
Nah. Not every MMO needs to cost hundred millions to develop. Companies can easily center their strategy around MMO as long as they built it in such way that it won't require million subscribers to be profitable.
I wasn't looking forward to it but that really sucks.
Hopefully someone picks up VtM, we REALLY need another game.
How would this even be done reasonably?
Over the past month peaking at over 5000 players online at the same time, just this week peaking over 4400, what are you expecting from a under-the-radar free-to-play game on a last gen console? For what it is they are doing great in my opinion. Don't believe they need to rush it out to current gen at all, but of course they should definitely start thinking about it and planning for it which I'm sure they already have.
CCP's FanFest is in two-and-a-half weeks, so maybe they'll surprise us with something there?
Wow, that chart is wild. I've never played a MOBA but as far as I know, you get the full game for free and essentially only spend money on cosmetic changes, right? MMOs thinking they can still get away with charging $15 a month are just insane.
No wonder.
Wow, that chart is wild. I've never played a MOBA but as far as I know, you get the full game for free and essentially only spend money on cosmetic changes, right? MMOs thinking they can still get away with charging $15 a month are just insane.
There was another problem. Several members of the WoD development team told the Guardian that this early bump in the road was exacerbated by extreme disorganisation on the part of CCPs Icelandic management. Very shortly after initial development began, the company started blurring the lines between the World of Darkness and Eve projects.
Repeatedly, staff were shifted over from the former to work on expansion projects for the latter. At times, our sources say, the entire WoD staff was put onto Eve, particularly during the development of 2009 add-on Apocrypha.
On many different occasions throughout the years I was there, CCP would often poach WoD staff for expansion projects, recalls Nick Blood, a former developer and game master at CCP.
There were plenty of developers who would get redirected to create Eve content for three to six month cycles During these times, World of Darkness development was significantly slowed down. I remember the upper management often exasperatedly trying to figure out what to do with the remaining staff for a six-month period while their artists and programmers were busy elsewhere.
'There was very little of the core game in it'
This constant yo-yo effect contributed to a development cycle in which planned features were partially completed and then dumped numerous times over. There seemed to be no clear vision on how the various parts would create a cohesive end product.
They need to be roughed up too. Its bs how they handled WOD. Shameful. All to please the ridiculous eve crowd.Sad article. CCP hasn't exactly been a press darling for awhile, outside of the antics they're customers get up to, but this has to be the roughest treatment they've had yet.
What a waste of White Wolf's IP and more importantly, their veteran staff.