There is a girl. She is named Link. She is designated by the Gods of Hyrule as the bearer of the Triforce of Courage who must defeat Ganondorf.
Try to spot the groundbreaking changes I made there that completely shatter the entire Zelda lore.
...I never said that the change would be from the lore, but from the meta-sense of the real buisness decisions. The kind made by developers and designers that will become a part of the multi-million dollar marketing for a new game and will be at the forefront of damn nearly any debate up to and after release date.
Stop trying to argue from the Lore when I already agree with you.
Either way, people who love this franchise tend to have their favorite Link, because each one invokes a different feeling. The "adamant call to arms" is just in response to the fact that certain qualities (in this case, gender) are more connected to a status quo that has proven difficult to change. You can try arguing all of Link's differences boil down to art style or whatever all you'd like, but nonetheless, Link's design is highly scrutinized in every game he comes out in. The differences do matter. And some would find the introduction of a girl Link a refreshing breakaway from a status quo that is increasingly outdated.
And my questions is still WHAT should be done with this theoretical pioneering way; do you make it a one and done or do you shift your(informal) arguement to have fem link appear in future games, negating the single inherent image each game (and thus each era) can evoke based on just Link's design. If you(informal) want Nintendo to do this; to make a female Link that will either A; supersede a conventional Link, or B; create a whole new marketing branch a la FemShep, then be prepared to argue more than just "Because Lore allows it."
Anyway, unfortunately for the people in this thread who have argued for a strict adherence to a specific design, it's pretty clear that rigidity is one-sided. The Wii U Link seems to be the most different design in a long time, and I don't get the sense that the Zelda team is in the mood for more of the same. Everyone's conception of Link will have to continue evolving with the character.
From my perspective, that's a very false statement to make seeing as the last game released that used an existing art style was Spirit Tracks back in 2009. And no; both sides of this are being unshaken and ridged in their arguments and resolve; there just seems to be a disconnect on how much effort one side needs to put into their point as opposed to another..
Jesus fuck man, this isn't about bowing down to "SJWs" or some shit lmao
I never said it was, don't put words in my mouth.
As far as representation goes it's less "Let's check off this box" than "Hey, people like this exist." There is absolutely nothing wrong with people wanting to see characters like them in the media they consume, or wanting to see more than the same thing we've seen for 30 years. And it'd be nice if people that ask for that weren't always met with some variation of "Fuck off and go do it yourself, leave our thing alone." I'm not saying you said this K-A, but it does happen all the time, and it is goddamn frustrating.
I agree there's nothing wrong with it on paper, but in application it rears a whole different side and casts a new light when put under the scrutiny of the masses. What I'm trying to do is gain a larger perspective into this argument by asking how it should be handled from the real world side of things; how should it be marketed, what should be avoided, are there other traits of past games that would need to be changed to make a smoother transition? And most importantly; is this one time event going to be enough?
Now, I honestly don't expect Nintendo to do something like this. If anything they'll do something different, but not too different, so a Hylian FemLink at most, and probably not anytime soon. That's my thought from a cynical point of view, Cash Rules Everything Around Me and all that. But I believe that change is necessary; to keep things fresh, to challenge ourselves and our perceptions, and to inspire others to try something new, or do something better. I wouldn't say changing Link is necessary, but I definitely would say it'd be compelling and worthwile (and I'd also continue to argue that Link, in the context of the Zelda franchise, is a concept), and this particular idea of Link being a Gerudo woman sounds really cool, even though I'm slightly more interested in a Ganondorf-led title. If any company could pull off a compelling and worthwile change like that, I think Nintendo could.
You seem to understand this a tad better in here (or at least you're willing to be upfront about it.)
I'll take it (the basics anyways)!!! Mainly because I'll take ANYTHING that isn't Ganondorf being the obvious villain and Zelda the obvious damsel and Link as the obvious hero.
Why is there resistance to change? At all? I'm surprised some of the more traditionalists opt for so little when it's, arguably, one thing that's making the series somewhat dull.
So you want a new Zelda game that has absolutely nothing to do with the Zelda series? My head hurts...
It's funny you say this, while telling me to ignore direct quotes from Miyamoto and Aonuma that disprove what you are saying.
Please post the link's you are referring to.
i'm done with this thread.
when the deniers are stating outright that miyamoto and aonuma's statements are wrong and THEIRS are right, you know they're just trolling
Question; which interviews should we be specifically looking at? Do you have citation and links to the one's you're using for your argument?
It's the Hero of Legend. You know, the player character of The Legend of Zelda. How is making the Hero of Legend a girl not the same character? You saying girls can't be heroes? Sounds like some kinda misogyny to me.
Do you have a fetish for that word or something, because you seem to think throwing it out is a justified statement to further your viewpoint.