The main character is Link. Why change it to be someone other than Link?
Links not a character though.
The main character is Link. Why change it to be someone other than Link?
Because you're arguing that link is an avatar so why does link have to be the playable avatar in this case? Since you think its fine to overhaul a character to make people happy why not just shift the star of the story instead?
Listen the plot of Super is barely there, and motherhood, at least I think, could easily just be swapped with strong fatherhood, I don't see why a scene with no actual text and just a couple of sprites would be effect.
Is there a good reason to shift the star of the story instead? Since you think there shouldn't be change without a good reason, isn't it better to minimize the number of changes made?
So it just boils down to the outside world? Because that was my point in that the game in a vacuum wouldn't change. I mean sure the implication would change, but I don't think the scene would. As for how I view my parents, well I think they always sorta acted very similar, I think there's some deep rooted inherent differences in how I'd respond to one vs the other, but I'm not sure if the actual parenting would be that different, though I might just be forgetting the fine details as unfortunately my mother passed away a couple of years ago, so maybe there was actually more differences than I remember.Even if the scene played out identically , you would have a different (even if only slightly) emotional response as the implied relationships hinge on gender dynamics, I'm sure you see your mother in a different light than your farther and have a different response (again if only slightly) to the idea of one of them being attacked.
There's a reason most revenge stories have a male protagonist and a female victim, there a reason a revenge story is usually different with a female protagonist (often the character is the victim)
Sure on a surface level the differences are completely superficial but gender differences alter how we view and responded to these characters and affects how strongly these characters can and can not , resonate with its Audience
Now a Zelda game centered around mother or father hood would be something I could get behind, be it Link saving his own parents, or Zelda and Link both being playable and saving their children.Now I wish we had more games that focused on parenthood through a male lead focus. In trying to think of some that would fit in regard to comparison with Super Metroid and the baby Metroid, all that came up in my mind was Enslaved, Walking Dead from Telltale, The Last of Us, and Bioshock. Yes I know, most people don't see Enslaved: Odyssey to the West as a story about a man coming to care for a young teenage girl and trying to comfort her as he would a daughter and her seeking a new father figure.
Anyroad. In regards to how Super Metroid presented it's story? No, male or female, the idea of both imprinting (baby metroid) and sacrifice of a child for it's parent can both be presented in the exact same way and come across the same way. Would work just as well no matter the gender of the bounty hunter in power armour.
Would it have been presented in the exact same way if the main character was a male from the start, just like would Aliens have been presented the same way had it been the soldier of fortune Dutch instead of Ripley? No, it's doubtful because that is not something we saw in gaming, from Japan, for action titles in that way then. Castlevania and other male lead stories never went that route despite having the opportunity to. It would not have been about motherhood or parenthood in the first place most likely and taken a different route to be sure. A pet perhaps, or an experiment by the Federation to use Metroids to fight as weapons or a civil war between different species of Metroids, something else.
Is there a good reason to shift the star of the story instead? Since you think there shouldn't be change without a good reason, isn't it better to minimize the number of changes made?
Jesus Christ, this thread is a goddamn headache to read. As much as you try not to make it sound like it, saying Link can't be a girl because you don't want Link to be a girl sounds like fucking misogyny. It's justified in the lore
Yes he is. Even if he's not directly speaking characters in the game respond as if he has said something and you can infer what he's talking about from there.Links not a character though.
Jesus Christ, this thread is a goddamn headache to read. As much as you try not to make it sound like it, saying Link can't be a girl because you don't want Link to be a girl sounds like fucking misogyny. It's justified in the lore, if Nintendo wants to make a female Link, what's the problem?
And for the people saying "Why would they make a female Link?" maybe because people want to play as one! Not every game is for you, get some goddamn empathy and understand that other people have different tastes, shit.
