mysteriousmage09
Member
Sickening that many people are giving them money for that abomination of an xpac.
Could be other factors imo, and churn response to content quality may not be that acute.The game was at it's best then. It was a great point to get in and get out. After Wrath WoW was dead to me. I had a great time though. Wrath was great.
I explained it in my last post, but, Blizzard has said multiple times over the past few years that they are more interested in pumping out new expansions than they are supporting an expansion. They want a new one every 12 months because expansions are currently what bring people back to the game, not patches.
Personally not a fan of it so I hope the whole thing crashes and burns, but, just have to wait it out for now.
If you watched their interview, Blizz has accepted that their delivery pace (with long reiteration cycles they will not compromise on) is far outstripped by current gen attention span and consumption rate.That's been a bit of self fulfilling prophecy for them though, the only reason more people are just coming back to the game for expansions is because they aren't releasing any considerable content patches anymore. It's been like this since SoO came out in MoP, and despite not really delivering on faster expansion releases they sure have delivered on their lack of interest in supporting the game with content patches.
If you watched their interview, Blizz has accepted that their delivery pace (with long reiteration cycles they will not compromise on) is far outstripped by current gen attention span and consumption rate.
imho, issue with wow is pretty much pacing of the content, not quality..
in terms of quality, content in wow is terrific..
in terms of pacing, content is terri..ble
if you're an "avid" player in a decent guild, 1//2 months after release of new content, you will have done EVERYTHING the game has to offer in terms of new content..
Issue is, that there is no actual goal in redoing stuff..
e.g. take guild wars 2.. sure doing drake is tedious and useless as poo, but you might as well do it and do other useless weekly event to gather gold and with gold buy yourself something..
in wow you are doing raid content ONLY to do raid content and get loot for yourself.. there is no secondary effect of obtaining some stuff that you can resell or similar.. arguably this is for the best, as blizz has proven themselves unable to balance drop rates and drop availability for sale (see diablo3.. even if you remove the concept of RMAH, AH in d3 was a clusterfuck).
But on the other hand, pushing content the same way of other games like ffxiv or gw2 would require blizzard to rework their approach..
when they release new content they release it along with ancilla content..
e.g. introduce hellfire citadel? ok they give you new daily, new factions, new rewards, new zone (tanaan)and on the top of that the new raid
the solution would have been to "unlock" all those stuff gradually say every 1 month..
this way it would seem less of a slog from the player perspective..
from the player perspective if you give me a lot of stuff to do on month 1 and then you don't give me anything new for 8-9 month you've given me nothing....
anyway i'll continue playing, make no mistake, till the game closes
After 10 years i've grown attached![]()
Games like LOTRO are still going though and still making money, the advertising for a lot of games took aim at WoW but despite not doing any damage to it plenty MMOs are still running with "low" player numbers in comparison to WoW, still getting content, still have communities and still make a big enough profi for their owners.
Sickening that many people are giving them money for that abomination of an xpac.
ITT: People who don't realize that every publisher, developer would kill to have 5.5 million players in their MMO.
There is no wrong or right party, unless one feels Blizzard is "wrong" for not having faster dev cycles.So the players are wrong by losing interested and the only way Blizzard could speed up the process is by compromising? Blizzard's game have also been quite a lot more buggy than you'd expect of them in recent years.
I think also the separation of PvP and PvE could remove some of the sameness.I want to believe Legion might be better, but at this time the only thing even pulling me in is the setting and the fact that the story is actually going to be relevant this time round.
Since it's below Vanilla levels at this point, it does seem like it's on its way out. If trends are anything to go by...
I could see Blizzard revamping the game with a WoW HD, up the graphics and just fix a lot of bullshit engine stuff still hanging around from old days.
I'd totally play again if I could revisit the old zones in proper HD with new models and better textures. Roaming through Durotar would be awesome with decent terrain modelling.
There is no wrong or right party, unless one feels Blizzard is "wrong" for not having faster dev cycles.
Not anywhere close to what it used to be.Any idea the split between north america and China?
Not anywhere close to what it used to be.
People still think that WoW is 2/3 Chinese like it used to be during Wrath of the Lich King but that's not true anymore.
When Mists of Pandaria launched on China there was a press release stating that WoW China rocketed back up to 1 million concurrent players, but when Blizzard announced the first subscriber loss of MoP they said that most of the losses were in China. The same was said for the next quarter.
So, a lot of the subscriber losses were Chinese players migrating to Free to play MMOS like Blade and Soul.
It's weird that there's no official Vanilla and WoTLK servers yet. I think that would be a relatively cheap way to bring back some subscribers.
They just did new models. It took them like 3 years to finish lol.
Wonder how much money they made in total, over all those years...
Some of that figures are sustained thru gold-traded reloads tho, so the actual sub revenue may be lower.Pretty crazy that it still has that many, really.
Like, 5.5m is a great amount of sales for any game, but to have that many people still actively playing an 11 year old game is insane.
Everyone is waiting for Titan to drop, hehe.
They just did new models. It took them like 3 years to finish lol.
WoW was at its best during Burning Crusade imo, WotLK and general fatigue killed my love for the game.
It's weird that there's no official Vanilla and WoTLK servers yet. I think that would be a relatively cheap way to bring back some subscribers.
yea, if this game is dead then the entire MMO genre is dead
notice how Square never releases FFXIV active sub numbers? because they're significantly below this and they don't want people to know how unpopular their still shitty MMO is.
yea, if this game is dead then the entire MMO genre is dead.
Square at one point (recently) announced FFXIV had over 5 million registered accounts. It's not an active sub count but it's something. It means at least 5 million people have purchased the game, which says something at least. They haven't been completely quiet.
its design is limited by working around PS3's paltry RAM.What's wrong with XIV?
I could see Blizzard revamping the game with a WoW HD, up the graphics and just fix a lot of bullshit engine stuff still hanging around from old days.
I'd totally play again if I could revisit the old zones in proper HD with new models and better textures. Roaming through Durotar would be awesome with decent terrain modelling.
its design is limited by working around PS3's paltry RAM.
Not worth paying £10 a month. I wouldn't mind if it was like ESO where you buy the game and have an optional subscription/microtransactions.
Really? Even the current version?its design is limited by working around PS3's paltry RAM.