BishopLamont
Banned
Worse case: Whats happening right now.
Same as is the worst case for any console.
Sony launched it at a high price. But they should have done. Makes more business sense to squeeze as many $250 sales as they canbthen drop the price, than it does to start at a lower price. I suspect next year everything will be fine and people will be talking about how the WiiU is doomes. Rinse, lather, repeat.
Youre watching worst case scenario happen before your very eyes.
Aah... innovating console experiences!
There is almost zero risk of Sony just announcing its not supporting (by the time we'd make it to that point, it would already be dead). If it dies, the way it will die will by getting less and less attention from developers and the public.
More than likely, there will be some announcements still of big games already in development. Things looked better a year or two ago and that's when that support would have been coming for games that are upcoming. If the next wave of these completely bomb, then you are in a real pickle and I think you see anything that can be moved, moved and things not close to done dropped.
With that said, I think they'll probably be enough of a userbase to support at least some level of decent development and the console will survive (although probably not thrive).
If Vita continues as-is, we're headed for a worst case scenario.
Luckily, this probably isn't going to happen. What the Vita needs is an identity that isn't "the system you can use to play PS3 games on-the-go." Sony's banking too much on that premise, and it was never a good one.
I think the Vita's best asset is still its dual analogues (possibly in combination with its multi-touchscreen). A handheld system has never had this before -- CPP doesn't count as it's optional. Developers need to find a way to make a fun portable-type experience using this tool they've had for over a decade. Console ports and spinoffs won't cut it, I'm afraid.
So the Skype app is actually a SkyNet app? Clever thinking Sony...it becomes self aware and starts the final war of man versus machines.
it becomes self aware and starts the final war of man versus machines.
This is the major problem with Vita.
They keep trying to create handhelds that copy exactly what you can play on your home console. Nintendo tries to make their handhelds very, very different from consoles for a good reason. They try to create experiences with their handhelds that you can't get on your TV.
Handhelds are meant to feel like a seperate and unique experience from your tv.
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Well in Japan in one week the 3DS does nearly 10 times as better than the PSV. 10... times. In USA it seems to be fairly closer (225 3DS >200K PSV if I remember right from last NPD), but the 3DS sold millions over the Christmas so that gives the 3DS a bigger advantage.
Worst case scenario.. I don't know. Something like the 3DS launch would've been a worst case scenario for me.. I.E. no good games outside of one broken game that needed a patch to be played properly (Ghost Recon). So yeah, at this point in it's life, the Vita is in better shape than the 3DS was for me and I'm pretty content with that.
Sonys pockets are empty and the company is on life support. Vita needs some miracle software to get sales up. A price drop might help too but Sony isn't in a position where they can lose more money.
BY releasing ports of Star Fox and Zelda, then following that up with Mario 3D land and Mario Kart? All of those are console experiences in handheld form.....
Sony's pockets are too deep to abandon it, and if they do, they'll never be able to market another handheld successfully again.
BY releasing ports of Star Fox and Zelda, then following that up with Mario 3D land and Mario Kart? All of those are console experiences in handheld form.....
BY releasing ports of Star Fox and Zelda, then following that up with Mario 3D land and Mario Kart? All of those are console experiences in handheld form.....
I think that's the core problem with it and the PSP (and possibly the PS3) - lack of killer apps. Outside of Monster Hunter in Japan the PSP never really got a killer app - that exclusive that everybody had to have and would go on to color the rest of the platform. We don't know if the Vita will get one either, but E3 is bound to reveal the second wave of games for it. Potentially it could end up getting the first good handheld Call of Duty.
Way too early to declare the Vita dead. It's suffering globally right now, both in hardware and software, but it has plenty of time to make a comeback. Look at exhibit A: the 3DS. Started off abysmally, but after a price-drop has found its second wind.
What the Vita REALLY needs right now is software tailored to it's demographic areas. Outside a one or two titles, there's NO compelling reason to leave the PSP yet, which is still receiving great games.
Sony doesn't have a "killer app" in their entire IP library.
it becomes self aware and starts the final war of man versus machines.
Sony doesn't have a "killer app" in their entire IP library.
Sony doesn't have a "killer app" in their entire IP library.
BY releasing ports of Star Fox and Zelda, then following that up with Mario 3D land and Mario Kart? All of those are console experiences in handheld form.....
I love my vita, and I am hoping it really takes off after E3 and especially the holidays.
Call of Duty Vita
Assassins Creed Vita
Killzone Vita
God of War Vita
LBP Vita
etc etc etc will really push sales and make room for new IP's.
Sony doesn't have a "killer app" in their entire IP library.
gran turismo is/was the one multi-million-selling franchise that did well in every region. they might have botched it thanks to the psp and ps3 releases, but that doesn't mean they can't bring it back.
God of War? GT?
Albeit PSP entries did suffer.
I'm living in Vita's worst case scenario right now.
I STILL don't fucking have Gravity Daze!
I want that so badly.
I just don't understand why we're getting it almost 6 months after Japan did...
Yeah, what the hell, Sony? It's not like there's anything else to play on the thing. I'm so hard up for Vita games that I've been this close to buying the port of Rayman Origins, which is a game I already own, more times than I can count.
Did Gran Turismo do much for PSP's sales?
When I think of killer app, I think of software that sells hardware.
Like how Super Mario 3d Land and Mario Kart boosted 3DS's sales.
Because something something best launch ever something something Uncharted TOUCH! Edition something something Marvel vs. Capcom 3 and stuff.
Did they really? Or was it the price drop?
Did they really? Or was it the price drop?
Either way GT PSP is the best selling PSP game outside of Monster Hunter. It's at 3.7 million. If any Sony game sold PSPs that was it.
This is the major problem with Vita.
They keep trying to create handhelds that copy exactly what you can play on your home console. Nintendo tries to make their handhelds very, very different from consoles for a good reason. They try to create experiences with their handhelds that you can't get on your TV. You couldn't get stuff like dual screens or touch screens on a console before (well before Wii U).
Handhelds are meant to feel like a seperate and unique experience from your tv.
As soon as you try to make a handheld that reproduces console stuff, gamers will just say "Meh...I'd rather play the new MLB on a larger TV".
The price drop was timed to be close to the launch of Nintendo's AAA software. If Sony lopped $50 off of the Vita's price right now, it still wouldn't sell.
Did Gran Turismo do much for PSP's sales?
When I think of killer app, I think of software that sells hardware.
Like how Super Mario 3d Land and Mario Kart boosted 3DS's sales.
Not having the Vita Call of Duty game for launch was a big mistake. If they had managed that, I feel the Vita situation could be completely different.