Is there a good reason to make link a girl outside of being more inclusive to females? Id say leaving Link alone and not forcing a gender change is a good reason to have another female protagonist. I mean hes an avatar right hes not integral to the story. Since apparently the hero of the spirit can be anyone is that restricted to people named link only? Is there a specific piece of info that says the hero of hyrule has to be named link?
It's not supported in the lore at all. That's the problem. I've offered a suggestion how to slot in in elegantly but nah, massage a knee.
Yes he is. Even if he's not directly speaking characters in the game respond as if he has said something and you can infer what he's talking about from there.
Not giving a charter explicit lines doesn't preclude them from having a personality or a character.
Does there have to be a better reason that it could be new and interesting ?
They didn't have to make zelda 2 so different from the original
They didn't have to change the art style so frequently
They didn't have to to start giving each dungeon unique themes
They didn't have to remove epona and add sailing in WW
Skyward sword didn't need to be a prequel
OOT didn't need to be a prequel
Gannondorf didn't have to be gannon
Actually I don't agree with that, but I think it's important reason to include diversity where it's possible. For example, a lot of people on Gaf would like to see Idris Elba play James Bond, but I don't believe that that would suit the character or its history. The reason I'm advocating for more diverse options when it comes to Link is because of the nature of the series/character.When you and Discoid say that the need for diversity overrides the other factors i can respect your thought process.
But when you say that link is not a character, and with such certitude, its astounding to me.
This is, my apologies but im going to use the word character, this is a character who most of us grew up with. Its a character that has such value to us he can appear in other games and those games become more appealing. The character has real meaning to a lot of us and to see him dismissed, and all of us essentially accused of being crazy ( or worse), is one of the stranger things ive encountered here.
I think you're misunderstanding here. Obviously videogame characters count as characters. The reason people are saying Link isn't a character is because there is a difference between the abstracted Link and the Links we see in the games (and other media). The Hero of Time is a character. The Hero of the Winds is a character. These are two separate characters who fulfil the Link archetype. This is a quality that many other series do not have: Samus, Master Chief etc... are always the same recurring character. Other series are fully rebooted when they want to change continuity.From the dictionary: character, a person in a novel, play, or movie. Thats the only requirement. Im gonna take a chance and add videogames to the list.
Having a single game where Link isn't a white male, or games where Link not being a white male is simply an option, isn't "losing" anything. Nothing is being sacrificed. It's just more representations of the same archetype. The Hero of Time would still exist. Link could still be a white male in Smash Bros (although what would be wrong with having options for the character in that game as well?)When you tell me that in the name of diversity link has to change, well how does one argue against that? I dont want a different main character in this series. This series is link and ganon and zelda to me. Id be annoyed by the change. Thats a downside to me. If that makes me insensitive or blind to the bigger picture then Im not sure what to say. I never thought id have to essentially sacrifice a favorite character in order to advance a social goal. Im a little dumbfounded by the whole thing actually.
There's a difference between designing a character to project onto and something like a full fledged role-playing game. Nintendo have explicitly stated that numerous choices they make with Link are about not getting in the way of the player projecting themselves onto him and in many ways it's about what they don't do (voice acting, dialogue, strong characterisation). I've already posted this quote from Aonuma a few times in this thread:You say that nintendo is about player projection even though they actually do very little in that area.
When a player is playing a Zelda game, my desire is for the player to truly become Linkthat's why we named him Link, so the player is linked to the game and to the experience.
Absolutely not true and please refrain from making such assumptions. I believe the games would be better and would offer more to society if the protagonist could be more diverse.The reason you want link to change is precisely because hes famous, and it would be big story if there was a female link. Your deep concern about this proves the point.
On the contrary, referring back to my first point (James Bond etc...), I believe the archetypal nature of Link is key to the discussion about how and why the series can be more inclusive.I appreciate that Discoid cut thru the bs and explained succinctly why he wants this. Its a lot easier for me personally to evaluate his argument when i dont have to rebut amazing claims like link isnt a character. Saying that is not only untrue, but an unnecessary hurdle to any real understanding here.
