The original FFXIV was probably the worst MMO ever made. I remember spending a few hours in the beta (a week before it launched) laughing at how awful it was. ARR at least did a good job upgrading every aspect of the game. I remember the original game was literally like corridors everywhere--it felt like an MMO on rails..
ARR is out on PS3.
Its just Warlords of Draenor has been the absolute worst expansion released on pretty much all fronts. Not even a decent story to cling on, its offensively bad if anything.
-Set in the same period as movie
Which is kind of a horrible metric, because a lot of things can throw that number off--banned account rebuying the game, bots, multiboxers, gold farmers, etc. It's it's a Pay-2-Play game active accounts is really all the matters. I bought FFXIV for something like $10 on a Steam Sale and never played more than the 30 days that came with it.
Here's the thing:
They lost "mass" market appeal with Mists of Pandaria, but managed to maintain a steady 7m+.
With Warlords, the nostalgia hype and marketing got people to come back. The leveling experience was amazing.
Then we all woke up and realized that the entire end-game was unfinished. It was just sitting in your garrisons. And that's all WoD EVER was. Even Tanaan was pretty crap.
WoD is essentially a filler expansion in terms of the content it had, but I have little faith in Legion being any better.
WOW. That latest expansion must be horrible. Maybe shift focus back onto Diablo 3?
It seems less like a horrible expansions and more like Blizzard just can't retain its numbers regardless of what it does.
Just no.It's dead, let it go.
Bam 4.9MI contest that.
Add proper housing. Add a customisable way to showcase (in game, not some fucking popup screen) all the gear sets, mounts, pets, cheevos, rare drops and event gear you've collected.
Bam.
Really? Even the current version?
I dream of the day where the monthly subs goes out. One day maybe...
Is the monthly sub really that bad? When it goes the game will instead be filled with hundreds of $ worth of micro transactions. I'm not sure that'll be better?
We need a World of Warcraft II.
I don't think we know for sure how many subs XIV have.
FFXIV still doesn't even allow you to swim, and every zone is a highly dressed up cell. WoW had a giant seamless world a decade ago.
There's also zero build diversity within classes, no choices with skills, no talents, and there's only ever two end game dungeons that are barely relevant (finish the dungeon to get your raid gear tokens) and four raid bosses.
Heavensward was a pretty disappointing expansion outside of the story. Launched in June, finally getting the first content patch next week and it doesn't add anything further to the endgame, just some more weekly grinds to help summit the latter two purposefully overtuned raid bosses.
5.5 million * $15/month is still a lot.
We need a World of Warcraft II.
WoD lost its charm real fast for me, but I blame that almost 100% on their idiotic changes to flying, which has always been one of the major reasons I liked WoW over other MMOs.
Legion will inevitably get me back for a month, but I'll never be a regular subscriber again until/unless flying goes back to the old, much simpler method of simply being able to do it at max level with the investment of some cash.
Last I checked the game was already filled with plenty of micro transactions in the form of buyable mounts and pets and character boosts (and I'm not counting server/race/faction changes), it's hardly going to get any worse.
Which is kind of a horrible metric, because a lot of things can throw that number off--banned account rebuying the game, bots, multiboxers, gold farmers, etc. It's it's a Pay-2-Play game active accounts is really all the matters. I bought FFXIV for something like $10 on a Steam Sale and never played more than the 30 days that came with it.
What does that even entail? Like I legitimately don't understand what that would do? Better graphics/Engine adjustments/better textured world?
I dunno...with Activision behind it it could get much worse! I had forgotten about the character boost though. Was thinking that micro transactions were just for services and pets/mounts still.
Not saying FF14 is a better game than WoW because WoW simply offers more, but as a player who is levelcapped in WoW and FF14 I honestly can't say either game can write home anything about build diversity as WoW has the issue of having only one definite talent for each level for most of the classes, it has spec diversity yes but FF14 has switching jobs which kinda just ends up scratching the same itch and cross-class skills, which, for the latter, just like talents, there are definite ones to pick, so it isn't any better than WoW on that regard just as much as WoW isn't better than FF14 on that regard and neither game is a shining example of build diversities.
Also, not sure if you did it on intention, but you're massively underselling 3.1 there starting with the fact that it continues the freaking story and introduces way more to the game that you're trying to put it. For a free patch, we're getting quite a lot, just like we got in Vanilla FFXIV up to 2.55
What does that even entail? Like I legitimately don't understand what that would do? Better graphics/Engine adjustments/better textured world?
I still don't get their aversion to flying, it made their world(s) a more fantastic place to be in. Why run from it? And I really disliked the Facebook-gameish way they implemented garrisons. That was doomed for failure to even uninterested third parties. One can't just drop that on an established playerbase and expect good results.
I think garrisons could have been neat if they'd gone all in on them and actually made some kind of mobile app to run the whole thing. Instead of making it a place you need to spend time in-game (and for many, the only place you spend time in game now), they could have let us do all the sending out on quests, picking up resources (or god forbid, have the miners do it), etc from our phones, such that when we're in the game, we spent our time actually *playing* WoW proper.
But yeah, the flying really gets me. From BC on, flying was one of the major distinguishing elements for WoW, and really made the world come together as a cohesive whole for me. Their weird stance on it, and basically killing the feature (unless you grind out a ton of shit first) after it had been part of the game for most of its life is just baffling as hell.
I'll just reiterate what others have said. Wow's current decline is not due to the subscription model. People are okay to pay for a quality content mmo, or at least theres a part of playerbase that thinks like that.
Its just Warlords of Draenor has been the absolute worst expansion released on pretty much all fronts. Not even a decent story to cling on, its offensively bad if anything.
Im sure Legion will reinvigorate subs massively, then we'll see if its another disappointment.
Even though I have stopped playing, this game always has my finger on the trigger to jump back in. Such a beautiful game with amazing music, lore, variety of creatures, classes to play as, etc etc.
One of the best games ever made, hands down :)
I went back to it for a bit then realised they'd basically killed socialising by giving everyone a garrison, capital cities appeared mostly dead, and I just abandoned my poor characters in the middle of a zone somewhere.
Cohesive whole huh.But yeah, the flying really gets me. From BC on, flying was one of the major distinguishing elements for WoW, and really made the world come together as a cohesive whole for me. Their weird stance on it, and basically killing the feature (unless you grind out a ton of shit first) after it had been part of the game for most of its life is just baffling as hell.
Cross server everything killed the WoW that I loved.
Not that I'd have the time for anything like that anymore, but I'm sure there are millions of people that do have it and would love it too (HS/College).