If Nintendo are launching this console next year, I am thinking they should target price parity. I already know there are some that Nintendo should, via default, offer a lower priced product. I disagree. Remember back to when Iwata said this in just February of this year:
Iwata said:
Consumers will purchase high quality products even if they are expensive, or in other words, even if there are slightly reasonable discount offers, consumers will not purchase products unless they truly understand and are satisfied with the quality.
http://www.nintendo.co.jp/ir/en/library/events/150217qa/03.html
Considering inflation, $299 is an extremely fair price for a console. And it also happens to be where MS and Sony will have boxes priced around holiday season of 2016. I say forget the people that say the competition's larger library warrants a premium over your brand new console. Launch lineup is the key and they know they need to keep the media/public perception positive this time. Wii could have sold at $299 easily, but Wii U had poor feedback nearly from day one.
If finFET stays on track by late next year, they should be able to purchase
16nm/14nm chips for not a crazy price. Those processes give you 2x density as Xbone/PS4's current 28nm, so they can make the same horsepower but smaller/cooler/quieter. They could further cut a couple SIMD engines to somewhere between the two current consoles and rely a bit more on the architectural advancements to achieve visual parity. They also probably save a bit on die area going to a Cortex A57/A72 CPU vs Jaguar.
Video Memory: 4 GB HBM2? One four high stack shouldn't be crazy given what the technology sets out to achieve and what NVidia/AMD are already planning for next year on the high end. Yes, this memory comes at a premium, but they can cut costs on system memory then.
System Memory: They need to be forward thinking and use DDR4. Right now, they could
buy 8 512MB DDR4 chips and get decent performance (depending on the speed available) on a 128-bit bus. Sony/MS will never get below 8 chips in their current systems (they used 16 each at launch...doubtful that it has changed since). And Nintendo would have half the PCB complexity w/ the narrower bus. More price savings. DDR4 would also contribute toward the smaller/cooler form factor, as it runs at a lower voltage. Having the OS shared w/ mobile, it shouldn't exceed 2 GB, leaving 6 GB RAM total for games. Split, but you can't have everything.
So yeah, an SOC that's less than half the size of the competition's and RAM that is more premium perhaps today, but should end up more economical long term. It may be a dream, but I think this would be good for late 2016. Further, they could release two versions of the console (with the portable coming either a few months earlier/later).
The "Gamer" edition would include an optical drive, 1 TB HDD, and even Blu-Ray playback and at equal cost to their competition, presumably $299.
Besides the "Gamer Edition," release the
"Digital" edition simultaneously for $249. This would be a digital only console, even smaller and more sleek looking with a 1 TB HDD as primary storage. Gauge carefully in the early months which sells more and if it makes sense to continue either SKU. Of course, I'm neglecting the "hook/gimmick," but I am counting on them learning from their mistakes and not having that be something that's of high cost to bundle with the hardware.
That's my rant/pipedream on hardware. Of course, none of this is worth it if they don't come out guns blazing on software. They seem to be preparing internally, and I guess this "positive" feedback we've been hearing since E3 has got my slightly optimistic.