...then make them both playable, ala 3D World, everyone happy!...?
So it just boils down to the outside world, because that was my point in that the game in a vacuum wouldn't change. I mean sure the implication would change, but I don't think the scene would.
Is there a good reason to make link a girl outside of being more inclusive to females? Id say leaving Link alone and not forcing a gender change is a good reason to have another female protagonist. I mean hes an avatar right hes not integral to the story. Since apparently the hero of the spirit can be anyone is that restricted to people named link only? Is there a specific piece of info that says the hero of hyrule has to be named link?
On the contrary, referring back to my first point (James Bond etc...), I believe the archetypal nature of Link is key to the discussion about how and why the series can be more inclusive.
Interesting how? When these games weak points are their stories how could it be interesting? OOT wasn't a prequel when it came out. Skyward sword wanted to tell the story of demise, They had to add sailing because it fell in line with hyrule being flooded. Epona is a way to not have to run everywhere in the bigger open worlds. I think dungeons have had their own themes for a while. They just became more specific as the games as the games progressed. They didn't have to change the artstyle but they did. As far as 2 is concerned they apparently just wanted to.
Is there a good reason to make link a girl outside of being more inclusive to females? Id say leaving Link alone and not forcing a gender change is a good reason to have another female protagonist. I mean hes an avatar right hes not integral to the story. Since apparently the hero of the spirit can be anyone is that restricted to people named link only? Is there a specific piece of info that says the hero of hyrule has to be named link?
Why does Link's race, sex, etc, have to change for the series to be inclusive? Are you suggesting that women, minorities, etc. are incapable of finding enjoyment in the game if they don't see an avatar of themselves on the screen?
I think you hit on their central contradiction.
On one hand, they say link is an avatar, hes an archetype. They go so far as to say hes not a character, which is an insane statement.
Yet, on the other hand, its vital that the main character still be link. They want the name, and presumably his iconic look.
Link is both nothing and everything to them at the same time.
Theyr whole argument presupposes links fame and fandom.
And thats why few will agree to any of the compromise solutions proposed. Theyr obsessed with a character who, in their eyes, doesnt even exist. Its surreal.
Sorry about your mother I didn't bring up past or anything.
We seem to have gotten a little side tracked but came back to the same original point
I was saying he Samus gender would affect those games but it wouldn't have much effect on the "inside" of a zelda game. Which apparently we agree on.
But because of this I don't see the issue in changing links gender
I think most people that want to see a female Link want to see it as a gender choice at the start of the game, since Link is generic like your Skyrim, etc character.
You'd still have your male Link.
Ganon's entire backstory is being one of the single male Gerudo born every X number of years, so his gender is part of his story. Other Links are always referred to generically as Hero of ___ . You can even name Link with a female name or pronoun in his more andro appearances and technically play the game like Link is a transman or andro woman and it still makes sense.
Some people would just like that a game that asks you to name the hero after yourself, would be nice if you could actually play as your gender as well.
Actually I don't agree with that, but I think it's important reason to include diversity where it's possible. For example, a lot of people on Gaf would like to see Idris Elba play James Bond, but I don't believe that that would suit the character or its history. The reason I'm advocating for more diverse options when it comes to Link is because of the nature of the series/character.
I think you're misunderstanding here. Obviously videogame characters count as characters. The reason people are saying Link isn't a character is because there is a difference between the abstracted Link and the Links we see in the games (and other media). The Hero of Time is a character. The Hero of the Winds is a character. These are two separate characters who fulfil the Link archetype. This is a quality that many other series do not have: Samus, Master Chief etc... are always the same recurring character. Other series are fully rebooted when they want to change continuity.
Having a single game where Link isn't a white male, or games where Link not being a white male is simply an option, isn't "losing" anything. Nothing is being sacrificed. It's just more representations of the same archetype. The Hero of Time would still exist. Link could still be a white male in Smash Bros (although what would be wrong with having options for the character in that game as well?)
There's a difference between designing a character to project onto and something like a full fledged role-playing game. Nintendo have explicitly stated that numerous choices they make with Link are about not getting in the way of the player projecting themselves onto him and in many ways it's about what they don't do (voice acting, dialogue, strong characterisation). I've already posted this quote from Aonuma a few times in this thread:
Absolutely not true and please refrain from making such assumptions. I believe the games would be better and would offer more to society if the protagonist could be more diverse.
On the contrary, referring back to my first point (James Bond etc...), I believe the archetypal nature of Link is key to the discussion about how and why the series can be more inclusive.
They HAD to add sailing because of the plot ? And that's fine even though women link for plot reasons isn't because "weak plots" ?
That's beside the point sailing was added because a developer thought it was new and exciting, the plot worked in afterwards, why is woman link should a big ask ?
There are two Ganondorfs and they're both Gerudo and male, yet there's nothing in the actual lore that says he must be Gerudo or male, just like there's nothing that says Zelda must be Hylian or female. As for the option, while I don't like the idea, I'd be more willing to accept that than a change like the thread is proposing.
I didn't mean to imply that you brought up the past, so sorry lol, I was just explaining why I may or may not have forgotten some of the fine details of my own experience with motherhood from a receiving end. Sorry if I made that awkward... :/ thank you though.
What I meant was that the difference would be negligible and barely different, much like the intro of WW wouldn't really work if Link was changed.
.
So basically your ok with the plot being an after thought.
So basically your ok with the plot being an after thought.
I think you hit on their central contradiction.
On one hand, they say link is an avatar, hes an archetype. They go so far as to say hes not a character, which is an insane statement.
Yet, on the other hand, its vital that the main character still be link. They want the name, and presumably his iconic look.
Link is both nothing and everything to them at the same time.
Theyr whole argument presupposes links fame and fandom.
And thats why few will agree to any of the compromise solutions proposed. Theyr obsessed with a character who, in their eyes, doesnt even exist. Its surreal.
OOT states that the king of Gerudo is born every 100 years as the only male, it never states that Ganondorf must be that Gerudo, or if Ganondorf even has to be Gerudo, it's simply just accepted. As for his power, well he gets it from the ToP, I mean what else would that be used for? Plus FSA never even states whether or not the Ganondorf that that game introduced was the King or not, we simply just assumed it was because of the lore in OOT, but hell maybe the tradition has changed by the time of FSA, who knows?It's explicitly stated in Ocarina of Time that only one male is born every 100 years to the Gerudo, and due to that, the male born is automatically made King, explaining why he has so much power.
Link's only requirement is a pure heart free of evil.
Sure a femLink could probably work by the lore as there's nothing in the lore that states he must be anything, just like Zelda or Ganon, in fact in general there's not a lot about Link in the Zelda lore period, he just sorta shows up, which reinforces my point that the whole lore was just an afterthought that they built around, I mean why else would they go out of their way to make a point about how all Princess are named Zelda after the events of AoLs backstory then turn around and make several prequels before any of the Zelda sleeping crap happened? I mean hell, it's suppose to be the reason why all Zeldas are named Zelda yet here we are with it sitting at the end of one of the forks of the timelines. And don't get me started on Ganon, you literally can't kill him or seal him, it's like he discovered Hyrules only infinite 1-up glitch.I'll admit wind waker probably wouldn't work as well with a female link with strong emphasis on WW link being OOT link reborn unless they retconned OOT link female, but at the same time that's nothing that couldn't be written around that, the only issue is with the fact a good bulk of the narrative focus on "you are this guy...reborn....or something" built that could be easily altered to a "maybe your this guy...reborn...or something "
But a game built with a female Link in mind could taliour it's story to fit
... Welcome to game design?
I mean, I'm all for greater narrative focus in games (Majora's Mask being a big favourite)
But game narrative works better when it's done to contextual and impart meaning on the mechanics and mode of play, which would mean most particular plot points (ie WHY the world is flooded) are depending on how strict you wanna get with the definition, and after thought.
Going narrative first usually results in all sound and furry efforts al la dexus ex human revolution
Except making link female adds what to the gameplay?
Changing the art style adds what?
Making it prequel adds what?
Making the hint system an npc adds what?
Adding a female link doesn't need to add anything to the gameplay, it could simply be a nice change of perspective
Ring a ding ding.You can have the name, the clothes, the role, but still be a different character ; a different person. This happens in comic books all the time. Lots of popular heroes have had different iterations with different personalities/characterizations in the costumes.
When people say "Link is not a character", they mean to say that Link doesn't have a 'personality' that carries over from game to game, or one that even participates much in the story of the games. There's nothing about the 'Link' role that depends on gender for it to work- it's an avatar that swings a sword and jumps and climbs things, and happens to hold the third triforce.
People who insist that Link has to be a blonde boy are holding onto the status quo, much like they did when WW debuted. If you like new things, then the idea of challenging what 'Link' is should be an exciting thought, not something to be alarmed by.
Ring a ding ding.
It really is baffling to me that anyone can be so opposed to the idea of Link being a woman. It's a character who encompasses many characters. Is the idea of ONE of those characters being a woman so off-putting?
We don't want to see 30 years of design changed, regardless of how many of them there are in the lore.
Changing the art style adds what?
Making it prequel adds what?
Making the hint system an npc adds what?
Adding a female link doesn't need to add anything to the gameplay, it could simply be a nice change of perspective
You can just play Legend of Zelda on NES for the rest of your life.
Don't mean to pick on ya Dodgy, but how exactly would it change the perspective?
How does it change perspective if it doesn't change anything?
We don't want to see 30 years of design changed, regardless of how many of them there are in the lore.
Or, we can make another character who isn't Link playable, then everyone is happy.
Or, we can make another character who isn't Link playable, then everyone is happy.
But Link has always been the main character, why trample on 30 years of tradition?
There are no differences in how the genders are viewed in Zelda meaning a plot revolving around how people view her differently wouldn't happen.Run Around and explore hyrule as female character, maybe some people treat you differently , maybe they don't , maybe some people take issue with the hero of legend being a dude, and you aren't, maybe they don't care eighteen way
This wouldn't even require that you change him, but it's negligible since he's not really a anything magnet.Maybe instead of being a babe magnet, your a dude magnet
Again, this doesn't require the change.Maybe the close friend that gets kidnapped at the beginning is a dude , maybe he isn't
If there's nothing in the lore that says the hero must be a dude why would this happen?Maybe another character thinks that he's the hero of legend because he is a dude.
And there's a billion and one ways to introduce a new story without changing Link.I'm sure there's plenty of fun ways to take it that change things up without removing the core zelda experience
Actually if I had it my way, you wouldn't even be able to rename Link, I'm simply offering a compromise, you could reach across the aisle, you know?No, then you're happy. If it made everyone happy, then this thread wouldn't still be going.
Who says Link can't also be playable?But Link has always been the main character, why trample on 30 years of tradition?
Maybe another character thinks that he's the hero of legend because he is a dude.
Maybe another character thinks that he's the hero of legend because he is a dude.
There are no differences in how the genders are viewed in Zelda meaning a plot revolving around how people view her differently wouldn't happen.
This wouldn't even require that you change them, but it's negligible since he's not really a anything magnet.
Again, this doesn't require the change.
If there's nothing in the lore that says the hero must be a dude why would this happen?
And there's a billion and one ways to introduce a new story without changing Link.
Changing the art style adds what?
Making it prequel adds what?
Making the hint system an npc adds what?
Adding a female link doesn't need to add anything to the gameplay, it could simply be a nice change of perspective